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468 lines
16 KiB
C++
468 lines
16 KiB
C++
// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : BasicGUI_VectorDlg.cxx
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// Author : Lucien PIGNOLONI
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// Module : GEOM
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// $Header$
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using namespace std;
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#include "BasicGUI_VectorDlg.h"
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#include "QAD_Config.h"
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Compound.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRep_Builder.hxx>
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#include <Precision.hxx>
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//=================================================================================
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// class : BasicGUI_VectorDlg()
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// purpose : Constructs a BasicGUI_VectorDlg which is a child of 'parent', with the
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// name 'name' and widget flags set to 'f'.
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// The dialog will by default be modeless, unless you set 'modal' to
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// TRUE to construct a modal dialog.
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//=================================================================================
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BasicGUI_VectorDlg::BasicGUI_VectorDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
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:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
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{
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_2P")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_DXYZ")));
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QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
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setCaption(tr("GEOM_VECTOR_TITLE"));
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/***************************************************************/
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GroupConstructors->setTitle(tr("GEOM_VECTOR"));
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RadioButton1->setPixmap(image0);
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RadioButton2->setPixmap(image1);
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RadioButton3->close(TRUE);
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GroupPoints = new DlgRef_2Sel_QTD(this, "GroupPoints");
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GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
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GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
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GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
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GroupPoints->PushButton1->setPixmap(image2);
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GroupPoints->PushButton2->setPixmap(image2);
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GroupDimensions = new DlgRef_3Spin1Check(this, "GroupDimensions");
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GroupDimensions->GroupBox1->setTitle(tr("GEOM_COORDINATES"));
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GroupDimensions->TextLabel1->setText(tr("GEOM_DX"));
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GroupDimensions->TextLabel2->setText(tr("GEOM_DY"));
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GroupDimensions->TextLabel3->setText(tr("GEOM_DZ"));
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GroupDimensions->CheckBox1->setText(tr("GEOM_REVERSE_VECTOR"));
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Layout1->addWidget(GroupPoints, 1, 0);
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Layout1->addWidget(GroupDimensions, 1, 0);
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/***************************************************************/
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/* Initialisations */
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myBasicGUI = theBasicGUI;
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Init();
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}
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//=================================================================================
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// function : ~BasicGUI_VectorDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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BasicGUI_VectorDlg::~BasicGUI_VectorDlg()
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{
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/* no need to delete child widgets, Qt does it all for us */
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::Init()
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{
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/* init variables */
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myConstructorId = 0;
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myEditCurrentArgument = GroupPoints->LineEdit1;
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myDx = 0.0;
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myDy = 0.0;
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myDz = 200.0;
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myPoint1.SetCoord(0.0, 0.0, 0.0);
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myPoint2.SetCoord(0.0, 0.0, 0.0);
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myOkPoint1 = myOkPoint2 = false;
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/* Vertices Filter for all arguments */
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myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
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mySelection->AddFilter(myVertexFilter);
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/* Get setting of step value from file configuration */
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QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
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step = St.toDouble();
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/* min, max, step and decimals for spin boxes */
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GroupDimensions->SpinBox_DX->RangeStepAndValidator(-999.999, 999.999, step, 3);
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GroupDimensions->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3);
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GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
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GroupDimensions->SpinBox_DX->SetValue(myDx);
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GroupDimensions->SpinBox_DY->SetValue(myDy);
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GroupDimensions->SpinBox_DZ->SetValue(myDz);
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GroupDimensions->CheckBox1->setChecked(FALSE);
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
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connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
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connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
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connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
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connect(GroupDimensions->CheckBox1, SIGNAL(stateChanged(int)), this, SLOT(ReverseVector(int)));
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* displays Dialog */
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GroupDimensions->hide();
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GroupPoints->show();
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this->show();
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return;
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void BasicGUI_VectorDlg::ConstructorsClicked(int constructorId)
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{
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myConstructorId = constructorId;
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mySelection->ClearFilters();
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myGeomBase->EraseSimulationShape();
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disconnect(mySelection, 0, this, 0);
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myOkPoint1 = myOkPoint2 = false;
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switch (constructorId)
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{
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case 0:
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{
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GroupDimensions->hide();
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resize(0, 0);
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GroupPoints->show();
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myEditCurrentArgument = GroupPoints->LineEdit1;
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GroupPoints->LineEdit1->setText("");
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GroupPoints->LineEdit2->setText("");
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/* filter for next selection */
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mySelection->AddFilter(myVertexFilter);
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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break;
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}
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case 1:
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{
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GroupPoints->hide();
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resize( 0, 0 );
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GroupDimensions->show();
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myDx = 0.0;
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myDy = 0.0;
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myDz = 200.0;
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GroupDimensions->SpinBox_DX->SetValue(myDx);
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GroupDimensions->SpinBox_DY->SetValue(myDy);
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GroupDimensions->SpinBox_DZ->SetValue(myDz);
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myPoint1.SetCoord(0.0, 0.0, 0.0) ;
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myPoint2.SetCoord(myDx, myDy, myDz);
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GroupDimensions->CheckBox1->setChecked(FALSE);
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mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
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/* Add arrow in simulation */
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bool noNeedToTest = AddArrowToSimulation(mySimulationTopoDs);
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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break;
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}
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}
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return;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::ClickOnOk()
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{
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this->ClickOnApply();
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ClickOnCancel();
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return;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::ClickOnApply()
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{
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QAD_Application::getDesktop()->putInfo(tr(""));
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if (mySimulationTopoDs.IsNull())
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return;
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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switch(myConstructorId)
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{
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case 0 :
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{
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if(myOkPoint1 && myOkPoint2)
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myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2);
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break ;
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}
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case 1 :
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{
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/* Recup args and call method */
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myDx = GroupDimensions->SpinBox_DX->GetValue();
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myDy = GroupDimensions->SpinBox_DY->GetValue();
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myDz = GroupDimensions->SpinBox_DZ->GetValue();
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myPoint1.SetCoord(0.0, 0.0, 0.0);
