geom/src/PrimitiveGUI/PrimitiveGUI_ConeDlg.cxx

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : PrimitiveGUI_ConeDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
#include "PrimitiveGUI_ConeDlg.h"
#include <gp_Lin.hxx>
#include <BRepPrimAPI_MakeCone.hxx>
#include <BRepPrimAPI_MakeCylinder.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <Precision.hxx>
#include "QAD_Config.h"
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#include "utilities.h"
using namespace std;
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//=================================================================================
// class : PrimitiveGUI_ConeDlg()
// purpose : Constructs a PrimitiveGUI_ConeDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
PrimitiveGUI_ConeDlg::PrimitiveGUI_ConeDlg(QWidget* parent, const char* name, PrimitiveGUI* thePrimitiveGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CONE_PV")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CONE_DXYZ")));
QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_CONE_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_CONE"));
RadioButton1->setPixmap(image0);
RadioButton2->setPixmap(image1);
RadioButton3->close(TRUE);
GroupPoints = new DlgRef_2Sel3Spin(this, "GroupPoints");
GroupPoints->GroupBox1->setTitle(tr("GEOM_ARGUMENTS"));
GroupPoints->TextLabel1->setText(tr("GEOM_BASE_POINT"));
GroupPoints->TextLabel2->setText(tr("GEOM_VECTOR"));
GroupPoints->TextLabel3->setText(tr("GEOM_RADIUS_I").arg("1"));
GroupPoints->TextLabel4->setText(tr("GEOM_RADIUS_I").arg("2"));
GroupPoints->TextLabel5->setText(tr("GEOM_HEIGHT"));
GroupPoints->PushButton1->setPixmap(image2);
GroupPoints->PushButton2->setPixmap(image2);
GroupDimensions = new DlgRef_3Spin(this, "GroupDimensions");
GroupDimensions->GroupBox1->setTitle(tr("GEOM_BOX_OBJ"));
GroupDimensions->TextLabel1->setText(tr("GEOM_RADIUS_I").arg("1"));
GroupDimensions->TextLabel2->setText(tr("GEOM_RADIUS_I").arg("2"));
GroupDimensions->TextLabel3->setText(tr("GEOM_HEIGHT"));
Layout1->addWidget(GroupPoints, 1, 0);
Layout1->addWidget(GroupDimensions, 1, 0);
/***************************************************************/
/* Initialisations */
myPrimitiveGUI = thePrimitiveGUI;
Init();
}
//=================================================================================
// function : ~PrimitiveGUI_ConeDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
PrimitiveGUI_ConeDlg::~PrimitiveGUI_ConeDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::Init()
{
/* init variables */
myConstructorId = 0;
myEditCurrentArgument = GroupPoints->LineEdit1;
myRadius1 = 100.0;
myRadius2 = 0.0;
myHeight = 300.0;
myOkRadius1 = myOkRadius2 = myOkHeight = true;
myOkPoint1 = myOkDir = false;
myEdgeFilter = new GEOM_EdgeFilter(StdSelect_Line, myGeom);
myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
mySelection->AddFilter(myVertexFilter);
/* Get setting of step value from file configuration */
QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
step = St.toDouble();
/* min, max, step and decimals for spin boxes & initial values */
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GroupPoints->SpinBox_DX->RangeStepAndValidator(0.000, 999.999, step, 3);
GroupPoints->SpinBox_DY->RangeStepAndValidator(0.000, 999.999, step, 3);
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GroupPoints->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
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GroupDimensions->SpinBox_DX->RangeStepAndValidator(0.000, 999.999, step, 3);
GroupDimensions->SpinBox_DY->RangeStepAndValidator(0.000, 999.999, step, 3);
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GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupPoints->SpinBox_DX->SetValue(myRadius1);
GroupPoints->SpinBox_DY->SetValue(myRadius2);
GroupPoints->SpinBox_DZ->SetValue(myHeight);
GroupDimensions->SpinBox_DX->SetValue(myRadius1);
GroupDimensions->SpinBox_DY->SetValue(myRadius2);
GroupDimensions->SpinBox_DZ->SetValue(myHeight);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupPoints->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupPoints->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DX, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DY, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DZ, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;
/* displays Dialog */
GroupDimensions->hide();
GroupPoints->show();
this->show();
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void PrimitiveGUI_ConeDlg::ConstructorsClicked(int constructorId)
{
myConstructorId = constructorId;
mySelection->ClearFilters();
myGeomBase->EraseSimulationShape();
disconnect(mySelection, 0, this, 0);
myOkHeight = myOkRadius1 = myOkRadius2 = true;
myRadius1 = 100.0;
myRadius2 = 0.0;
myHeight = 300.0;
switch(myConstructorId)
{
case 0 :
{
GroupDimensions->hide();
resize(0, 0);
GroupPoints->show();
myOkPoint1 = myOkDir = false;
myEditCurrentArgument = GroupPoints->LineEdit1;
GroupPoints->LineEdit1->setText(tr(""));
GroupPoints->LineEdit2->setText(tr(""));
GroupPoints->SpinBox_DX->SetValue(myRadius1);
GroupPoints->SpinBox_DY->SetValue(myRadius2);
GroupPoints->SpinBox_DZ->SetValue(myHeight);
/* filter for next selection */
