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Doc : Add an Angle option in the cylinder primitive in order to build portion of cylinders in both constructors.
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@ -11,18 +11,19 @@ Entity - > Primitives - > Cylinder</b>
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\n Firstly, you can define a \b Cylinder by the <b>Base Point</b> (the central
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\n Firstly, you can define a \b Cylinder by the <b>Base Point</b> (the central
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point of the cylinder base), the \b Vector (the axis of the cylinder),
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point of the cylinder base), the \b Vector (the axis of the cylinder),
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and its dimensions: the Radius and the Height.
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and its dimensions: the Radius and the Height.
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\n <b>TUI Command:</b> <em>geompy.MakeCylinder(Point, Axis, Radius, Height)</em>
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\n <b>Angle</b> checkbox and field allow defining an angle to build a portion of cylinder.
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\n <b>Arguments:</b> Name + 1 vertex + 1 vector + 2 values
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\n <b>TUI Command:</b> <em>geompy.MakeCylinder(Point, Axis, Radius, Height, Angle=2*pi)</em>
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(Dimensions: radius and height).
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\n <b>Arguments:</b> Name + 1 vertex + 1 vector + 3 values
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(Dimensions: radius, height and angle).
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\image html cylinder1.png
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\image html cylinder1.png
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\n Secondly, you can define a \b Cylinder by the given radius and the
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\n Secondly, you can define a \b Cylinder by the given radius and the
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height at the origin of coordinate system. The axis of the cylinder
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height at the origin of coordinate system. The axis of the cylinder
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will be collinear to the OZ axis of the coordinate system.
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will be collinear to the OZ axis of the coordinate system.
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\n <b>TUI Command:</b> <em>geompy.MakeCylinderRH(Radius, Height)</em>
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<b>Angle</b> checkbox and field allow defining an angle to build a portion of cylinder.
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\n <b>Arguments:</b> Name + 2 values (Dimensions at origin: radius and
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\n <b>TUI Command:</b> <em>geompy.MakeCylinderRH(Radius, Height, Angle=2*pi)</em>
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height).
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\n <b>Arguments:</b> Name + 2 values (Dimensions at origin: radius, height, angle).
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\image html cylinder2.png
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\image html cylinder2.png
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