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0022857: EDF GEOM 7167: MakeHalfPartition documentation
- Additional minor change in documentation
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@ -10,11 +10,9 @@ Perhaps you also ask yourself : \ref partition_explanation "What's the differenc
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To produce a \b Partition in the <b>Main Menu</b> select <b>Operations -> Partition</b>
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This operation builds a compound by intersection of several shapes
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with a set of tool objects or with a plane.
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The \b Result will be a \b GEOM_Object.
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This operation builds a compound by partitioning a set of input objects by a set of tool objects.
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<br><h2>Intersection of two shapes.</h2>
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The \b Result of the operation is a \b GEOM_Object.
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\image html partition1.png
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@ -22,7 +20,7 @@ The \b Result will be a \b GEOM_Object.
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first list will be intersected with the shapes from the second list) +
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Resulting Type of shape.
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As far as the intersection of two objects can produce any type of
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As far as the partition of two objects can produce any type of
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geometrical objects, <b>Resulting type</b> box allows choosing the
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preferable result, i.e. a solid, a shell, a list of faces, etc.
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@ -45,8 +43,8 @@ face intersects with the box, see the corresponding \ref partition_picture_3 "pi
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<b>No sub-shapes intersection (Compounds only)</b> check box affects
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only input shapes of the Compound type.
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- If this option is switched off (default behavior) each input compound will be automatically
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exploded into sub-shapes and the intersection between these shapes will be also computed.
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- If this option is switched on, the intersection between sub-shapes will not be performed.
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exploded into sub-shapes and the partition between these shapes will be also computed.
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- If this option is switched on, the partition between sub-shapes will not be performed.
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In this case the Partition algorithm will work faster, but the result might differ from the
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default behavior.
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@ -59,7 +57,7 @@ If self-intersection is detected, the operation is aborted.
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\note This algorithm does not find all types of self-intersections. It is tuned
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to detect vertex/vertex, vertex/edge, edge/edge, vertex/face and edge/face
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intersections. Face/face intersections detection is switched off as it
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interferences. Face/face interference detection is switched off as it
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is a time-consuming operation that gives an impact on performance. To find
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all self-intersections please use \ref check_self_intersections_page
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"Detect Self-intersection tool".
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@ -98,12 +96,14 @@ previous versions of SALOME.
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<b>Examples:</b>
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\image html partitionsn1.png "Box intersected by a plane"
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\anchor partition_picture_1
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\image html partitionsn1.png "Input data: box intersected by plane"
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\image html partitionsn2.png "Result of intersection"
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\anchor partition_picture_2
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\image html partitionsn2.png "Result: box partitioned by plane"
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\anchor partition_picture_3
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\image html partitionsn3.png "Result of intersection of a box and a plane (both as \em Objects, no tools) with the Resulting type \em Solid and checked 'Keep shapes of lower type'"
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\image html partitionsn3.png "Result: partitioned box and plane (both as \em Objects); resulting type is \em Solid; option 'Keep shapes of lower type' is on"
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Our <b>TUI Scripts</b> provide you with useful examples of \ref tui_partition "Basic Operations".
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