netgen/libsrc/meshing/parser3.cpp

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2009-01-13 04:40:13 +05:00
#include <mystdlib.h>
#include "meshing.hpp"
#ifdef WIN32
#define COMMASIGN ':'
#else
#define COMMASIGN ','
#endif
namespace netgen
{
extern const char * tetrules[];
void LoadVMatrixLine (istream & ist, DenseMatrix & m, int line)
{
char ch;
int pnum;
float f;
ist >> ch;
while (ch != '}')
{
ist.putback (ch);
ist >> f;
ist >> ch;
ist >> pnum;
if (ch == 'x' || ch == 'X')
m.Elem(line, 3 * pnum - 2) = f;
if (ch == 'y' || ch == 'Y')
m.Elem(line, 3 * pnum - 1) = f;
if (ch == 'z' || ch == 'Z')
m.Elem(line, 3 * pnum ) = f;
if (ch == 'p' || ch == 'P')
{
m.Elem(line , 3 * pnum-2) = f;
m.Elem(line+1, 3 * pnum-1) = f;
m.Elem(line+2, 3 * pnum ) = f;
}
ist >> ch;
if (ch == COMMASIGN)
ist >> ch;
}
}
int vnetrule :: NeighbourTrianglePoint (const threeint & t1, const threeint & t2) const
{
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NgArray<int> tr1(3);
NgArray<int> tr2(3);
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tr1.Elem(1)=t1.i1;
tr1.Elem(2)=t1.i2;
tr1.Elem(3)=t1.i3;
tr2.Elem(1)=t2.i1;
tr2.Elem(2)=t2.i2;
tr2.Elem(3)=t2.i3;
int ret=0;
for (int i=1; i<=3; i++)
{
for (int j=1; j<=3; j++)
{
if ((tr1.Get(i)==tr2.Get(j) && tr1.Get((i%3)+1)==tr2.Get((j%3)+1)) ||
(tr1.Get(i)==tr2.Get((j%3)+1) && tr1.Get((i%3)+1)==tr2.Get(j)))
{ret = tr2.Get((j+1)%3+1);}
}
}
return ret;
}
void vnetrule :: LoadRule (istream & ist)
{
char buf[256];
char ch, ok;
Point3d p;
Element2d face(TRIG);
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int i, j, i1, i2, i3, fs, ii, ii1, ii2, ii3;
twoint edge;
DenseMatrix tempoldutonewu(30, 20),
tempoldutofreezone(30, 20),
tempoldutofreezonelimit(30, 20),
tfz(20, 20),
tfzl(20, 20);
tempoldutonewu = 0;
tempoldutofreezone = 0;
tfz = 0;
tfzl = 0;
noldp = 0;
noldf = 0;
ist.get (buf, sizeof(buf), '"');
ist.get (ch);
ist.get (buf, sizeof(buf), '"');
ist.get (ch);
delete [] name;
name = new char[strlen (buf) + 1];
strcpy (name, buf);
// (*mycout) << "Rule " << name << " found." << endl;
do
{
ist >> buf;
if (strcmp (buf, "quality") == 0)
{
ist >> quality;
}
else if (strcmp (buf, "flags") == 0)
{
ist >> ch;
while (ch != ';')
{
flags.Append (ch);
ist >> ch;
}
}
else if (strcmp (buf, "mappoints") == 0)
{
ist >> ch;
while (ch == '(')
{
ist >> p.X();
ist >> ch; // ','
ist >> p.Y();
ist >> ch; // ','
ist >> p.Z();
ist >> ch; // ')'
points.Append (p);
noldp++;
tolerances.SetSize (noldp);
tolerances.Elem(noldp) = 1;
ist >> ch;
while (ch != ';')
{
if (ch == '{')
{
ist >> tolerances.Elem(noldp);
ist >> ch; // '}'
}
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "mapfaces") == 0)
{
ist >> ch;
while (ch == '(')
{
face.SetType(TRIG);
ist >> face.PNum(1);
ist >> ch; // ','
ist >> face.PNum(2);
ist >> ch; // ','
ist >> face.PNum(3);
ist >> ch; // ')' or ','
if (ch == COMMASIGN)
{
face.SetType(QUAD);
ist >> face.PNum(4);
ist >> ch; // ')'
}
faces.Append (face);
noldf++;
ist >> ch;
while (ch != ';')
{
if (ch == 'd')
{
delfaces.Append (noldf);
ist >> ch; // 'e'
ist >> ch; // 'l'
}
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "mapedges") == 0)
{
ist >> ch;
while (ch == '(')
{
