#include "render_target.hpp" namespace hpr::gpu { RenderTarget::RenderTarget() : Context {DeviceAPI::Unknown}, p_posX {}, p_posY {}, p_width {}, p_height {}, p_type {Type::Unknown}, p_hasColorData {true}, p_hasDepthBuffer {false}, p_depthTestEnabled {false}, p_parent {nullptr} {} RenderTarget::RenderTarget(DeviceAPI api) : Context {api}, p_posX {}, p_posY {}, p_width {}, p_height {}, p_type {Type::Unknown}, p_hasColorData {true}, p_hasDepthBuffer {false}, p_depthTestEnabled {false}, p_parent {nullptr} {} RenderTarget::~RenderTarget() = default; }