85 lines
1.1 KiB
C++
85 lines
1.1 KiB
C++
#pragma once
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#ifndef __gl_h_
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#include <glad/glad.h>
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#endif
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namespace hpr::gpu
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{
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class DepthBuffer
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{
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protected:
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bool p_enabled;
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bool p_binded;
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public:
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inline
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DepthBuffer() :
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p_enabled {true},
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p_binded {false}
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{}
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inline
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DepthBuffer(bool enabled) :
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p_enabled {enabled},
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p_binded {false}
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{}
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virtual
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~DepthBuffer() = default;
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inline
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void bind()
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{
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p_binded = true;
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glEnable(GL_DEPTH_TEST);
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}
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inline
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void unbind()
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{
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p_binded = false;
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glDisable(GL_DEPTH_TEST);
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}
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inline
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bool binded() const
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{
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return p_binded;
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}
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inline
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void enable()
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{
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p_enabled = true;
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glDepthMask(GL_TRUE);
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}
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inline
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void disable()
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{
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p_enabled = false;
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glDepthMask(GL_FALSE);
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}
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[[nodiscard]]
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inline
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bool enabled() const
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{
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return p_enabled;
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}
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inline
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void clear() const
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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};
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}
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