ist >> edge.i1;
ist >> ch; // ','
ist >> edge.i2;
ist >> ch; // ')'
edges.Append (edge);
ist >> ch;
while (ch != ';')
{
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "newpoints") == 0)
{
ist >> ch;
while (ch == '(')
{
ist >> p.X();
ist >> ch; // ','
ist >> p.Y();
ist >> ch; // ','
ist >> p.Z();
ist >> ch; // ')'
points.Append (p);
ist >> ch;
while (ch != ';')
{
if (ch == '{')
{
LoadVMatrixLine (ist, tempoldutonewu,
3 * (points.Size()-noldp) - 2);
ist >> ch; // '{'
LoadVMatrixLine (ist, tempoldutonewu,
3 * (points.Size()-noldp) - 1);
ist >> ch; // '{'
LoadVMatrixLine (ist, tempoldutonewu,
3 * (points.Size()-noldp) );
}
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "newfaces") == 0)
{
ist >> ch;
while (ch == '(')
{
face.SetType(TRIG);
ist >> face.PNum(1);
ist >> ch; // ','
ist >> face.PNum(2);
ist >> ch; // ','
ist >> face.PNum(3);
ist >> ch; // ')' or ','
if (ch == COMMASIGN)
{
face.SetType(QUAD);
ist >> face.PNum(4);
ist >> ch; // ')'
}
faces.Append (face);
ist >> ch;
while (ch != ';')
{
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "freezone") == 0)
{
ist >> ch;
while (ch == '(')
{
ist >> p.X();
ist >> ch; // ','
ist >> p.Y();
ist >> ch; // ','
ist >> p.Z();
ist >> ch; // ')'
freezone.Append (p);
ist >> ch;
while (ch != ';')
{
if (ch == '{')
{
LoadVMatrixLine (ist, tempoldutofreezone,
3 * freezone.Size() - 2);
ist >> ch; // '{'
LoadVMatrixLine (ist, tempoldutofreezone,
3 * freezone.Size() - 1);
ist >> ch; // '{'
LoadVMatrixLine (ist, tempoldutofreezone,
3 * freezone.Size() );
}
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "freezone2") == 0)
{
int k, nfp;
nfp = 0;
ist >> ch;
DenseMatrix hm1(3, 50), hm2(50, 50), hm3(50, 50);
hm3 = 0;
while (ch == '{')
{
hm1 = 0;
nfp++;
LoadVMatrixLine (ist, hm1, 1);
for (i = 1; i <= points.Size(); i++)
tfz.Elem(nfp, i) = hm1.Get(1, 3*i-2);
p.X() = p.Y() = p.Z() = 0;
for (i = 1; i <= points.Size(); i++)
{
p.X() += hm1.Get(1, 3*i-2) * points.Get(i).X();
p.Y() += hm1.Get(1, 3*i-2) * points.Get(i).Y();
p.Z() += hm1.Get(1, 3*i-2) * points.Get(i).Z();
}
freezone.Append (p);
freezonelimit.Append (p);
hm2 = 0;
for (i = 1; i <= 3 * noldp; i++)
hm2.Elem(i, i) = 1;
for (i = 1; i <= 3 * noldp; i++)
for (j = 1; j <= 3 * (points.Size() - noldp); j++)
hm2.Elem(j + 3 * noldp, i) = tempoldutonewu.Get(j, i);
for (i = 1; i <= 3; i++)
for (j = 1; j <= 3 * noldp; j++)
{
double sum = 0;
for (k = 1; k <= 3 * points.Size(); k++)
sum += hm1.Get(i, k) * hm2.Get(k, j);
hm3.Elem(i + 3 * (nfp-1), j) = sum;
}
// (*testout) << "freepoint: " << p << endl;
while (ch != ';')
ist >> ch;
ist >> ch;
}
tfzl = tfz;
tempoldutofreezone = hm3;
tempoldutofreezonelimit = hm3;
ist.putback(ch);
}
else if (strcmp (buf, "freezonelimit") == 0)
{
int k, nfp;
nfp = 0;
ist >> ch;
DenseMatrix hm1(3, 50), hm2(50, 50), hm3(50, 50);
hm3 = 0;
while (ch == '{')
{
hm1 = 0;
nfp++;
LoadVMatrixLine (ist, hm1, 1);
for (i = 1; i <= points.Size(); i++)
tfzl.Elem(nfp, i) = hm1.Get(1, 3*i-2);
p.X() = p.Y() = p.Z() = 0;
for (i = 1; i <= points.Size(); i++)
{
p.X() += hm1.Get(1, 3*i-2) * points.Get(i).X();
p.Y() += hm1.Get(1, 3*i-2) * points.Get(i).Y();
p.Z() += hm1.Get(1, 3*i-2) * points.Get(i).Z();
}
