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# include "boundarylayer.hpp"
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# include <core/array.hpp>
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namespace netgen
{
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struct Intersection_
{
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bool is_intersecting = false ;
double lam0 = - 1 , lam1 = - 1 ;
Point < 3 > p ;
double bary [ 3 ] ;
operator bool ( ) const { return is_intersecting ; }
} ;
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struct GrowthVectorLimiter
{
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typedef std : : array < Point < 3 > , 2 > Seg ;
typedef std : : array < Point < 3 > , 3 > Trig ;
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BoundaryLayerTool & tool ;
const BoundaryLayerParameters & params ;
Mesh & mesh ;
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double height ;
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Array < double , PointIndex > limits ;
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FlatArray < Vec < 3 > , PointIndex > growthvectors ;
BitArray changed_domains ;
unique_ptr < BoxTree < 3 > > tree ;
Array < PointIndex , PointIndex > map_from ;
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Table < SurfaceElementIndex , PointIndex > p2sel ;
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GrowthVectorLimiter ( BoundaryLayerTool & tool_ )
: tool ( tool_ ) , params ( tool_ . params ) , mesh ( tool_ . mesh ) , height ( tool_ . total_height ) , growthvectors ( tool_ . growthvectors ) , map_from ( mesh . Points ( ) . Size ( ) )
{
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changed_domains = tool . domains ;
if ( ! params . outside )
changed_domains . Invert ( ) ;
map_from = tool . mapfrom ;
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p2sel = ngcore : : CreateSortedTable < SurfaceElementIndex , PointIndex > (
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tool . new_sels . Range ( ) ,
[ & ] ( auto & table , SurfaceElementIndex ei ) {
for ( PointIndex pi : tool . new_sels [ ei ] . PNums ( ) )
table . Add ( pi , ei ) ;
} ,
mesh . GetNP ( ) ) ;
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}
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auto SurfaceElementsRange ( ) { return Range ( tool . nse + tool . new_sels . Size ( ) ) ; }
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void WriteErrorMesh ( string name )
{
if ( ! debugparam . write_mesh_on_error )
return ;
Mesh out_mesh ;
out_mesh = mesh ;
for ( auto [ pi , data ] : tool . growth_vector_map )
{
auto [ gw , height ] = data ;
out_mesh [ pi ] + = limits [ pi ] * height * ( * gw ) ;
}
out_mesh . Save ( name ) ;
}
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const auto & Get ( SurfaceElementIndex sei )
{
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if ( sei < tool . nse )
return mesh [ sei ] ;
return tool . new_sels [ sei - tool . nse ] ;
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}
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std : : pair < double , double > GetMinMaxLimit ( SurfaceElementIndex sei )
{
const auto & sel = Get ( sei ) ;
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double min_limit = GetLimit ( sel [ 0 ] ) ;
double max_limit = min_limit ;
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for ( auto i : IntRange ( 1 , sel . GetNP ( ) ) )
{
auto limit = GetLimit ( sel [ i ] ) ;
min_limit = min ( min_limit , limit ) ;
max_limit = max ( max_limit , limit ) ;
}
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return { min_limit , max_limit } ;
}
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double GetLimit ( PointIndex pi )
{
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if ( pi < = tool . np )
return limits [ pi ] ;
return limits [ map_from [ pi ] ] ;
}
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bool SetLimit ( PointIndex pi , double new_limit )
{
double & limit = ( pi < = tool . np ) ? limits [ pi ] : limits [ map_from [ pi ] ] ;
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if ( limit < = new_limit )
