25 lines
238 B
C++
25 lines
238 B
C++
#pragma once
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#include "../texture.hpp"
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namespace hpr::gpu::opengl
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{
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class Texture : public gpu::Texture
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{
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friend class Device;
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protected:
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unsigned int p_textureIndex;
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public:
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Texture();
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~Texture() override;
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};
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} |