netgen/libsrc/meshing/boundarylayer_interpolate.cpp

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#include "boundarylayer.hpp"
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namespace netgen
{
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namespace detail
{
struct Neighbor
{
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PointIndex pi;
SurfaceElementIndex sei;
double weight;
};
} // namespace detail
Array<ArrayMem<detail::Neighbor, 20>>
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BuildNeighbors (FlatArray<PointIndex> points, const Mesh& mesh)
{
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auto p2sel = mesh.CreatePoint2SurfaceElementTable();
Array<ArrayMem<detail::Neighbor, 20>> neighbors(points.Size());
ArrayMem<double, 20> angles;
ArrayMem<double, 20> inv_dists;
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for (auto i : points.Range())
{
auto& p_neighbors = neighbors[i];
auto pi = points[i];
angles.SetSize(0);
inv_dists.SetSize(0);
for (auto sei : p2sel[pi])
{
const auto& sel = mesh[sei];
for (auto pi1 : sel.PNums())
{
if (pi1 == pi)
continue;
auto pi2 = pi1;
for (auto pi_ : sel.PNums())
{
if (pi_ != pi && pi_ != pi1)
{
pi2 = pi_;
break;
}
}
p_neighbors.Append({pi1, sei, 0.0});
inv_dists.Append(1.0 / (mesh[pi1] - mesh[pi]).Length());
auto dot = (mesh[pi1] - mesh[pi]).Normalize() * (mesh[pi2] - mesh[pi]).Normalize();
angles.Append(acos(dot));
}
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}
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double sum_inv_dist = 0.0;
for (auto inv_dist : inv_dists)
sum_inv_dist += inv_dist;
double sum_angle = 0.0;
for (auto angle : angles)
sum_angle += angle;
double sum_weight = 0.0;
for (auto i : Range(inv_dists))
{
p_neighbors[i].weight =
inv_dists[i] * angles[i] / sum_inv_dist / sum_angle;
sum_weight += p_neighbors[i].weight;
}
for (auto i : Range(inv_dists))
p_neighbors[i].weight /= sum_weight;
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}
return neighbors;
}
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void BoundaryLayerTool ::InterpolateGrowthVectors()
{
int new_max_edge_nr = max_edge_nr;
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for (const auto& seg : segments)
if (seg.edgenr > new_max_edge_nr)
new_max_edge_nr = seg.edgenr;
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for (const auto& seg : new_segments)
if (seg.edgenr > new_max_edge_nr)
new_max_edge_nr = seg.edgenr;
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auto getGW = [&] (PointIndex pi) -> Vec<3> {
if (growth_vector_map.count(pi) == 0)
growth_vector_map[pi] = {&growthvectors[pi], total_height};
auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
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auto addGW = [&] (PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0)
growth_vector_map[pi] = {&growthvectors[pi], total_height};
auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
// interpolate tangential component of growth vector along edge
if (max_edge_nr >= new_max_edge_nr)
return;
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auto edgenr2seg = ngcore::CreateSortedTable<Segment*, int>(
Range(segments.Size() + new_segments.Size()),
[&] (auto& table, size_t segi) {
auto& seg = segi < segments.Size()
? segments[segi]
: new_segments[segi - segments.Size()];
table.Add(seg.edgenr, &seg);
},
new_max_edge_nr + 1);
auto point2seg = ngcore::CreateSortedTable<Segment*, PointIndex>(
Range(segments.Size() + new_segments.Size()),
[&] (auto& table, size_t segi) {
auto& seg = segi < segments.Size()
? segments[segi]
: new_segments[segi - segments.Size()];
table.Add(seg[0], &seg);
table.Add(seg[1], &seg);
},
mesh.GetNP());
for (auto edgenr : Range(max_edge_nr + 1, new_max_edge_nr + 1))
{
double edge_len = 0.;
auto is_end_point = [&] (PointIndex pi) {
auto segs = point2seg[pi];
if (segs.Size() == 1)
return true;
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auto first_edgenr = (*segs[0]).edgenr;
for (auto* p_seg : segs)
if (p_seg->edgenr != first_edgenr)
return true;
return false;
};
bool any_grows = false;
Array<PointIndex> points;
for (auto* p_seg : edgenr2seg[edgenr])
{
auto& seg = *p_seg;
if (getGW(seg[0]).Length2() != 0 || getGW(seg[1]).Length2() != 0)
any_grows = true;
if (points.Size() == 0)
for (auto i : Range(2))
if (is_end_point(seg[i]))
{
points.Append(seg[i]);
points.Append(seg[1 - i]);
edge_len += (mesh[seg[1]] - mesh[seg[0]]).Length();
break;
}
}
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if (!any_grows)
{
PrintMessage(1, "BLayer: skip interpolating growth vectors at edge ", edgenr + 1);
continue;
}
