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https://git.salome-platform.org/gitpub/modules/geom.git
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7961b83044
This reverts commit 3cd92817cb
.
294 lines
6.7 KiB
C++
294 lines
6.7 KiB
C++
// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : EntityGUI_Widgets.h
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// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
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//
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#ifndef ENTITYGUI_WIDGETS_H
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#define ENTITYGUI_WIDGETS_H
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//////////////////////////////////////////
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// EntityGUI_1Sel
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//////////////////////////////////////////
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#include "ui_EntityGUI_1Sel_QTD.h"
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class EntityGUI_1Sel : public QWidget,
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public Ui::EntityGUI_1Sel_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_1Sel( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_1Sel();
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};
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//////////////////////////////////////////
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// EntityGUI_2Sel1Check
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//////////////////////////////////////////
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#include "ui_EntityGUI_2Sel1Check_QTD.h"
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class EntityGUI_2Sel1Check : public QWidget,
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public Ui::EntityGUI_2Sel1Check_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_2Sel1Check( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_2Sel1Check();
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};
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//////////////////////////////////////////
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// EntityGUI_1Sel1Spin1Check
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//////////////////////////////////////////
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#include "ui_EntityGUI_1Sel1Spin1Check_QTD.h"
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class EntityGUI_1Sel1Spin1Check : public QWidget,
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public Ui::EntityGUI_1Sel1Spin1Check_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_1Sel1Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_1Sel1Spin1Check();
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};
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//////////////////////////////////////////
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// EntityGUI_1Spin
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//////////////////////////////////////////
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#include "ui_EntityGUI_1Spin_QTD.h"
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class EntityGUI_1Spin : public QWidget,
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public Ui::EntityGUI_1Spin_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_1Spin( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_1Spin();
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};
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//////////////////////////////////////////
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// EntityGUI_2Spin
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//////////////////////////////////////////
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#include "ui_EntityGUI_2Spin_QTD.h"
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class EntityGUI_2Spin : public QWidget,
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public Ui::EntityGUI_2Spin_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_2Spin( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_2Spin();
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};
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//////////////////////////////////////////
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// EntityGUI_3Spin
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//////////////////////////////////////////
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#include "ui_EntityGUI_3Spin_QTD.h"
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class EntityGUI_3Spin : public QWidget,
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public Ui::EntityGUI_3Spin_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_3Spin( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_3Spin();
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};
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//////////////////////////////////////////
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// EntityGUI_4Spin
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//////////////////////////////////////////
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#include "ui_EntityGUI_4Spin_QTD.h"
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class EntityGUI_4Spin : public QWidget,
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public Ui::EntityGUI_4Spin_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_4Spin( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_4Spin();
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};
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//////////////////////////////////////////
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// EntityGUI_3Spin1Check
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//////////////////////////////////////////
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#include "ui_EntityGUI_3Spin1Check_QTD.h"
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class EntityGUI_3Spin1Check : public QWidget,
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public Ui::EntityGUI_3Spin1Check_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_3Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_3Spin1Check();
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};
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//////////////////////////////////////////
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// EntityGUI_4Spin1Check
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//////////////////////////////////////////
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#include "ui_EntityGUI_4Spin1Check_QTD.h"
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class EntityGUI_4Spin1Check : public QWidget,
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public Ui::EntityGUI_4Spin1Check_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_4Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_4Spin1Check();
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};
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//////////////////////////////////////////
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// EntityGUI_Dir1
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//////////////////////////////////////////
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#include "ui_EntityGUI_Dir1_QTD.h"
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class EntityGUI_Dir1 : public QWidget,
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public Ui::EntityGUI_Dir1_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Dir1( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Dir1();
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QButtonGroup* ButtonGroup;
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};
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//////////////////////////////////////////
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// EntityGUI_Dir2
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//////////////////////////////////////////
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#include "ui_EntityGUI_Dir2_QTD.h"
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class EntityGUI_Dir2 : public QWidget,
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public Ui::EntityGUI_Dir2_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Dir2( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Dir2();
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QButtonGroup* ButtonGroup;
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};
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//////////////////////////////////////////
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// EntityGUI_Point
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//////////////////////////////////////////
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#include "ui_EntityGUI_Point_QTD.h"
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class EntityGUI_Point : public QWidget,
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public Ui::EntityGUI_Point_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Point( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Point();
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QButtonGroup* ButtonGroup;
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};
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//////////////////////////////////////////
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// EntityGUI_Type
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//////////////////////////////////////////
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#include "ui_EntityGUI_Type_QTD.h"
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class EntityGUI_Type : public QWidget,
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public Ui::EntityGUI_Type_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Type( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Type();
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};
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//////////////////////////////////////////
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// EntityGUI_Angles
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//////////////////////////////////////////
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#include "ui_EntityGUI_Angles_QTD.h"
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class EntityGUI_Angles : public QWidget,
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public Ui::EntityGUI_Angles_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Angles( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Angles();
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};
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//////////////////////////////////////////
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// EntityGUI_Controls
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//////////////////////////////////////////
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#include "ui_EntityGUI_Controls_QTD.h"
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class EntityGUI_Controls : public QWidget,
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public Ui::EntityGUI_Controls_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Controls( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Controls();
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};
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//////////////////////////////////////////
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// EntityGUI_Skeleton
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//////////////////////////////////////////
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#include "ui_EntityGUI_Skeleton_QTD.h"
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class QButtonGroup;
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class EntityGUI_Skeleton : public QWidget,
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public Ui::EntityGUI_Skeleton_QTD
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{
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Q_OBJECT
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public:
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EntityGUI_Skeleton( QWidget* = 0, Qt::WindowFlags = 0 );
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~EntityGUI_Skeleton();
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QButtonGroup* ButtonGroup;
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};
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#endif // ENTITYGUI_WIDGETS_H
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