netgen/libsrc/interface/writeuser.cpp

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//
// Write user dependent output file
//
#include <mystdlib.h>
#include <myadt.hpp>
#include <linalg.hpp>
#include <csg.hpp>
#include <geometry2d.hpp>
#include <meshing.hpp>
#include "writeuser.hpp"
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#include "../general/gzstream.h"
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namespace netgen
{
extern MeshingParameters mparam;
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Array<UserFormatRegister::UserFormatEntry> UserFormatRegister::entries;
std::map<string, int> UserFormatRegister::format_to_entry_index;
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void RegisterUserFormats (NgArray<const char*> & names,
NgArray<const char*> & extensions)
{
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for (const auto & entry : UserFormatRegister::entries)
{
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names.Append (entry.format.c_str());
extensions.Append (entry.extensions[0].c_str());
}
}
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bool WriteUserFormat (const string & format,
const Mesh & mesh,
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const filesystem::path & filename)
{
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if(!UserFormatRegister::HaveFormat(format))
return true;
const auto entry = UserFormatRegister::Get(format);
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if(!entry.write)
return true;
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(*entry.write)(mesh, filename);
return false;
}
/*
* Neutral mesh format
* points, elements, surface elements
*/
void WriteNeutralFormat (const Mesh & mesh,
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const filesystem::path & filename)
{
cout << "write neutral, new" << endl;
int np = mesh.GetNP();
int ne = mesh.GetNE();
int nse = mesh.GetNSE();
int nseg = mesh.GetNSeg();
int i, j;
int inverttets = mparam.inverttets;
int invertsurf = mparam.inverttrigs;
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ofstream outfile (filename);
outfile.precision(6);
outfile.setf (ios::fixed, ios::floatfield);
outfile.setf (ios::showpoint);
outfile << np << "\n";
for (i = 1; i <= np; i++)
{
const Point3d & p = mesh.Point(i);
outfile.width(10);
outfile << p.X() << " ";
outfile.width(9);
outfile << p.Y() << " ";
if (mesh.GetDimension() == 3)
{
outfile.width(9);
outfile << p.Z();
}
outfile << "\n";
}
if (mesh.GetDimension() == 3)
{
outfile << ne << "\n";
for (i = 1; i <= ne; i++)
{
Element el = mesh.VolumeElement(i);
if (inverttets)
el.Invert();
outfile.width(4);
outfile << el.GetIndex() << " ";
for (j = 1; j <= el.GetNP(); j++)
{
outfile << " ";
outfile.width(8);
outfile << el.PNum(j);
}
outfile << "\n";
}
}
outfile << nse << "\n";
for (i = 1; i <= nse; i++)
{
Element2d el = mesh.SurfaceElement(i);
if (invertsurf)
el.Invert();
outfile.width(4);
outfile << mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() << " ";
for (j = 1; j <= el.GetNP(); j++)
{
outfile << " ";
outfile.width(8);
outfile << el.PNum(j);
}
outfile << "\n";
}
if (mesh.GetDimension() == 2)
{
outfile << nseg << "\n";
for (int i = 1; i <= nseg; i++)
{
const Segment & seg = mesh.LineSegment(i);
outfile.width(4);
outfile << seg.si << " ";
for (int j = 0; j < seg.GetNP(); j++)
{
outfile << " ";
outfile.width(8);
outfile << seg[j];
}
/*
outfile << " ";
outfile.width(8);
outfile << seg[0];
outfile << " ";
outfile.width(8);
outfile << seg[1];
if (seg[2] != -1)
{
outfile.width(8);
