hyporo-cpp/source/hpr/gpu/shaders/test.frag.glsl
2023-03-13 22:27:09 +05:00

9 lines
117 B
GLSL

#version 330
uniform vec3 color;
out vec4 out_color;
void main(void)
{
out_color = vec4(color, 0.5f);
}