return false ;
limit = new_limit ;
return true ;
}
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bool ScaleLimit ( PointIndex pi , double factor )
{
double & limit = ( pi < = tool . np ) ? limits [ pi ] : limits [ map_from [ pi ] ] ;
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return SetLimit ( pi , limit * factor ) ;
}
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Vec < 3 > GetVector ( PointIndex pi_to , double shift = 1. , bool apply_limit = false )
{
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auto [ gw , height ] = tool . growth_vector_map [ pi_to ] ;
if ( apply_limit )
shift * = GetLimit ( pi_to ) ;
return shift * height * ( * gw ) ;
}
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Point < 3 > GetPoint ( PointIndex pi_to , double shift = 1. , bool apply_limit = false )
{
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if ( pi_to < = tool . np | | tool . growth_vector_map . count ( pi_to ) = = 0 )
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return mesh [ pi_to ] ;
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return mesh [ pi_to ] + GetVector ( pi_to , shift , apply_limit ) ;
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}
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Point < 3 > GetMappedPoint ( PointIndex pi_from , double shift = 1. )
{
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auto pi_to = tool . mapto [ pi_from ] . Last ( ) ;
return GetPoint ( pi_to , shift ) ;
}
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Seg GetMappedSeg ( PointIndex pi_from , double shift = 1. )
{
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return { mesh [ pi_from ] , GetMappedPoint ( pi_from , shift ) } ;
}
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Seg GetSeg ( PointIndex pi_to , double shift = 1. , bool apply_limit = false )
{
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return { GetPoint ( pi_to , 0 ) , GetPoint ( pi_to , shift , apply_limit ) } ;
}
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Trig GetTrig ( SurfaceElementIndex sei , double shift = 0.0 , bool apply_limit = false )
{
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auto sel = Get ( sei ) ;
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Trig trig ;
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for ( auto i : Range ( 3 ) )
trig [ i ] = GetPoint ( sel [ i ] , shift , apply_limit ) ;
return trig ;
}
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Trig GetMappedTrig ( SurfaceElementIndex sei , double shift = 0.0 )
{
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auto sel = Get ( sei ) ;
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Trig trig ;
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for ( auto i : Range ( 3 ) )
trig [ i ] = GetMappedPoint ( sel [ i ] , shift ) ;
return trig ;
}
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Trig GetSideTrig ( SurfaceElementIndex sei , int index , double shift = 0.0 , bool grow_first_vertex = true )
{
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auto trig = GetMappedTrig ( sei , 0.0 ) ;
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auto sel = Get ( sei ) ;
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auto index1 = ( index + 1 ) % 3 ;
if ( ! grow_first_vertex )
index1 = ( index + 2 ) % 3 ;
trig [ index ] = GetMappedPoint ( sel [ index1 ] , shift ) ;
return trig ;
}
static constexpr double INTERSECTION_SAFETY = .9 ;
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bool LimitGrowthVector ( PointIndex pi_to , SurfaceElementIndex sei , double trig_shift , double seg_shift , bool check_prism_sides = false )
{
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auto pi_from = map_from [ pi_to ] ;
if ( ! pi_from . IsValid ( ) )
return false ;
auto seg = GetSeg ( pi_to , seg_shift , true ) ;
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for ( auto pi : Get ( sei ) . PNums ( ) )
{
if ( pi = = pi_from )
return false ;
if ( map_from [ pi ] = = pi_from )
return false ;
}
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if ( check_prism_sides | | trig_shift > .0 )
{