outfile << seg[2];
}
*/
outfile << "\n";
}
}
}
void WriteSurfaceFormat (const Mesh & mesh,
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const filesystem::path & filename)
{
// surface mesh
int i, j;
cout << "Write Surface Mesh" << endl;
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ofstream outfile (filename);
outfile << "surfacemesh" << endl;
outfile << mesh.GetNP() << endl;
for (i = 1; i <= mesh.GetNP(); i++)
{
for (j = 0; j < 3; j++)
{
outfile.width(10);
outfile << mesh.Point(i)(j) << " ";
}
outfile << endl;
}
outfile << mesh.GetNSE() << endl;
for (i = 1; i <= mesh.GetNSE(); i++)
{
for (j = 1; j <= 3; j++)
{
outfile.width(8);
outfile << mesh.SurfaceElement(i).PNum(j);
}
outfile << endl;
}
}
/*
* save surface mesh as STL file
*/
void WriteSTLFormat (const Mesh & mesh,
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const filesystem::path & filename)
{
cout << "\nWrite STL Surface Mesh" << endl;
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auto ext = filename.extension();
ostream *outfile;
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if(ext == ".gz")
outfile = new ogzstream(filename);
else
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outfile = new ofstream(filename);
int i;
outfile->precision(10);
*outfile << "solid" << endl;
for (i = 1; i <= mesh.GetNSE(); i++)
{
*outfile << "facet normal ";
const Point3d& p1 = mesh.Point(mesh.SurfaceElement(i).PNum(1));
const Point3d& p2 = mesh.Point(mesh.SurfaceElement(i).PNum(2));
const Point3d& p3 = mesh.Point(mesh.SurfaceElement(i).PNum(3));
Vec3d normal = Cross(p2-p1,p3-p1);
if (normal.Length() != 0)
{
normal /= (normal.Length());
}
*outfile << normal.X() << " " << normal.Y() << " " << normal.Z() << "\n";
*outfile << "outer loop\n";
*outfile << "vertex " << p1.X() << " " << p1.Y() << " " << p1.Z() << "\n";
*outfile << "vertex " << p2.X() << " " << p2.Y() << " " << p2.Z() << "\n";
*outfile << "vertex " << p3.X() << " " << p3.Y() << " " << p3.Z() << "\n";
*outfile << "endloop\n";
*outfile << "endfacet\n";
}
*outfile << "endsolid" << endl;
}
/*
* Philippose - 16 August 2010
* Save surface mesh as STL file
* with a separate solid definition
* for each face
* - This helps in splitting up the
* STL into named boundary faces
* when using a third-party mesher
*/
void WriteSTLExtFormat (const Mesh & mesh,
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const filesystem::path & filename)
{
cout << "\nWrite STL Surface Mesh (with separated boundary faces)" << endl;
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auto ext = filename.extension();
ostream *outfile;
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if(ext == ".gz")
outfile = new ogzstream(filename);
else
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outfile = new ofstream(filename);
outfile->precision(10);
int numBCs = 0;
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NgArray<int> faceBCs;
TABLE<int> faceBCMapping;
faceBCs.SetSize(mesh.GetNFD());
faceBCMapping.SetSize(mesh.GetNFD());
faceBCs = -1;
// Collect the BC numbers used in the mesh
for(int faceNr = 1; faceNr <= mesh.GetNFD(); faceNr++)
{
int bcNum = mesh.GetFaceDescriptor(faceNr).BCProperty();
if(faceBCs.Pos(bcNum) < 0)
{
numBCs++;
faceBCs.Set(numBCs,bcNum);
faceBCMapping.Add1(numBCs,faceNr);
}
else
{
faceBCMapping.Add1(faceBCs.Pos(bcNum)+1,faceNr);
}
}
faceBCs.SetSize(numBCs);
faceBCMapping.ChangeSize(numBCs);
// Now actually write the data to file
for(int bcInd = 1; bcInd <= faceBCs.Size(); bcInd++)
{
*outfile << "solid Boundary_" << faceBCs.Elem(bcInd) << "\n";