freezonelimit.Elem(nfp) = p;
hm2 = 0;
for (i = 1; i <= 3 * noldp; i++)
hm2.Elem(i, i) = 1;
for (i = 1; i <= 3 * noldp; i++)
for (j = 1; j <= 3 * (points.Size() - noldp); j++)
hm2.Elem(j + 3 * noldp, i) = tempoldutonewu.Get(j, i);
for (i = 1; i <= 3; i++)
for (j = 1; j <= 3 * noldp; j++)
{
double sum = 0;
for (k = 1; k <= 3 * points.Size(); k++)
sum += hm1.Get(i, k) * hm2.Get(k, j);
hm3.Elem(i + 3 * (nfp-1), j) = sum;
}
// (*testout) << "freepoint: " << p << endl;
while (ch != ';')
ist >> ch;
ist >> ch;
}
tempoldutofreezonelimit = hm3;
ist.putback(ch);
}
else if (strcmp (buf, "freeset") == 0)
{
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freesets.Append (new NgArray<int>);
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ist >> ch;
while (ch != ';')
{
ist.putback (ch);
ist >> i;
freesets.Last()->Append(i);
ist >> ch;
}
}
else if (strcmp (buf, "elements") == 0)
{
ist >> ch;
while (ch == '(')
{
elements.Append (Element(TET));
// elements.Last().SetNP(1);
ist >> elements.Last().PNum(1);
ist >> ch; // ','
if (ch == COMMASIGN)
{
// elements.Last().SetNP(2);
ist >> elements.Last().PNum(2);
ist >> ch; // ','
}
if (ch == COMMASIGN)
{
// elements.Last().SetNP(3);
ist >> elements.Last().PNum(3);
ist >> ch; // ','
}
if (ch == COMMASIGN)
{
// elements.Last().SetNP(4);
elements.Last().SetType(TET);
ist >> elements.Last().PNum(4);
ist >> ch; // ','
}
if (ch == COMMASIGN)
{
// elements.Last().SetNP(5);
elements.Last().SetType(PYRAMID);
ist >> elements.Last().PNum(5);
ist >> ch; // ','
}
if (ch == COMMASIGN)
{
// elements.Last().SetNP(6);
elements.Last().SetType(PRISM);
ist >> elements.Last().PNum(6);
ist >> ch; // ','
}
if (ch == COMMASIGN)
{
// elements.Last().SetNP(6);
elements.Last().SetType(HEX);
ist >> elements.Last().PNum(7);
ist >> ch; // ','
}
if (ch == COMMASIGN)
{
// elements.Last().SetNP(6);
elements.Last().SetType(HEX);
ist >> elements.Last().PNum(8);
ist >> ch; // ','
}
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/*
orientations.Append (fourint());
orientations.Last().i1 = elements.Last().PNum(1);
orientations.Last().i2 = elements.Last().PNum(2);
orientations.Last().i3 = elements.Last().PNum(3);
orientations.Last().i4 = elements.Last().PNum(4);
*/
ist >> ch;
while (ch != ';')
{
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "orientations") == 0)
{
ist >> ch;
while (ch == '(')
{
// fourint a = fourint();
orientations.Append (fourint());
ist >> orientations.Last().i1;
ist >> ch; // ','
ist >> orientations.Last().i2;
ist >> ch; // ','
ist >> orientations.Last().i3;
ist >> ch; // ','
ist >> orientations.Last().i4;
ist >> ch; // ','
ist >> ch;
while (ch != ';')
{
ist >> ch;
}
ist >> ch;
}
ist.putback (ch);
}
else if (strcmp (buf, "endrule") != 0)
{
PrintSysError ("Parser3d, unknown token " , buf);
}
}
while (!ist.eof() && strcmp (buf, "endrule") != 0);
// (*testout) << endl;
// (*testout) << Name() << endl;
// (*testout) << "no1 = " << GetNO() << endl;
oldutonewu.SetSize (3 * (points.Size() - noldp), 3 * noldp);
oldutonewu = 0;
for (i = 1; i <= oldutonewu.Height(); i++)
for (j = 1; j <= oldutonewu.Width(); j++)
oldutonewu.Elem(i, j) = tempoldutonewu.Elem(i, j);
/*