auto [ trig_min_limit , trig_max_limit ] = GetMinMaxLimit ( sei ) ;
if ( GetLimit ( pi_to ) < trig_min_limit )
return false ;
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auto getTrigs = [ & ] ( double scaling = 1.0 ) - > ArrayMem < Trig , 3 > {
ArrayMem < Trig , 3 > trigs ;
if ( check_prism_sides )
for ( auto i : Range ( 3 ) )
trigs . Append ( GetSideTrig ( sei , i , scaling * trig_shift , true ) ) ;
else
trigs . Append ( GetTrig ( sei , scaling * trig_shift , true ) ) ;
return trigs ;
} ;
double scaling = 1.0 ;
while ( true )
{
bool have_intersection = false ;
auto seg = GetSeg ( pi_to , scaling * seg_shift , true ) ;
for ( auto trig : getTrigs ( scaling ) )
have_intersection | = isIntersectingTrig ( seg , trig ) ;
if ( ! have_intersection )
break ;
scaling * = 0.9 ;
}
if ( scaling = = 1.0 )
return false ;
double new_limit = scaling * max ( GetLimit ( pi_to ) , trig_max_limit ) ;
SetLimit ( pi_to , new_limit ) ;
for ( auto pi : Get ( sei ) . PNums ( ) )
SetLimit ( pi , new_limit ) ;
return true ;
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}
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else
{
auto trig = GetTrig ( sei , 0.0 ) ;
auto intersection = isIntersectingTrig ( seg , trig ) ;
// checking with original surface elements -> allow only half the distance
auto new_seg_limit = 0.40 * intersection . lam0 * seg_shift ;
if ( intersection & & new_seg_limit < GetLimit ( pi_from ) )
{
auto p0 = seg [ 0 ] ;
auto p1 = seg [ 1 ] ;
auto d = Dist ( p0 , p1 ) ;
auto [ gw , height ] = tool . growth_vector_map [ pi_to ] ;
return SetLimit ( pi_from , new_seg_limit ) ;
}
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return false ;
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}
}
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void EqualizeLimits ( double factor = .5 )
{
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static Timer t ( " GrowthVectorLimiter::EqualizeLimits " ) ;
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PrintMessage ( 5 , " GrowthVectorLimiter - equalize limits " ) ;
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RegionTimer reg ( t ) ;
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if ( factor = = 0.0 )
return ;
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for ( PointIndex pi : IntRange ( tool . np , mesh . GetNP ( ) ) )
{
auto pi_from = map_from [ pi ] ;
std : : set < PointIndex > pis ;
for ( auto sei : p2sel [ pi ] )
for ( auto pi_ : tool . new_sels [ sei ] . PNums ( ) )
pis . insert ( pi_ ) ;
ArrayMem < double , 20 > limits ;
for ( auto pi1 : pis )
{
auto limit = GetLimit ( pi1 ) ;
if ( limit > 0.0 )
limits . Append ( GetLimit ( pi1 ) ) ;
}
if ( limits . Size ( ) = = 0 )
continue ;
QuickSort ( limits ) ;
double mean_limit = limits [ limits . Size ( ) / 2 ] ;
// if mean limit is the maximum limit, take the average of second-highest
// and highest value
if ( mean_limit > limits [ 0 ] & & mean_limit = = limits . Last ( ) )
{
auto i = limits . Size ( ) - 1 ;
while ( limits [ i ] = = limits . Last ( ) )
i - - ;
mean_limit = 0.5 * ( limits [ i ] + limits . Last ( ) ) ;
}
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if ( limits . Size ( ) % 2 = = 0 )
mean_limit = 0.5 * ( mean_limit + limits [ ( limits . Size ( ) - 1 ) / 2 ] ) ;
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SetLimit ( pi , factor * mean_limit + ( 1.0 - factor ) * GetLimit ( pi ) ) ;
}
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}
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void LimitSelfIntersection ( double safety = 1.4 )
{
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static Timer t ( " GrowthVectorLimiter::LimitSelfIntersection " ) ;
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PrintMessage ( 5 , " GrowthVectorLimiter - self intersection " ) ;
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RegionTimer reg ( t ) ;
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// check for self-intersection within new elements (prisms/hexes)
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auto isIntersecting = [ & ] ( SurfaceElementIndex sei , double shift ) {