for(int faceNr = 1;faceNr <= faceBCMapping.EntrySize(bcInd); faceNr++)
{
Array<SurfaceElementIndex> faceSei;
mesh.GetSurfaceElementsOfFace(faceBCMapping.Get(bcInd,faceNr),faceSei);
for (int i = 0; i < faceSei.Size(); i++)
{
*outfile << "facet normal ";
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const Point3d& p1 = mesh.Point(mesh[faceSei[i]].PNum(1));
const Point3d& p2 = mesh.Point(mesh[faceSei[i]].PNum(2));
const Point3d& p3 = mesh.Point(mesh[faceSei[i]].PNum(3));
Vec3d normal = Cross(p2-p1,p3-p1);
if (normal.Length() != 0)
{
normal /= (normal.Length());
}
*outfile << normal.X() << " " << normal.Y() << " " << normal.Z() << "\n";
*outfile << "outer loop\n";
*outfile << "vertex " << p1.X() << " " << p1.Y() << " " << p1.Z() << "\n";
*outfile << "vertex " << p2.X() << " " << p2.Y() << " " << p2.Z() << "\n";
*outfile << "vertex " << p3.X() << " " << p3.Y() << " " << p3.Z() << "\n";
*outfile << "endloop\n";
*outfile << "endfacet\n";
}
}
*outfile << "endsolid Boundary_" << faceBCs.Elem(bcInd) << "\n";
}
}
/*
*
* write surface mesh as VRML file
*
*/
void WriteVRMLFormat (const Mesh & mesh,
bool faces,
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const filesystem::path & filename)
{
if (faces)
{
// Output in VRML, IndexedFaceSet is used
// Bartosz Sawicki <sawickib@ee.pw.edu.pl>
int np = mesh.GetNP();
int nse = mesh.GetNSE();
int i, j;
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ofstream outfile (filename);
outfile.precision(6);
outfile.setf (ios::fixed, ios::floatfield);
outfile.setf (ios::showpoint);
outfile << "#VRML V2.0 utf8 \n"
"Background {\n"
" skyColor [1 1 1]\n"
" groundColor [1 1 1]\n"
"}\n"
"Group{ children [\n"
"Shape{ \n"
"appearance Appearance { material Material { }} \n"
"geometry IndexedFaceSet { \n"
"coord Coordinate { point [ \n";
for (i = 1; i <= np; i++)
{
const Point3d & p = mesh.Point(i);
outfile.width(10);
outfile << p.X() << " ";
outfile << p.Y() << " ";
outfile << p.Z() << " \n";
}
outfile << " ] } \n"
"coordIndex [ \n";
for (i = 1; i <= nse; i++)
{
const Element2d & el = mesh.SurfaceElement(i);
for (j = 1; j <= 3; j++)
{
outfile.width(8);
outfile << el.PNum(j)-1;
}
outfile << " -1 \n";
}
outfile << " ] \n";
//define number and RGB definitions of colors
outfile << "color Color { color [1 0 0, 0 1 0, 0 0 1, 1 1 0]} \n"
"colorIndex [\n";
for (i = 1; i <= nse; i++)
{
outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).BCProperty();
outfile << endl;
}
outfile << " ] \n"
"colorPerVertex FALSE \n"
"creaseAngle 0 \n"
"solid FALSE \n"
"ccw FALSE \n"
"convex TRUE \n"
"} } # end of Shape\n"
"] }\n";
} /* end of VRMLFACES */
else
{
// Output in VRML, IndexedLineSet is used
// Bartosz Sawicki <sawickib@ee.pw.edu.pl>
int np = mesh.GetNP();
int nse = mesh.GetNSE();
int i, j;
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ofstream outfile (filename);
outfile.precision(6);
outfile.setf (ios::fixed, ios::floatfield);
outfile.setf (ios::showpoint);
outfile << "#VRML V2.0 utf8 \n"
"Background {\n"
" skyColor [1 1 1]\n"
" groundColor [1 1 1]\n"
"}\n"
"Group{ children [\n"
"Shape{ \n"
"appearance Appearance { material Material { }} \n"
"geometry IndexedLineSet { \n"
"coord Coordinate { point [ \n";
for (i = 1; i <= np; i++)
{
const Point3d & p = mesh.Point(i);
outfile.width(10);
outfile << p.X() << " ";
outfile << p.Y() << " ";
outfile << p.Z() << " \n";
}
outfile << " ] } \n"
"coordIndex [ \n";
for (i = 1; i <= nse; i++)
{
const Element2d & el = mesh.SurfaceElement(i);
for (j = 1; j <= 3; j++)
{
outfile.width(8);
outfile << el.PNum(j)-1;
}
outfile.width(8);
