geom/src/BuildGUI/BuildGUI_WireDlg.h

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// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
// File : BuildGUI_WireDlg.h
// Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
//
#ifndef BUILDGUI_WIREDLG_H
#define BUILDGUI_WIREDLG_H
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#include "GEOMBase_Skeleton.h"
#include "GEOM_GenericObjPtr.h"
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class DlgRef_1Sel1Spin;
class DlgRef_3Radio;
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//=================================================================================
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// class : BuildGUI_WireDlg
// purpose :
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//=================================================================================
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class BuildGUI_WireDlg : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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BuildGUI_WireDlg( GeometryGUI*, QWidget* = 0 );
~BuildGUI_WireDlg();
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protected:
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// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid( QString& );
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virtual bool execute( ObjectList& );
virtual void addSubshapesToStudy();
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private:
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void Init();
void enterEvent( QEvent* );
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private:
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QList<GEOM::GeomObjPtr> myEdgesAndWires;
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DlgRef_1Sel1Spin* GroupArgs;
DlgRef_3Radio* GroupType;
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private slots:
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void ClickOnOk();
bool ClickOnApply();
void ActivateThisDialog();
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void DeactivateActiveDialog();
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void SelectionIntoArgument();
void SetEditCurrentArgument();
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void TypeButtonClicked();
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};
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#endif // BUILDGUI_WIREDLG_H