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// checks if surface element is self intersecting when growing with factor
// shift
// ignore new surface elements, side trigs are only built
// from original surface elements
if ( sei > = tool . nse )
return false ;
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const auto sel = Get ( sei ) ;
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auto np = sel . GetNP ( ) ;
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for ( auto i : Range ( np ) )
{
if ( sel [ i ] > tool . np )
return false ;
if ( tool . mapto [ sel [ i ] ] . Size ( ) = = 0 )
return false ;
}
for ( auto i : Range ( np ) )
{
auto seg = GetMappedSeg ( sel [ i ] , shift * limits [ sel [ i ] ] ) ;
for ( auto fi : Range ( np - 2 ) )
{
for ( auto side : { true , false } )
{
auto trig = GetSideTrig ( sei , i + fi , 1.0 , side ) ;
if ( isIntersectingPlane ( seg , trig ) )
return true ;
}
}
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}
return false ;
} ;
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for ( SurfaceElementIndex sei : mesh . SurfaceElements ( ) . Range ( ) )
{
auto sel = mesh [ sei ] ;
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if ( ! tool . moved_surfaces [ sel . GetIndex ( ) ] )
continue ;
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if ( sel . GetNP ( ) = = 4 )
continue ;
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const auto & fd = mesh . GetFaceDescriptor ( sel . GetIndex ( ) ) ;
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auto np = sel . GetNP ( ) ;
double shift = 1.0 ;
const double step_factor = 0.9 ;
while ( isIntersecting ( sei , shift * safety ) )
{
shift * = step_factor ;
double max_limit = 0 ;
for ( auto i : Range ( np ) )
max_limit = max ( max_limit , limits [ sel [ i ] ] ) ;
for ( auto i : Range ( np ) )
if ( max_limit = = limits [ sel [ i ] ] )
ScaleLimit ( sel [ i ] , step_factor ) ;
// if (max_limit < 0.01) break;
}
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}
}
// checks if a segment is intersecting a plane, spanned by three points, lam
// will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
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Intersection_ isIntersectingPlane ( const Seg & seg ,
const Trig & trig )
{
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auto t1 = trig [ 1 ] - trig [ 0 ] ;
auto t2 = trig [ 2 ] - trig [ 0 ] ;
auto n = Cross ( t1 , t2 ) ;
auto v0n = ( seg [ 0 ] - trig [ 0 ] ) * n ;
auto v1n = ( seg [ 1 ] - trig [ 0 ] ) * n ;
Intersection_ intersection ;
intersection . lam0 = - v0n / ( v1n - v0n ) ;
intersection . p = seg [ 0 ] + intersection . lam0 * ( seg [ 1 ] - seg [ 0 ] ) ;
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intersection . is_intersecting = ( v0n * v1n < 0 ) & & ( intersection . lam0 > - 1e-8 ) & & ( intersection . lam0 < 1 + 1e-8 ) ;
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return intersection ;
}
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Intersection_ isIntersectingTrig ( const Seg & seg , const Trig & trig )
{
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auto intersection = isIntersectingPlane ( seg , trig ) ;
if ( ! intersection )
return intersection ;
auto p = seg [ 0 ] + intersection . lam0 * ( seg [ 1 ] - seg [ 0 ] ) - trig [ 0 ] ;
Vec3d col1 = trig [ 1 ] - trig [ 0 ] ;
Vec3d col2 = trig [ 2 ] - trig [ 0 ] ;
Vec3d col3 = Cross ( col1 , col2 ) ;
Vec3d rhs = p ;
Vec3d bary ;
SolveLinearSystem ( col1 , col2 , col3 , rhs , bary ) ;
intersection . lam1 = 0 ;
double eps = 0.1 ;
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if ( bary . X ( ) > = - eps & & bary . Y ( ) > = - eps & & bary . X ( ) + bary . Y ( ) < = 1 + eps )
{
intersection . bary [ 0 ] = bary . X ( ) ;
intersection . bary [ 1 ] = bary . Y ( ) ;
intersection . bary [ 2 ] = 1.0 - bary . X ( ) - bary . Y ( ) ;
}
else
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intersection . is_intersecting = false ;
return intersection ;
}
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Intersection_ isIntersectingTrig ( PointIndex pi_from , PointIndex pi_to , SurfaceElementIndex sei , double shift = 0.0 )
{