mySelection->AddFilter(myVertexFilter);
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
break;
}
case 1 :
{
GroupPoints->hide();
resize( 0, 0 );
GroupDimensions->show();
myOkPoint1 = myOkDir = true;
GroupDimensions->SpinBox_DX->SetValue(myRadius1);
GroupDimensions->SpinBox_DY->SetValue(myRadius2);
GroupDimensions->SpinBox_DZ->SetValue(myHeight);
myPoint1.SetCoord(0.0, 0.0, 0.0);
myDir.SetCoord(0.0, 0.0, 1.0);
MakeConeSimulationAndDisplay();
break;
}
}
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::ClickOnOk()
{
this->ClickOnApply();
ClickOnCancel();
return;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::ClickOnApply()
{
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buttonApply->setFocus();
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QAD_Application::getDesktop()->putInfo(tr(""));
if (mySimulationTopoDs.IsNull())
return;
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
if(myOkPoint1 && myOkDir && myOkRadius1 && myOkRadius2 && myOkHeight) {
gp_Dir aDir = myDir;
/* allows user to reverse direction of construction with a negative height */
if(this->myHeight < -Precision::Confusion())
aDir.Reverse();
myPrimitiveGUI->MakeConeAndDisplay(myPoint1, aDir, myRadius1, myRadius2, fabs(myHeight));
}
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void PrimitiveGUI_ConeDlg::SelectionIntoArgument()
{
myGeomBase->EraseSimulationShape();
myEditCurrentArgument->setText("");
QString aString = ""; /* name of selection */
int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
if(nbSel != 1) {
if(myEditCurrentArgument == GroupPoints->LineEdit1)
myOkPoint1 = false;
else if (myEditCurrentArgument == GroupPoints->LineEdit2)
myOkDir = false;
return;
}
/* nbSel == 1 */
TopoDS_Shape S;
if(!myGeomBase->GetTopoFromSelection(mySelection, S))
return;
/* gp_Pnt : not used */
if (myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
GroupPoints->LineEdit1->setText(aString);
myOkPoint1 = true;
}
else if (myEditCurrentArgument == GroupPoints->LineEdit2) {
BRepAdaptor_Curve curv(TopoDS::Edge(S));
myDir = curv.Line().Direction();
GroupPoints->LineEdit2->setText(aString);
myOkDir = true;
}
if(myOkPoint1 && myOkDir && myOkRadius1 && myOkRadius2 && myOkHeight)
MakeConeSimulationAndDisplay();
return;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::SetEditCurrentArgument()
{
if(myConstructorId != 0)
return;
QPushButton* send = (QPushButton*)sender();
mySelection->ClearFilters();
if(send == GroupPoints->PushButton1) {
GroupPoints->LineEdit1->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit1;
mySelection->AddFilter(myVertexFilter);
}
else if(send == GroupPoints->PushButton2) {
GroupPoints->LineEdit2->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit2;
mySelection->AddFilter(myEdgeFilter);
}
this->SelectionIntoArgument();
return;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
if(send == GroupPoints->LineEdit1)
myEditCurrentArgument = GroupPoints->LineEdit1;
else if (send == GroupPoints->LineEdit2)
myEditCurrentArgument = GroupPoints->LineEdit2;
else
return;
GEOMBase_Skeleton::LineEditReturnPressed();
return;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
if(myConstructorId == 0) {
GroupPoints->LineEdit1->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit1;
mySelection->AddFilter(myVertexFilter);
}
if(!mySimulationTopoDs.IsNull())
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
return;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::enterEvent(QEvent* e)
{
if (GroupConstructors->isEnabled())
return;
this->ActivateThisDialog();
return;
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::ValueChangedInSpinBox(double newValue)
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
QObject* send = (QObject*)sender();
if(send == GroupPoints->SpinBox_DX || send == GroupDimensions->SpinBox_DX) {
myRadius1 = newValue;
myOkRadius1 = true;
}
else if(send == GroupPoints->SpinBox_DY || send == GroupDimensions->SpinBox_DY) {
myRadius2 = newValue;
myOkRadius2 = true;
}
else if(send == GroupPoints->SpinBox_DZ || send == GroupDimensions->SpinBox_DZ) {
myHeight = newValue;
myOkHeight = true;
}
if (myOkPoint1 && myOkDir && myOkRadius1 && myOkRadius2 && myOkHeight)
MakeConeSimulationAndDisplay();
return;
}
//=================================================================================
// function : MakeConeSimulationAndDisplay()
// purpose :
//=================================================================================
void PrimitiveGUI_ConeDlg::MakeConeSimulationAndDisplay()
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
gp_Dir aDir = myDir;
try {
/* allows user to reverse direction of construction with a negative height */
if(this->myHeight < -Precision::Confusion())
aDir.Reverse();
gp_Ax2 anAxis(this->myPoint1, aDir);
if(fabs(myRadius1 - myRadius2) <= Precision::Confusion())
mySimulationTopoDs = BRepPrimAPI_MakeCylinder(anAxis, (myRadius1+myRadius2)/2.0, fabs(myHeight)).Shape();
else {
if(fabs(myHeight) > Precision::Confusion())
mySimulationTopoDs = BRepPrimAPI_MakeCone(anAxis, myRadius1, myRadius2, fabs(myHeight)).Shape();
}
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
}
catch(Standard_Failure) {
MESSAGE("Exception catched in MakeConeSimulationAndDisplay");
}
return;
}