35 lines
454 B
C++
35 lines
454 B
C++
#pragma once
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#include "context.hpp"
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#include "shader.hpp"
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#include <array>
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namespace hpr::gpu
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{
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class ShaderProgram : Context
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{
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protected:
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std::array<Shader*, (size_t)Shader::ShaderType::ShaderTypeCount> p_slots;
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bool p_isLinked;
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public:
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// Constructors
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ShaderProgram();
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ShaderProgram(DeviceAPI api);
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virtual ~ShaderProgram();
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// Member functions
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const Shader* getShader(Shader::ShaderType type) const;
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};
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} |