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return isIntersectingTrig ( GetSeg ( pi_from , pi_to ) , GetTrig ( sei , shift ) ) ;
}
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void BuildSearchTree ( double trig_shift )
{
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static Timer t ( " BuildSearchTree " ) ;
RegionTimer rt ( t ) ;
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Box < 3 > bbox ( Box < 3 > : : EMPTY_BOX ) ;
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for ( PointIndex pi : mesh . Points ( ) . Range ( ) )
{
bbox . Add ( mesh [ pi ] ) ;
bbox . Add ( GetPoint ( pi , 1.1 ) ) ;
}
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tree = make_unique < BoxTree < 3 > > ( bbox ) ;
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for ( auto sei : SurfaceElementsRange ( ) )
{
const auto & sel = Get ( sei ) ;
auto sel_index = sel . GetIndex ( ) ;
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Box < 3 > box ( Box < 3 > : : EMPTY_BOX ) ;
for ( auto pi : sel . PNums ( ) )
{
box . Add ( GetPoint ( pi , 0. ) ) ;
box . Add ( GetPoint ( pi , trig_shift * GetLimit ( pi ) ) ) ;
}
tree - > Insert ( box , sei ) ;
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}
}
template < typename TFunc >
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void FindTreeIntersections ( double trig_shift , double seg_shift , TFunc f , BitArray * relevant_points = nullptr )
{
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static Timer t ( " GrowthVectorLimiter::FindTreeIntersections " ) ;
RegionTimer rt ( t ) ;
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BuildSearchTree ( trig_shift ) ;
auto np_new = mesh . Points ( ) . Size ( ) ;
int counter = 0 ;
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for ( auto i : IntRange ( tool . np , np_new ) )
{
PointIndex pi_to = i + PointIndex : : BASE ;
PointIndex pi_from = map_from [ pi_to ] ;
if ( ! pi_from . IsValid ( ) )
throw Exception ( " Point not mapped " ) ;
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if ( relevant_points & & ! relevant_points - > Test ( pi_to ) & & ! relevant_points - > Test ( pi_from ) )
continue ;
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Box < 3 > box ( Box < 3 > : : EMPTY_BOX ) ;
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auto seg = GetSeg ( pi_to , seg_shift ) ;
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box . Add ( GetPoint ( pi_to , 0 ) ) ;
box . Add ( GetPoint ( pi_to , GetLimit ( pi_from ) ) ) ;
tree - > GetFirstIntersecting ( box . PMin ( ) , box . PMax ( ) , [ & ] ( SurfaceElementIndex sei ) {
const auto & sel = Get ( sei ) ;
if ( sel . PNums ( ) . Contains ( pi_from ) )
return false ;
if ( sel . PNums ( ) . Contains ( pi_to ) )
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return false ;
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counter + + ;
f ( pi_to , sei ) ;
return false ;
} ) ;
}
}
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void FixIntersectingSurfaceTrigs ( )
{
static Timer t ( " GrowthVectorLimiter::FixIntersectingSurfaceTrigs " ) ;
RegionTimer reg ( t ) ;
// check if surface trigs are intersecting each other
bool changed = true ;
while ( changed )
{
changed = false ;
Point3d pmin , pmax ;
mesh . GetBox ( pmin , pmax ) ;
BoxTree < 3 , SurfaceElementIndex > setree ( pmin , pmax ) ;
for ( auto sei : SurfaceElementsRange ( ) )
{
const Element2d & tri = Get ( sei ) ;
Box < 3 > box ( Box < 3 > : : EMPTY_BOX ) ;
for ( PointIndex pi : tri . PNums ( ) )
box . Add ( GetPoint ( pi , 1.0 , true ) ) ;
box . Increase ( 1e-3 * box . Diam ( ) ) ;
setree . Insert ( box , sei ) ;
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}
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for ( auto sei : SurfaceElementsRange ( ) )
{
const Element2d & tri = Get ( sei ) ;
Box < 3 > box ( Box < 3 > : : EMPTY_BOX ) ;
for ( PointIndex pi : tri . PNums ( ) )
box . Add ( GetPoint ( pi , 1.0 , true ) ) ;
setree . GetFirstIntersecting ( box . PMin ( ) , box . PMax ( ) , [ & ] ( size_t sej ) {
const Element2d & tri2 = Get ( sej ) ;
if ( mesh [ tri [ 0 ] ] . GetLayer ( ) ! = mesh [ tri2 [ 0 ] ] . GetLayer ( ) )
return false ;
netgen : : Point < 3 > tri1_points [ 3 ] , tri2_points [ 3 ] ;
