netgen/libsrc/meshing/meshtool.cpp

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#include <mystdlib.h>
#include "meshing.hpp"
#include <csg.hpp>
#include <geometry2d.hpp>
namespace netgen
{
int CheckSurfaceMesh (const Mesh & mesh)
{
PrintMessage (3, "Check Surface mesh");
int nf = mesh.GetNSE();
INDEX_2_HASHTABLE<int> edges(nf+2);
int i, j;
INDEX_2 i2;
int cnt1 = 0, cnt2 = 0;
for (i = 1; i <= nf; i++)
for (j = 1; j <= 3; j++)
{
i2.I1() = mesh.SurfaceElement(i).PNumMod(j);
i2.I2() = mesh.SurfaceElement(i).PNumMod(j+1);
if (edges.Used(i2))
{
int hi;
hi = edges.Get(i2);
if (hi != 1)
PrintSysError ("CheckSurfaceMesh, hi = ", hi);
edges.Set(i2, 2);
cnt2++;
}
else
{
Swap (i2.I1(), i2.I2());
edges.Set(i2, 1);
cnt1++;
}
}
if (cnt1 != cnt2)
{
PrintUserError ("Surface mesh not consistent");
// MyBeep(2);
// (*mycout) << "cnt1 = " << cnt1 << " cnt2 = " << cnt2 << endl;
return 0;
}
return 1;
}
int CheckSurfaceMesh2 (const Mesh & mesh)
{
int i, j, k;
const Point<3> *tri1[3], *tri2[3];
for (i = 1; i <= mesh.GetNOpenElements(); i++)
{
PrintDot ();
for (j = 1; j < i; j++)
{
for (k = 1; k <= 3; k++)
{
tri1[k-1] = &mesh.Point (mesh.OpenElement(i).PNum(k));
tri2[k-1] = &mesh.Point (mesh.OpenElement(j).PNum(k));
}
if (IntersectTriangleTriangle (&tri1[0], &tri2[0]))
{
PrintSysError ("Surface elements are intersecting");
(*testout) << "Intersecting: " << endl;
for (k = 0; k <= 2; k++)
(*testout) << *tri1[k] << " ";
(*testout) << endl;
for (k = 0; k <= 2; k++)
(*testout) << *tri2[k] << " ";
(*testout) << endl;
}
}
}
return 0;
}
static double TriangleQualityInst (const Point3d & p1, const Point3d & p2,
const Point3d & p3)
{
// quality 0 (worst) .. 1 (optimal)
Vec3d v1, v2, v3;
double s1, s2, s3;
double an1, an2, an3;
v1 = p2 - p1;
v2 = p3 - p1;
v3 = p3 - p2;
an1 = Angle (v1, v2);
v1 *= -1;
an2 = Angle (v1, v3);
an3 = Angle (v2, v3);
s1 = sin (an1/2);
s2 = sin (an2/2);
s3 = sin (an3/2);
return 8 * s1 * s2 * s3;
}
void MeshQuality2d (const Mesh & mesh)
{
int ncl = 20, cl;
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Array<INDEX> incl(ncl);
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INDEX i;
SurfaceElementIndex sei;
double qual;
incl = 0;
for (sei = 0; sei < mesh.GetNSE(); sei++)
{
qual = TriangleQualityInst (mesh[mesh[sei][0]],
mesh[mesh[sei][1]],
mesh[mesh[sei][2]]);
cl = int ( (ncl-1e-3) * qual ) + 1;
incl.Elem(cl)++;
}
(*testout) << endl << endl;
(*testout) << "Points: " << mesh.GetNP() << endl;
(*testout) << "Surface Elements: " << mesh.GetNSE() << endl;
(*testout) << endl;
(*testout) << "Elements in qualityclasses:" << endl;
// (*testout).precision(2);
(*testout) << setprecision(2);
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for (i = 1; i <= ncl; i++)
{
(*testout) << setw(4) << double (i-1)/ncl << " - "
<< setw(4) << double (i) / ncl << ": "
<< incl.Get(i) << endl;
}
}
static double TetElementQuality (const Point3d & p1, const Point3d & p2,
const Point3d & p3, const Point3d & p4)
{
double vol, l, l4, l5, l6;
Vec3d v1 = p2 - p1;
Vec3d v2 = p3 - p1;
Vec3d v3 = p4 - p1;
