135 lines
2.8 KiB
C++
Executable File
135 lines
2.8 KiB
C++
Executable File
#pragma once
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#include <hpr/math.hpp>
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class Camera
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{
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public:
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enum Projection
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{
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Perspective,
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Orthographic
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};
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protected:
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Projection p_projectionType;
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hpr::scalar p_distance;
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hpr::scalar p_aspect;
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hpr::scalar p_fieldOfView;
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hpr::scalar p_nearPlane;
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hpr::scalar p_farPlane;
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hpr::vec3 p_target;
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hpr::vec3 p_left;
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hpr::vec3 p_front;
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hpr::vec3 p_up;
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hpr::vec3 p_angles;
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hpr::vec3 p_position;
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public:
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inline
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Camera() :
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p_projectionType {Perspective},
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p_distance {10},
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p_aspect {4.f / 3.f},
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p_fieldOfView {45},
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p_nearPlane {0.1},//{-100},
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p_farPlane {100},
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p_target {0, 0, 0},
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p_left {1, 0, 0},
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p_front {0, 0, -1},
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p_up {0, 0, 1},
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p_angles {45, 45, 0},
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p_position {}
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{}
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virtual
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~Camera() = default;
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virtual inline
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void projection(Projection projection)
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{
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p_projectionType = projection;
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}
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hpr::scalar& aspect()
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{
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return p_aspect;
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}
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virtual inline
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hpr::mat4 projection() const
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{
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switch (p_projectionType)
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{
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case Perspective:
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return hpr::perspective(hpr::rad(p_fieldOfView), p_aspect, p_nearPlane, p_farPlane);
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case Orthographic:
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return hpr::ortho(-p_distance * p_aspect, p_distance * p_aspect, -p_distance, p_distance, p_nearPlane, p_farPlane);
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}
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}
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virtual inline
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hpr::mat4 view() = 0;
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virtual inline
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hpr::vec3& position()
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{
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return p_position;
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}
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};
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class OrbitCamera : public Camera
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{
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public:
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inline
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OrbitCamera() :
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Camera {}
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{}
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virtual
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~OrbitCamera() = default;
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inline
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hpr::mat4 view() override
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{
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hpr::vec3 rotation {
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hpr::cos(hpr::rad(p_angles[1])) * hpr::sin(hpr::rad(p_angles[0])),
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hpr::cos(hpr::rad(p_angles[1])) * hpr::cos(hpr::rad(p_angles[0])),
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hpr::sin(hpr::rad(p_angles[1]))};
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hpr::vec3 pos = p_target + p_distance * rotation;
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p_front = p_target - pos;
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p_front /= hpr::length(p_front);
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p_up = hpr::vec3(0, 0, 1);
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p_left = hpr::normalize(hpr::cross(p_up, p_front));
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p_up = hpr::cross(p_front, p_left);
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p_position = pos;
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return hpr::lookAt(pos, pos + p_front, p_up);
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}
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void rotateEvent(float xdelta, float ydelta)
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{
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p_angles += hpr::vec3(xdelta, ydelta, 0);
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}
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void moveEvent(float xdelta, float ydelta)
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{
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p_target += (p_left * xdelta + p_up * ydelta) * 1e-3f;
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}
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void scrollEvent(float xdelta, float ydelta)
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{
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p_distance -= ydelta;
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}
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}; |