const netgen : : Point < 3 > * trip1 [ 3 ] , * trip2 [ 3 ] ;
for ( int k = 0 ; k < 3 ; k + + )
{
trip1 [ k ] = & tri1_points [ k ] ;
trip2 [ k ] = & tri2_points [ k ] ;
}
auto set_points = [ & ] ( ) {
for ( int k = 0 ; k < 3 ; k + + )
{
tri1_points [ k ] = GetPoint ( tri [ k ] , 1.0 , true ) ;
tri2_points [ k ] = GetPoint ( tri2 [ k ] , 1.0 , true ) ;
}
} ;
set_points ( ) ;
int counter = 0 ;
while ( IntersectTriangleTriangle ( & trip1 [ 0 ] , & trip2 [ 0 ] ) )
{
changed = true ;
PointIndex pi_max_limit = PointIndex : : INVALID ;
for ( PointIndex pi :
{ tri [ 0 ] , tri [ 1 ] , tri [ 2 ] , tri2 [ 0 ] , tri2 [ 1 ] , tri2 [ 2 ] } )
if ( pi > tool . np & & ( ! pi_max_limit . IsValid ( ) | | GetLimit ( pi ) > GetLimit ( pi_max_limit ) ) )
pi_max_limit = map_from [ pi ] ;
if ( ! pi_max_limit . IsValid ( ) )
break ;
ScaleLimit ( pi_max_limit , 0.9 ) ;
set_points ( ) ;
counter + + ;
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if ( GetLimit ( pi_max_limit ) < 1e-10 )
{
WriteErrorMesh ( " error_blayer_self_intersection_pi " + ToString ( pi_max_limit ) + " .vol.gz " ) ;
throw NgException ( " Stop meshing in boundary layer thickness limitation: overlapping regions detected at elements " + ToString ( tri ) + " and " + ToString ( tri2 ) ) ;
}
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if ( debugparam . debugoutput & & counter > 20 )
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{
cerr < < " Limit intersecting surface elements: too many "
" limitation steps, sels: "
< < Get ( sei ) < < ' \t ' < < Get ( sej ) < < endl ;
for ( auto si : { sei , sej } )
{
auto sel = Get ( si ) ;
cerr < < " Limits: " ;
for ( auto pi : sel . PNums ( ) )
cerr < < GetLimit ( pi ) < < " , \t " ;
cerr < < endl ;
for ( auto pi : sel . PNums ( ) )
cerr < < GetPoint ( pi , 1.0 , true ) < < " \t " ;
cerr < < endl ;
}
cerr < < " pi_max_limit " < < pi_max_limit < < endl ;
break ;
}
}
return false ;
} ) ;
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}
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}
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}
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void LimitOriginalSurface ( double safety )
{
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static Timer t ( " GrowthVectorLimiter::LimitOriginalSurface " ) ;
RegionTimer reg ( t ) ;
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PrintMessage ( 5 , " GrowthVectorLimiter - original surface " ) ;
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// limit to not intersect with other (original) surface elements
double trig_shift = 0 ;
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double seg_shift = safety ;
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FindTreeIntersections (
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trig_shift , seg_shift , [ & ] ( PointIndex pi_to , SurfaceElementIndex sei ) {
if ( sei > = tool . nse )
return ; // ignore new surface elements in first pass
LimitGrowthVector ( pi_to , sei , trig_shift , seg_shift ) ;
} ) ;
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}
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void LimitBoundaryLayer ( double safety = 1.1 )
{
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static Timer t ( " GrowthVectorLimiter::LimitBoundaryLayer " ) ;
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PrintMessage ( 5 , " GrowthVectorLimiter - boundary layer " ) ;
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// now limit again with shifted surface elements
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double trig_shift = safety ;
double seg_shift = safety ;
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size_t limit_counter = 1 ;
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BitArray relevant_points , relevant_points_next ;
relevant_points . SetSize ( mesh . Points ( ) . Size ( ) + 1 ) ;
relevant_points_next . SetSize ( mesh . Points ( ) . Size ( ) + 1 ) ;
relevant_points . Set ( ) ;
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while ( limit_counter )
{
RegionTimer reg ( t ) ;
size_t find_counter = 0 ;
limit_counter = 0 ;