outfile << el.PNum(1)-1;
outfile << " -1 \n";
}
outfile << " ] \n";
/* Uncomment if you want color mesh
outfile << "color Color { color [1 1 1, 0 1 0, 0 0 1, 1 1 0]} \n"
"colorIndex [\n";
for (i = 1; i <= nse; i++)
{
outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).BCProperty();
outfile << endl;
}
outfile << " ] \n"
*/
outfile << "colorPerVertex FALSE \n"
"} } #end of Shape\n"
"] } \n";
}
}
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void WriteVRMLFormatLineset (const Mesh & mesh, const filesystem::path & filename)
{
WriteVRMLFormat(mesh, false, filename);
}
void WriteVRMLFormatFaceset (const Mesh & mesh, const filesystem::path & filename)
{
WriteVRMLFormat(mesh, true, filename);
}
/*
* FEPP .. a finite element package developed at University Linz, Austria
*/
void WriteFEPPFormat (const Mesh & mesh,
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const filesystem::path & filename)
{
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ofstream outfile (filename);
if (mesh.GetDimension() == 3)
{
// output for FEPP
int np = mesh.GetNP();
int ne = mesh.GetNE();
int nse = mesh.GetNSE();
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// int ns = mesh.GetNFD();
int i, j;
outfile.precision(5);
outfile.setf (ios::fixed, ios::floatfield);
outfile.setf (ios::showpoint);
outfile << "volumemesh4" << endl;
outfile << nse << endl;
for (i = 1; i <= nse; i++)
{
const Element2d & el = mesh.SurfaceElement(i);
// int facenr = mesh.facedecoding.Get(el.GetIndex()).surfnr;
outfile.width(4);
outfile << el.GetIndex() << " ";
outfile.width(4);
// outfile << mesh.GetFaceDescriptor(el.GetIndex()).BCProperty() << " ";
outfile << mesh.GetFaceDescriptor(el.GetIndex()).BCProperty() << " ";
outfile.width(4);
outfile << el.GetNP() << " ";
for (j = 1; j <= el.GetNP(); j++)
{
outfile.width(8);
outfile << el.PNum(j);
}
outfile << "\n";
}
outfile << ne << "\n";
for (i = 1; i <= ne; i++)
{
const Element & el = mesh.VolumeElement(i);
outfile.width(4);
outfile << el.GetIndex() << " ";
outfile.width(4);
outfile << el.GetNP() << " ";
for (j = 1; j <= el.GetNP(); j++)
{
outfile.width(8);
outfile << el.PNum(j);
}
outfile << "\n";
}
outfile << np << "\n";
for (i = 1; i <= np; i++)
{
const Point3d & p = mesh.Point(i);
outfile.width(10);
outfile << p.X() << " ";
outfile.width(9);
outfile << p.Y() << " ";
outfile.width(9);
outfile << p.Z() << "\n";
}
/*
if (typ == WRITE_FEPPML)
{
int nbn = mesh.mlbetweennodes.Size();
outfile << nbn << "\n";
for (i = 1; i <= nbn; i++)
outfile << mesh.mlbetweennodes.Get(i).I1() << " "
<< mesh.mlbetweennodes.Get(i).I2() << "\n";
// int ncon = mesh.connectedtonode.Size();
// outfile << ncon << "\n";
// for (i = 1; i <= ncon; i++)
// outfile << i << " " << mesh.connectedtonode.Get(i) << endl;
}
*/
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/*
// write CSG surfaces
if (&geom && geom.GetNSurf() >= ns)
{
outfile << ns << endl;
for (i = 1; i <= ns; i++)
geom.GetSurface(mesh.GetFaceDescriptor(i).SurfNr())->Print(outfile);
}
else
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*/
outfile << "0" << endl;
}
else
{ // 2D fepp format
;
/*
extern SplineGeometry2d * geometry2d;
if (geometry2d)
Save2DMesh (mesh, &geometry2d->GetSplines(), outfile);
else
Save2DMesh (mesh, 0, outfile);
*/
}
}
/*
* Edge element mesh format
* points, elements, edges
*/
void WriteEdgeElementFormat (const Mesh & mesh,
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const filesystem::path & filename)
{
cout << "write edge element format" << endl;
const MeshTopology * top = &mesh.GetTopology();