oldutofreezone = new SparseMatrixFlex (3 * freezone.Size(), 3 * noldp);
oldutofreezonelimit = new SparseMatrixFlex (3 * freezone.Size(), 3 * noldp);
oldutofreezone -> SetSymmetric(0);
oldutofreezonelimit -> SetSymmetric(0);
*/
/*
oldutofreezone = new DenseMatrix (3 * freezone.Size(), 3 * noldp);
oldutofreezonelimit = new DenseMatrix (3 * freezone.Size(), 3 * noldp);
for (i = 1; i <= oldutofreezone->Height(); i++)
for (j = 1; j <= oldutofreezone->Width(); j++)
// if (j == 4 || j >= 7)
{
if (tempoldutofreezone.Elem(i, j))
(*oldutofreezone)(i, j) = tempoldutofreezone(i, j);
if (tempoldutofreezonelimit.Elem(i, j))
(*oldutofreezonelimit)(i, j) = tempoldutofreezonelimit(i, j);
}
*/
oldutofreezone = new DenseMatrix (freezone.Size(), points.Size());
oldutofreezonelimit = new DenseMatrix (freezone.Size(), points.Size());
// oldutofreezone = new SparseMatrixFlex (freezone.Size(), points.Size());
// oldutofreezonelimit = new SparseMatrixFlex (freezone.Size(), points.Size());
for (i = 1; i <= freezone.Size(); i++)
for (j = 1; j <= points.Size(); j++)
{
if (tfz.Elem(i, j))
(*oldutofreezone).Elem(i, j) = tfz.Elem(i, j);
if (tfzl.Elem(i, j))
(*oldutofreezonelimit).Elem(i, j) = tfzl.Elem(i, j);
}
/*
(*testout) << "Rule " << Name() << endl;
(*testout) << "oldutofreezone = " << (*oldutofreezone) << endl;
(*testout) << "oldutofreezonelimit = " << (*oldutofreezonelimit) << endl;
*/
freezonepi.SetSize (freezone.Size());
for (i = 1; i <= freezonepi.Size(); i++)
freezonepi.Elem(i) = 0;
for (i = 1; i <= freezone.Size(); i++)
for (j = 1; j <= noldp; j++)
if (Dist (freezone.Get(i), points.Get(j)) < 1e-8)
freezonepi.Elem(i) = j;
for (i = 1; i <= elements.Size(); i++)
{
if (elements.Elem(i).GetNP() == 4)
{
orientations.Append (fourint());
orientations.Last().i1 = elements.Get(i).PNum(1);
orientations.Last().i2 = elements.Get(i).PNum(2);
orientations.Last().i3 = elements.Get(i).PNum(3);
orientations.Last().i4 = elements.Get(i).PNum(4);
}
if (elements.Elem(i).GetNP() == 5)
{
orientations.Append (fourint());
orientations.Last().i1 = elements.Get(i).PNum(1);
orientations.Last().i2 = elements.Get(i).PNum(2);
orientations.Last().i3 = elements.Get(i).PNum(3);
orientations.Last().i4 = elements.Get(i).PNum(5);
orientations.Append (fourint());
orientations.Last().i1 = elements.Get(i).PNum(1);
orientations.Last().i2 = elements.Get(i).PNum(3);
orientations.Last().i3 = elements.Get(i).PNum(4);
orientations.Last().i4 = elements.Get(i).PNum(5);
}
}
if (freesets.Size() == 0)
{
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freesets.Append (new NgArray<int>);
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for (i = 1; i <= freezone.Size(); i++)
freesets.Elem(1)->Append(i);
}
// testout << "Freezone: " << endl;
// for (i = 1; i <= freezone.Size(); i++)
// (*testout) << "freepoint: " << freezone.Get(i) << endl;
Vector vp(points.Size()), vfp(freezone.Size());
if (quality < 100)
{
for (int i = 1; i <= 3; i++)
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{
for (int j = 1; j <= points.Size(); j++)
vp(j-1) = points.Get(j).X(i);
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oldutofreezone->Mult(vp, vfp);
for (int j = 1; j <= freezone.Size(); j++)