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if (!points.Size())
{
cerr << "Could not find startpoint for edge " << edgenr << endl;
continue;
}
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std::set<PointIndex> points_set;
points_set.insert(points[0]);
points_set.insert(points[1]);
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bool point_found = true;
while (point_found)
{
if (is_end_point(points.Last()))
break;
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point_found = false;
for (auto* p_seg : point2seg[points.Last()])
{
const auto& seg = *p_seg;
if (seg.edgenr != edgenr)
continue;
auto plast = points.Last();
if (plast != seg[0] && plast != seg[1])
continue;
auto pnew = plast == seg[0] ? seg[1] : seg[0];
if (pnew == points[0] && points.Size() > 1)
{
}
if (points_set.count(pnew) > 0 && (pnew != points[0] || points.Size() == 2))
continue;
edge_len += (mesh[points.Last()] - mesh[pnew]).Length();
points.Append(pnew);
points_set.insert(pnew);
point_found = true;
break;
}
}
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if (!point_found)
{
if (debugparam.debugoutput)
{
cerr << "Could not find connected list of line segments for edge "
<< edgenr << endl;
cerr << "current points: " << endl
<< points << endl;
}
continue;
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}
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if (getGW(points[0]).Length2() == 0 && getGW(points.Last()).Length2() == 0)
continue;
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// tangential part of growth vectors
auto t1 = (mesh[points[1]] - mesh[points[0]]).Normalize();
auto gt1 = getGW(points[0]) * t1 * t1;
auto t2 =
(mesh[points.Last()] - mesh[points[points.Size() - 2]]).Normalize();
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auto gt2 = getGW(points.Last()) * t2 * t2;
double len = 0.;
for (auto i : IntRange(1, points.Size() - 1))
{
auto pi = points[i];
len += (mesh[pi] - mesh[points[i - 1]]).Length();
auto t = getEdgeTangent(pi, edgenr, point2seg[pi]);
auto lam = len / edge_len;
auto interpol = (1 - lam) * (gt1 * t) * t + lam * (gt2 * t) * t;
addGW(pi, interpol);
}
}
}
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void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors()
{
static Timer tall("InterpolateSurfaceGrowthVectors");
RegionTimer rtall(tall);
static Timer tsmooth("InterpolateSurfaceGrowthVectors-Smoothing");
auto np_old = this->np;
auto np = mesh.GetNP();
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// non_bl_growth_vectors.clear();
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// for(const auto & sel : new_sels) {
// for(auto pi : sel.PNums()) {
// if(mesh[pi].Type() == INNERPOINT)
// mesh[pi].SetType(SURFACEPOINT);
// }
// }
// cout << __FILE__ << ":" << __LINE__ << endl;
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auto getGW = [&] (PointIndex pi) -> Vec<3> {
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return growthvectors[pi];
// if (growth_vector_map.count(pi) == 0) {
// non_bl_growth_vectors[pi] = .0;
// growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
// }
// auto [gw, height] = growth_vector_map[pi];
// return height * (*gw);
};
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auto addGW = [&] (PointIndex pi, Vec<3> vec) {
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growthvectors[pi] += vec;
// // cout << "add gw " << pi << "\t" << vec << endl;
// if (growth_vector_map.count(pi) == 0) {
// // cout << "\t make new entry" << endl;
// non_bl_growth_vectors[pi] = .0;
// growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
// }
// auto [gw, height] = growth_vector_map[pi];
// // cout << "\tcurrent gw " << *gw << "\t" << height << endl;
// *gw += 1.0 / height * vec;
};
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auto hasMoved = [&] (PointIndex pi) {
return (pi - PointIndex::BASE >= np_old) || mapto[pi].Size() > 0 || special_boundary_points.count(pi);
};
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// cout << __FILE__ << ":" << __LINE__ << endl;
std::set<PointIndex> points_set;
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for (const auto& sel : mesh.SurfaceElements())
{
for (auto pi : sel.PNums())
if (mesh[pi].Type() == SURFACEPOINT && hasMoved(pi))
points_set.insert(pi);
}
Array<PointIndex> points;
for (auto pi : points_set)
points.Append(pi);
QuickSort(points);
// smooth tangential part of growth vectors from edges to surface elements
Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
corrections = 0.0;
RegionTimer rtsmooth(tsmooth);
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auto neighbors = BuildNeighbors(points, mesh);
