hyporo-cpp/source/creator/visual.hpp
2023-03-13 22:31:11 +05:00

78 lines
1.7 KiB
C++
Executable File

#pragma once
#include <hpr/gpu.hpp>
#include "shaders.hpp"
using namespace hpr;
class Visual
{
protected:
gpu::Window* p_window;
gpu::ShaderProgram* p_shaderProgram;
gpu::ColorBuffer p_colorBuffer;
gpu::DepthBuffer p_depthBuffer;
public:
Visual() :
p_window {new gpu::Window{50, 50, 1000, 800, "Hyporo", gpu::Window::Windowed, nullptr, nullptr}},
p_shaderProgram {new gpu::ShaderProgram},
p_colorBuffer {},
p_depthBuffer {}
{
gpu::Shader vertexShader {gpu::Shader::Type::Vertex, vertexSource};
vertexShader.create();
gpu::Shader fragmentShader {gpu::Shader::Type::Fragment, fragmentSource};
fragmentShader.create();
p_shaderProgram->create();
p_shaderProgram->attach(vertexShader);
p_shaderProgram->attach(fragmentShader);
p_shaderProgram->link();
vertexShader.destroy();
fragmentShader.destroy();
p_window->framebufferResizeCallback([](gpu::Window* w, int width, int height){
w->size(width, height);
});
}
~Visual()
{
p_shaderProgram->destroy();
delete p_shaderProgram;
p_window->destroy();
delete p_window;
}
gpu::Window* window()
{
return p_window;
}
gpu::ShaderProgram* shaderProgram()
{
return p_shaderProgram;
}
gpu::ColorBuffer& colorBuffer()
{
return p_colorBuffer;
}
gpu::DepthBuffer& depthBuffer()
{
return p_depthBuffer;
}
void render()
{
p_window->swapBuffers();
p_window->pollEvents();
}
};