freezone.Elem(j).X(i) = vfp(j-1);
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}
// for (i = 1; i <= freezone.Size(); i++)
// (*testout) << "freepoint: " << freezone.Get(i) << endl;
}
for (fs = 1; fs <= freesets.Size(); fs++)
{
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freefaces.Append (new NgArray<threeint>);
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NgArray<int> & freeset = *freesets.Elem(fs);
NgArray<threeint> & freesetfaces = *freefaces.Last();
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for (ii1 = 1; ii1 <= freeset.Size(); ii1++)
for (ii2 = 1; ii2 <= freeset.Size(); ii2++)
for (ii3 = 1; ii3 <= freeset.Size(); ii3++)
if (ii1 < ii2 && ii1 < ii3 && ii2 != ii3)
{
i1 = freeset.Get(ii1);
i2 = freeset.Get(ii2);
i3 = freeset.Get(ii3);
Vec3d v1, v2, n;
v1 = freezone.Get(i3) - freezone.Get(i1);
v2 = freezone.Get(i2) - freezone.Get(i1);
n = Cross (v1, v2);
n /= n.Length();
// (*testout) << "i1,2,3 = " << i1 << ", " << i2 << ", " << i3 << endl;
// (*testout) << "v1 = " << v1 << " v2 = " << v2 << " n = " << n << endl;
ok = 1;
for (ii = 1; ii <= freeset.Size(); ii++)
{
i = freeset.Get(ii);
// (*testout) << "i = " << i << endl;
if (i != i1 && i != i2 && i != i3)
if ( (freezone.Get(i) - freezone.Get(i1)) * n < 0 ) ok = 0;
}
if (ok)
{
freesetfaces.Append (threeint());
freesetfaces.Last().i1 = i1;
freesetfaces.Last().i2 = i2;
freesetfaces.Last().i3 = i3;
}
}
}
for (fs = 1; fs <= freesets.Size(); fs++)
{
freefaceinequ.Append (new DenseMatrix (freefaces.Get(fs)->Size(), 4));
}
{
int minn;
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// NgArray<int> pnearness (noldp);
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pnearness.SetSize (noldp);
for (i = 1; i <= pnearness.Size(); i++)
pnearness.Elem(i) = INT_MAX/10;
for (j = 1; j <= GetNP(1); j++)
pnearness.Elem(GetPointNr (1, j)) = 0;
do
{
ok = 1;
for (i = 1; i <= noldf; i++)
{
minn = INT_MAX/10;
for (j = 1; j <= GetNP(i); j++)
minn = min2 (minn, pnearness.Get(GetPointNr (i, j)));
for (j = 1; j <= GetNP(i); j++)
if (pnearness.Get(GetPointNr (i, j)) > minn+1)
{
ok = 0;
pnearness.Elem(GetPointNr (i, j)) = minn+1;
}
}
for (i = 1; i <= edges.Size(); i++)
{
int pi1 = edges.Get(i).i1;
int pi2 = edges.Get(i).i2;
if (pnearness.Get(pi1) > pnearness.Get(pi2)+1)
{
ok = 0;
pnearness.Elem(pi1) = pnearness.Get(pi2)+1;
}
if (pnearness.Get(pi2) > pnearness.Get(pi1)+1)
{
ok = 0;
pnearness.Elem(pi2) = pnearness.Get(pi1)+1;
}
}
for (i = 1; i <= elements.Size(); i++)
if (elements.Get(i).GetNP() == 6) // prism rule
{
for (j = 1; j <= 3; j++)
{
int pi1 = elements.Get(i).PNum(j);
int pi2 = elements.Get(i).PNum(j+3);
if (pnearness.Get(pi1) > pnearness.Get(pi2)+1)
{
ok = 0;
pnearness.Elem(pi1) = pnearness.Get(pi2)+1;
}
if (pnearness.Get(pi2) > pnearness.Get(pi1)+1)
{
ok = 0;
pnearness.Elem(pi2) = pnearness.Get(pi1)+1;
}
}
}
}
while (!ok);
maxpnearness = 0;
for (i = 1; i <= pnearness.Size(); i++)
maxpnearness = max2 (maxpnearness, pnearness.Get(i));
fnearness.SetSize (noldf);
for (i = 1; i <= noldf; i++)
{
fnearness.Elem(i) = 0;
for (j = 1; j <= GetNP(i); j++)
fnearness.Elem(i) += pnearness.Get(GetPointNr (i, j));
}