relevant_points_next . Clear ( ) ;
FindTreeIntersections (
trig_shift , seg_shift , [ & ] ( PointIndex pi_to , SurfaceElementIndex sei ) {
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find_counter + + ;
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auto sel = Get ( sei ) ;
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if ( LimitGrowthVector ( pi_to , sei , trig_shift , seg_shift ) )
{
limit_counter + + ;
relevant_points_next . SetBit ( pi_to ) ;
relevant_points_next . SetBit ( map_from [ pi_to ] ) ;
for ( auto pi : sel . PNums ( ) )
{
relevant_points_next . SetBit ( pi ) ;
if ( pi > = tool . np )
relevant_points_next . SetBit ( map_from [ pi ] ) ;
else
relevant_points_next . SetBit ( map_from [ pi ] ) ;
}
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}
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for ( auto pi : sel . PNums ( ) )
{
if ( pi > = tool . np )
return ;
if ( tool . mapto [ pi ] . Size ( ) = = 0 )
return ;
}
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if ( LimitGrowthVector ( pi_to , sei , trig_shift , seg_shift , true ) )
limit_counter + + ;
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} ,
& relevant_points ) ;
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relevant_points = relevant_points_next ;
}
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}
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void CheckLimits ( )
{
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for ( auto [ pi , data ] : tool . growth_vector_map )
if ( limits [ pi ] < 1e-10 )
{
WriteErrorMesh ( " error_blayer_intersection_pi " + ToString ( pi ) + " .vol.gz " ) ;
throw NgException ( " Stop meshing in boundary layer thickness limitation: overlapping regions detected at point " + ToString ( pi ) ) ;
}
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}
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void Perform ( )
{
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limits . SetSize ( mesh . Points ( ) . Size ( ) ) ;
limits = 1.0 ;
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std : : array safeties = { 0.5 , 1.1 , 1.5 , 1.5 } ;
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// No smoothing in the last pass, to avoid generating new intersections
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std : : array smoothing_factors = { 0.8 , 0.7 , 0.5 , 0.0 } ;
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for ( auto i_pass : Range ( safeties . size ( ) ) )
{
PrintMessage ( 4 , " GrowthVectorLimiter pass " , i_pass ) ;
double safety = safeties [ i_pass ] ;
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CheckLimits ( ) ;
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// intersect segment with original surface elements
LimitOriginalSurface ( 2.1 ) ;
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CheckLimits ( ) ;
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// intersect prisms with themself
LimitSelfIntersection ( 1.3 * safety ) ;
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CheckLimits ( ) ;
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// intesect segment with prism
LimitBoundaryLayer ( safety ) ;
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CheckLimits ( ) ;
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for ( auto i : Range ( 3 ) )
EqualizeLimits ( smoothing_factors [ i_pass ] ) ;
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CheckLimits ( ) ;
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if ( i_pass = = safeties . size ( ) - 1 )
FixIntersectingSurfaceTrigs ( ) ;
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CheckLimits ( ) ;
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}
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for ( auto i : Range ( growthvectors ) )
growthvectors [ i ] * = limits [ i ] ;
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for ( auto & [ special_pi , special_point ] : tool . special_boundary_points )
{
for ( auto & group : special_point . growth_groups )
{
group . growth_vector * = limits [ special_pi ] ;
}
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}
}
} ;
} // namespace netgen