Array<Vec<3>, SurfaceElementIndex> surf_normals(mesh.GetNSE());
for (auto sei : mesh.SurfaceElements().Range())
surf_normals[sei] = getNormal(mesh[sei]);
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BitArray interpolate_tangent(mesh.GetNP() + 1);
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interpolate_tangent = false;
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for (auto pi : points)
{
for (auto sei : p2sel[pi])
if (is_boundary_moved[mesh[sei].GetIndex()])
interpolate_tangent.SetBit(pi);
}
constexpr int N_STEPS = 64;
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for ([[maybe_unused]] auto i : Range(N_STEPS))
{
for (auto i : points.Range())
{
auto pi = points[i];
// cout << "AVERAGE " << pi << endl;
auto& p_neighbors = neighbors[i];
ArrayMem<Vec<3>, 20> g_vectors;
double max_len = 0.0;
double sum_len = 0.0;
// average only tangent component on new bl points, average whole growth
// vector otherwise
bool do_average_tangent = true;
for (const auto& s : p_neighbors)
{
auto gw_other = getGW(s.pi) + corrections[s.pi];
if (do_average_tangent)
{
auto n = surf_normals[s.sei];
gw_other = gw_other - (gw_other * n) * n;
}
auto v = gw_other;
auto len = v.Length2();
sum_len += len;
max_len = max(max_len, len);
g_vectors.Append(v);
}
if (max_len == 0.0)
continue;
double lambda = 0;
if (i > N_STEPS / 4.)
lambda = 2.0 * (i - N_STEPS / 4.) / (N_STEPS / 2.);
lambda = min(1.0, lambda);
auto& correction = corrections[pi];
correction = 0.0;
for (const auto i : p_neighbors.Range())
{
auto v = g_vectors[i];
double weight = lambda * p_neighbors[i].weight + (1.0 - lambda) * v.Length2() / sum_len;
// if(pi == 19911) cout << "pi " << pi << "\tneighbor " <<
// p_neighbors[i].pi << "\tweight " << weight << endl;
correction += weight * v;
}
if (!do_average_tangent)
correction -= getGW(pi);
// if(pi == 19911) cout << "pi " << pi << "\tcorrection " << correction <<
// endl;
}
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}
for (auto pi : points)
addGW(pi, corrections[pi]);
}
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void BoundaryLayerTool ::FixSurfaceElements()
{
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static Timer tall("FixSurfaceElements");
RegionTimer rtall(tall);
auto np_old = this->np;
auto np = mesh.GetNP();
non_bl_growth_vectors.clear();
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auto getGW = [&] (PointIndex pi) -> Vec<3> {
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// return growthvectors[pi];
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if (growth_vector_map.count(pi) == 0)
{
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
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auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
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auto addGW = [&] (PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0)
{
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
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auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
std::set<PointIndex> points_set;
// only smooth over old surface elements
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for (SurfaceElementIndex sei : Range(nse))
{
const auto& sel = mesh[sei];
if (sel.GetNP() == 3 && is_boundary_moved[sel.GetIndex()])
for (auto pi : sel.PNums())
if (mesh[pi].Type() == SURFACEPOINT)
points_set.insert(pi);
}
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Array<PointIndex> points;
for (auto pi : points_set)
points.Append(pi);
QuickSort(points);
Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
corrections = 0.0;
auto neighbors = BuildNeighbors(points, mesh);
constexpr int N_STEPS = 32;
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for ([[maybe_unused]] auto i : Range(N_STEPS))
{
for (auto i : points.Range())
{
auto pi = points[i];
auto& p_neighbors = neighbors[i];
ArrayMem<Vec<3>, 20> g_vectors;
double max_len = 0.0;
double sum_len = 0.0;
for (const auto& s : p_neighbors)
{
auto v = getGW(s.pi) + corrections[s.pi];
auto len = v.Length2();
sum_len += len;
max_len = max(max_len, len);
g_vectors.Append(v);
}
if (max_len == 0.0)
continue;
double lambda = 0;
if (i > N_STEPS / 4.)
lambda = 2.0 * (i - N_STEPS / 4.) / (N_STEPS / 2.);
lambda = min(1.0, lambda);
auto& correction = corrections[pi];
correction = 0.0;
for (const auto i : p_neighbors.Range())
{
auto v = g_vectors[i];
double weight = lambda * p_neighbors[i].weight + (1.0 - lambda) * v.Length2() / sum_len;
correction += weight * v;
}
}
}
for (auto pi : points)
addGW(pi, corrections[pi]);
}
} // namespace netgen