// (*testout) << "rule " << name << ", pnear = " << pnearness << endl;
}
//Table of edges:
for (fs = 1; fs <= freesets.Size(); fs++)
{
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freeedges.Append (new NgArray<twoint>);
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// NgArray<int> & freeset = *freesets.Get(fs);
NgArray<twoint> & freesetedges = *freeedges.Last();
NgArray<threeint> & freesetfaces = *freefaces.Get(fs);
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int k,l;
INDEX ind;
for (k = 1; k <= freesetfaces.Size(); k++)
{
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// threeint tr = freesetfaces.Get(k);
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for (l = k+1; l <= freesetfaces.Size(); l++)
{
ind = NeighbourTrianglePoint(freesetfaces.Get(k), freesetfaces.Get(l));
if (!ind) continue;
INDEX_3 f1(freesetfaces.Get(k).i1,
freesetfaces.Get(k).i2,
freesetfaces.Get(k).i3);
INDEX_3 f2(freesetfaces.Get(l).i1,
freesetfaces.Get(l).i2,
freesetfaces.Get(l).i3);
INDEX_2 ed(0, 0);
for (int f11 = 1; f11 <= 3; f11++)
for (int f12 = 1; f12 <= 3; f12++)
if (f11 != f12)
for (int f21 = 1; f21 <= 3; f21++)
for (int f22 = 1; f22 <= 3; f22++)
if (f1.I(f11) == f2.I(f21) && f1.I(f12) == f2.I(f22))
{
ed.I(1) = f1.I(f11);
ed.I(2) = f1.I(f12);
}
// (*testout) << "ed = " << ed.I(1) << "-" << ed.I(2) << endl;
// (*testout) << "ind = " << ind << " ed = " << ed << endl;
for (int eli = 1; eli <= GetNOldF(); eli++)
{
if (GetNP(eli) == 4)
{
for (int elr = 1; elr <= 4; elr++)
{
if (GetPointNrMod (eli, elr) == ed.I(1) &&
GetPointNrMod (eli, elr+2) == ed.I(2))
{
/*
(*testout) << "ed is diagonal of rectangle" << endl;
(*testout) << "ed = " << ed.I(1) << "-" << ed.I(2) << endl;
(*testout) << "ind = " << ind << endl;
*/
ind = 0;
}
}
}
}
if (ind)
{
/*
(*testout) << "new edge from face " << k
<< " = (" << freesetfaces.Get(k).i1
<< ", " << freesetfaces.Get(k).i2
<< ", " << freesetfaces.Get(k).i3
<< "), point " << ind << endl;
*/
freesetedges.Append(twoint(k,ind));
}
}
}
}
}
void Meshing3 :: LoadRules (const char * filename, const char ** prules)
{
char buf[256];
istream * ist;
char *tr1 = NULL;
if (filename)
{
PrintMessage (3, "rule-filename = ", filename);
ist = new ifstream (filename);
}
else
{
/* connect tetrules to one string */
PrintMessage (3, "Use internal rules");
if (!prules) prules = tetrules;
const char ** hcp = prules;
size_t len = 0;
while (*hcp)
{
len += strlen (*hcp);
hcp++;
}
tr1 = new char[len+1];
tr1[0] = 0;
hcp = prules; // tetrules;
char * tt1 = tr1;
while (*hcp)
{
strcat (tt1, *hcp);
tt1 += strlen (*hcp);
hcp++;
}
#ifdef WIN32
// VC++ 2005 workaround
for(size_t i=0; i<len; i++)
if(tr1[i] == ',')
tr1[i] = ':';
#endif
ist = new istringstream (tr1);
}
if (!ist->good())
{
cerr << "Rule description file " << filename << " not found" << endl;
delete ist;
exit (1);
}
while (!ist->eof())
{
buf[0] = 0;
(*ist) >> buf;
if (strcmp (buf, "rule") == 0)
{
vnetrule * rule = new vnetrule;
rule -> LoadRule(*ist);
rules.Append (rule);
if (!rule->TestOk())
{
PrintSysError ("Parser3d: Rule ", rules.Size(), " not ok");
exit (1);
}
}
else if (strcmp (buf, "tolfak") == 0)
{
(*ist) >> tolfak;
}
}
delete ist;
delete [] tr1;
}
}