int npoints = mesh.GetNP();
int nelements = mesh.GetNE();
int nsurfelem = mesh.GetNSE();
int nedges = top->GetNEdges();
int i, j;
int inverttets = mparam.inverttets;
int invertsurf = mparam.inverttrigs;
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NgArray<int> edges;
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ofstream outfile (filename);
outfile.precision(6);
outfile.setf (ios::fixed, ios::floatfield);
outfile.setf (ios::showpoint);
// vertices with coordinates
outfile << npoints << "\n";
for (i = 1; i <= npoints; i++)
{
const Point3d & p = mesh.Point(i);
outfile.width(10);
outfile << p.X() << " ";
outfile.width(9);
outfile << p.Y() << " ";
outfile.width(9);
outfile << p.Z() << "\n";
}
// element - edge - list
outfile << nelements << " " << nedges << "\n";
for (i = 1; i <= nelements; i++)
{
Element el = mesh.VolumeElement(i);
if (inverttets)
el.Invert();
outfile.width(4);
outfile << el.GetIndex() << " ";
outfile.width(8);
outfile << el.GetNP();
for (j = 1; j <= el.GetNP(); j++)
{
outfile << " ";
outfile.width(8);
outfile << el.PNum(j);
}
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// top->GetElementEdges(i,edges);
auto eledges = top->GetEdges(ElementIndex(i-1));
outfile << endl << " ";
outfile.width(8);
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outfile << eledges.Size();
for (j=1; j <= eledges.Size(); j++)
{
outfile << " ";
outfile.width(8);
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outfile << eledges[j-1]+1;
}
outfile << "\n";
// orientation:
top->GetElementEdgeOrientations(i,edges);
outfile << " ";
for (j=1; j <= edges.Size(); j++)
{
outfile << " ";
outfile.width(8);
outfile << edges[j-1];
}
outfile << "\n";
}
// surface element - edge - list (with boundary conditions)
outfile << nsurfelem << "\n";
for (i = 1; i <= nsurfelem; i++)
{
Element2d el = mesh.SurfaceElement(i);
if (invertsurf)
el.Invert();
outfile.width(4);
outfile << mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() << " ";
outfile.width(8);
outfile << el.GetNP();
for (j = 1; j <= el.GetNP(); j++)
{
outfile << " ";
outfile.width(8);
outfile << el.PNum(j);
}
top->GetSurfaceElementEdges(i,edges);
outfile << endl << " ";
outfile.width(8);
outfile << edges.Size();
for (j=1; j <= edges.Size(); j++)
{
outfile << " ";
outfile.width(8);
outfile << edges[j-1];
}
outfile << "\n";
}
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// int v1, v2;
// edge - vertex - list
outfile << nedges << "\n";
for (i=1; i <= nedges; i++)
{
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// top->GetEdgeVertices(i,v1,v2);
auto [v1,v2] = top->GetEdgeVertices(i-1);
outfile.width(4);
outfile << v1;
outfile << " ";
outfile.width(8);
outfile << v2 << endl;
}
}
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static RegisterUserFormat reg_neutral("Neutral Format", {".mesh"}, ReadFile, WriteNeutralFormat);
static RegisterUserFormat reg_surface("Surface Mesh Format", {".mesh", ".surf"} ,ReadFile, WriteSurfaceFormat);
static RegisterUserFormat reg_stl ("STL Format", {".stl", ".stlb"}, ReadFile, WriteSTLFormat);
static RegisterUserFormat reg_stlx ("STL Extended Format", {".stl", ".stlb"}, nullopt, WriteSTLExtFormat);
static RegisterUserFormat reg_vrml ("VRML Format", {".*"}, nullopt, WriteVRMLFormatLineset);
static RegisterUserFormat reg_vrml_faces ("VRML Format Faces", {".*"}, nullopt, WriteVRMLFormatFaceset);
static RegisterUserFormat reg_fepp ("Fepp Format", {"*"}, nullopt, WriteFEPPFormat);
static RegisterUserFormat reg_edgeelement ("EdgeElement Format", {"*"}, nullopt, WriteEdgeElementFormat);
}