#include "texture.hpp" namespace hpr::gpu { Texture::Texture() : Context {DeviceAPI::Unknown}, p_filename {}, p_width {0}, p_height {0} {} Texture::Texture(DeviceAPI api) : Context {api}, p_filename {}, p_width {0}, p_height {0} {} Texture::~Texture() {} std::string Texture::filename() const { return p_filename; } int Texture::width() const { return p_width; } int Texture::height() const { return p_height; } }