vol = fabs ((Cross (v1, v2) * v3)) / 6;
l4 = Dist (p2, p3);
l5 = Dist (p2, p4);
l6 = Dist (p3, p4);
l = v1.Length() + v2.Length() + v3.Length() + l4 + l5 + l6;
if (vol <= 1e-8 * l * l * l) return 1e-10;
return vol/(l*l*l) * 1832.82; // 6^4 * sqrt(2)
}
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// static double teterrpow = 2;
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double CalcTetBadness (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4, double h,
const MeshingParameters & mp)
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{
double vol, l, ll, lll, ll1, ll2, ll3, ll4, ll5, ll6;
double err;
Vec3d v1 (p1, p2);
Vec3d v2 (p1, p3);
Vec3d v3 (p1, p4);
vol = Determinant (v1, v2, v3) * (-0.166666666666666);
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ll1 = v1.Length2();
ll2 = v2.Length2();
ll3 = v3.Length2();
ll4 = Dist2 (p2, p3);
ll5 = Dist2 (p2, p4);
ll6 = Dist2 (p3, p4);
ll = ll1 + ll2 + ll3 + ll4 + ll5 + ll6;
l = sqrt (ll);
lll = l * ll;
if (vol <= 1e-24 * lll)
return 1e24;
err = 0.0080187537 * lll / vol; // sqrt(216) / (6^4 * sqrt(2))
if (h > 0)
err += ll / (h * h) +
h * h * ( 1 / ll1 + 1 / ll2 + 1 / ll3 +
1 / ll4 + 1 / ll5 + 1 / ll6 ) - 12;
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double teterrpow = mp.opterrpow;
if(teterrpow < 1) teterrpow = 1;
if (teterrpow == 1) return err;
if (teterrpow == 2) return err*err;
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return pow (err, teterrpow);
}
double CalcTetBadnessGrad (const Point3d & p1, const Point3d & p2,
const Point3d & p3, const Point3d & p4, double h,
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int pi, Vec<3> & grad,
const MeshingParameters & mp)
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{
double vol, l, ll, lll;
double err;
const Point3d *pp1, *pp2, *pp3, *pp4;
pp1 = &p1;
pp2 = &p2;
pp3 = &p3;
pp4 = &p4;
switch (pi)
{
case 2:
{
swap (pp1, pp2);
swap (pp3, pp4);
break;
}
case 3:
{
swap (pp1, pp3);
swap (pp2, pp4);
break;
}
case 4:
{
swap (pp1, pp4);
swap (pp3, pp2);
break;
}
}
Vec3d v1 (*pp1, *pp2);
Vec3d v2 (*pp1, *pp3);
Vec3d v3 (*pp1, *pp4);
Vec3d v4 (*pp2, *pp3);
Vec3d v5 (*pp2, *pp4);
Vec3d v6 (*pp3, *pp4);
vol = Determinant (v1, v2, v3) * (-0.166666666666666);
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Vec3d gradvol;
Cross (v5, v4, gradvol);
gradvol *= (-1.0/6.0);
double ll1 = v1.Length2();
double ll2 = v2.Length2();
double ll3 = v3.Length2();
double ll4 = v4.Length2();
double ll5 = v5.Length2();
double ll6 = v6.Length2();
ll = ll1 + ll2 + ll3 + ll4 + ll5 + ll6;
l = sqrt (ll);
lll = l * ll;
if (vol <= 1e-24 * lll)
{
grad = Vec3d (0, 0, 0);
return 1e24;
}
Vec3d gradll1 (*pp2, *pp1);
Vec3d gradll2 (*pp3, *pp1);
Vec3d gradll3 (*pp4, *pp1);
gradll1 *= 2;
gradll2 *= 2;
gradll3 *= 2;
Vec3d gradll (gradll1);
gradll += gradll2;
gradll += gradll3;
/*
Vec3d gradll;
gradll = v1+v2+v3;
gradll *= -2;
*/
err = 0.0080187537 * lll / vol;
gradll *= (0.0080187537 * 1.5 * l / vol);
Vec3d graderr(gradll);
gradvol *= ( -0.0080187537 * lll / (vol * vol) );
graderr += gradvol;
if (h > 0)
{
/*
