27 lines
266 B
C++
27 lines
266 B
C++
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#include "../shader.hpp"
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namespace hpr::gpu::opengl
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{
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class Shader : public gpu::Shader
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{
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friend class Device;
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protected:
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unsigned int p_shaderIndex;
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public:
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// Constructors
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Shader();
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virtual ~Shader();
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};
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}
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