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myPoint2.SetCoord(myDx, myDy, myDz);
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myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2);
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break;
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}
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}
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return;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void BasicGUI_VectorDlg::SelectionIntoArgument()
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{
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myGeomBase->EraseSimulationShape();
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myEditCurrentArgument->setText("");
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QString aString = ""; /* name of selection */
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int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
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if (nbSel != 1) {
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if (myEditCurrentArgument == GroupPoints->LineEdit1)
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myOkPoint1 = false;
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else if ( myEditCurrentArgument == GroupPoints->LineEdit2)
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myOkPoint2 = false;
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return;
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}
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// nbSel == 1
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TopoDS_Shape S;
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if(!myGeomBase->GetTopoFromSelection(mySelection, S))
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return;
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if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
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myEditCurrentArgument->setText(aString);
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myOkPoint1 = true;
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}
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else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
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myEditCurrentArgument->setText(aString);
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myOkPoint2 = true;
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}
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if(myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion()) {
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mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
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/* Add arrow in simulation */
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bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs);
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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}
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return;
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}
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//=================================================================================
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// function : SetEditCurrentArgument()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::SetEditCurrentArgument()
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{
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if(myConstructorId != 0)
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return;
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QPushButton* send = (QPushButton*)sender();
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if(send == GroupPoints->PushButton1) {
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GroupPoints->LineEdit1->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit1;
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}
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else if(send == GroupPoints->PushButton2) {
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GroupPoints->LineEdit2->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit2;
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}
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mySelection->AddFilter(myVertexFilter);
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this->SelectionIntoArgument();
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return;
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}
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//=================================================================================
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// function : LineEditReturnPressed()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::LineEditReturnPressed()
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{
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QLineEdit* send = (QLineEdit*)sender();
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if(send == GroupPoints->LineEdit1)
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myEditCurrentArgument = GroupPoints->LineEdit1;
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else if (send == GroupPoints->LineEdit2)
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myEditCurrentArgument = GroupPoints->LineEdit2;
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else
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return;
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GEOMBase_Skeleton::LineEditReturnPressed();
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return;
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}
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//=================================================================================
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// function : ActivateThisDialog()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::ActivateThisDialog()
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{
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GEOMBase_Skeleton::ActivateThisDialog();
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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if(myConstructorId == 0)
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mySelection->AddFilter(myVertexFilter);
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if(!mySimulationTopoDs.IsNull())
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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return;
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}
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//=================================================================================
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// function : enterEvent()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::enterEvent(QEvent* e)
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{
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if(GroupConstructors->isEnabled())
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return;
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this->ActivateThisDialog();
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return;
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}
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//=================================================================================
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// function : ValueChangedInSpinBox()
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// purpose :
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//=================================================================================
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void BasicGUI_VectorDlg::ValueChangedInSpinBox(double newValue)
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{
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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QObject* send = (QObject*)sender();
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if(send == GroupDimensions->SpinBox_DX)
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myDx = newValue;
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else if (send == GroupDimensions->SpinBox_DY)
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myDy = newValue;
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else if (send == GroupDimensions->SpinBox_DZ)
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myDz = newValue;
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myPoint1.SetCoord(0.0, 0.0, 0.0);
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myPoint2.SetCoord(myDx, myDy, myDz);
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if(myPoint1.Distance(myPoint2) > Precision::Confusion()) { // mySimulationTopoDs
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mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
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/* Create simulation vector with an arrow */
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this->AddArrowToSimulation(mySimulationTopoDs);
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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}
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return;
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}
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//=================================================================================
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// function : AddArrowToSimulation()
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// purpose : An arrow (cone topology) is added to 'modifiedShape'
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// : to simulate a vector or an 'oriented line' display. The result is in 'modifiedShape'.
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// : If an arrow can't be added returns false and 'modifiedShape' isn't modified !
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//=================================================================================
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bool BasicGUI_VectorDlg::AddArrowToSimulation(TopoDS_Shape& modifiedShape)
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{
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TopoDS_Shape arrow;
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/* Try to add a cone simulation shape to show direction of a linear edge */
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if(myGeomBase->CreateArrowForLinearEdge(modifiedShape, arrow)) {
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TopoDS_Compound Comp;
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BRep_Builder B;
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B.MakeCompound (Comp);
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B.Add(Comp, modifiedShape);
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B.Add(Comp, arrow);
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modifiedShape = Comp;
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return true;
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}
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return false;
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}
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//=================================================================================
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// function : ReverseVector()
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// purpose : 'state' not used here
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//=================================================================================
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void BasicGUI_VectorDlg::ReverseVector(int state)
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{
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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myDx = -myDx;
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GroupDimensions->SpinBox_DX->SetValue(myDx);
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myDy = -myDy;
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GroupDimensions->SpinBox_DY->SetValue(myDy);
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myDz = -myDz;
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GroupDimensions->SpinBox_DZ->SetValue(myDz);
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myPoint1.SetCoord(0.0, 0.0, 0.0);
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myPoint2.SetCoord(myDx, myDy, myDz);
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/* In the appropriate constructor */
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if(myPoint1.Distance(myPoint2) > Precision::Confusion()) {
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mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
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/* Add arrow in simulation */
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bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs);
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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}
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return;
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}
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