Vec3d gradll1 (*pp2, *pp1);
Vec3d gradll2 (*pp3, *pp1);
Vec3d gradll3 (*pp4, *pp1);
gradll1 *= 2;
gradll2 *= 2;
gradll3 *= 2;
*/
err += ll / (h*h) +
h*h * ( 1 / ll1 + 1 / ll2 + 1 / ll3 +
1 / ll4 + 1 / ll5 + 1 / ll6 ) - 12;
graderr += (1/(h*h) - h*h/(ll1*ll1)) * gradll1;
graderr += (1/(h*h) - h*h/(ll2*ll2)) * gradll2;
graderr += (1/(h*h) - h*h/(ll3*ll3)) * gradll3;
}
double errpow;
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double teterrpow = mp.opterrpow;
if(teterrpow < 1) teterrpow = 1;
if (teterrpow == 1)
{
errpow = err;
grad = graderr;
}
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if (teterrpow == 2)
{
errpow = err*err;
grad = (2 * err) * graderr;
}
if(teterrpow > 2)
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{
errpow = pow (err, teterrpow);
grad = (teterrpow * errpow / err) * graderr;
}
return errpow;
}
/*
double CalcTetBadness (const Point3d & p1, const Point3d & p2,
const Point3d & p3, const Point3d & p4, double h)
{
double vol, l;
double err;
Vec3d v1 (p1, p2);
Vec3d v2 (p1, p3);
Vec3d v3 (p1, p4);
vol = -Determinant (v1, v2, v3) / 6;
double l1 = v1.Length();
double l2 = v2.Length();
double l3 = v3.Length();
double l4 = Dist (p2, p3);
double l5 = Dist (p2, p4);
double l6 = Dist (p3, p4);
l = l1 + l2 + l3 + l4 + l5 + l6;
// just for timing
// l += 1e-40 * CalcTetBadnessNew (p1, p2, p3, p4, h);
if (vol <= 1e-24 * l * l * l)
{
return 1e24;
}
err = (l*l*l) / (1832.82 * vol); // 6^4 * sqrt(2)
if (h > 0)
err += l / h +
h * (1 / l1 + 1/l2 + 1/l3 + 1/l4 + 1/l5 + 1/l6) - 12;
return pow (err, teterrpow);
}
double CalcTetBadnessGrad (const Point3d & p1, const Point3d & p2,
const Point3d & p3, const Point3d & p4, double h,
int pi, Vec3d & grad)
{
double vol, l;
double err;
const Point3d *pp1, *pp2, *pp3, *pp4;
pp1 = &p1;
pp2 = &p2;
pp3 = &p3;
pp4 = &p4;
switch (pi)
{
case 2:
{
swap (pp1, pp2);
swap (pp3, pp4);
break;
}
case 3:
{
swap (pp1, pp3);
swap (pp2, pp4);
break;
}
case 4:
{
swap (pp1, pp4);
swap (pp3, pp2);
break;
}
}
Vec3d v1 (*pp1, *pp2);
Vec3d v2 (*pp1, *pp3);
Vec3d v3 (*pp1, *pp4);
Vec3d v4 (*pp2, *pp3);
Vec3d v5 (*pp2, *pp4);
Vec3d v6 (*pp3, *pp4);
// Vec3d n;
// Cross (v1, v2, n);
// vol = - (n * v3) / 6;
vol = -Determinant (v1, v2, v3) / 6;
Vec3d gradvol;
Cross (v5, v4, gradvol);
gradvol *= (-1.0/6.0);
double l1 = v1.Length();
double l2 = v2.Length();
double l3 = v3.Length();
double l4 = v4.Length();
double l5 = v5.Length();
double l6 = v6.Length();
l = l1 + l2 + l3 +l4 + l5 + l6;
Vec3d gradl1 (*pp2, *pp1);
Vec3d gradl2 (*pp3, *pp1);
Vec3d gradl3 (*pp4, *pp1);
gradl1 /= l1;
gradl2 /= l2;
gradl3 /= l3;
Vec3d gradl (gradl1);
gradl += gradl2;
gradl += gradl3;
if (vol <= 1e-24 * l * l * l)
{
grad = Vec3d (0, 0, 0);
return 1e24;
}
double c1 = 1.0 / 1832.82; // 6^4 * sqrt(2)
err = c1 * (l*l*l) / vol;
gradl *= (c1 * 3 * l * l / vol);
Vec3d graderr(gradl);
gradvol *= ( -c1 * l * l * l / (vol * vol) );
graderr+= gradvol;
if (h > 0)
{
err += l / h +
h * ( 1 / l1 + 1 / l2 + 1 / l3 +
1 / l4 + 1 / l5 + 1 / l6 ) - 12;
graderr += (1/h - h/(l1*l1)) * gradl1;
graderr += (1/h - h/(l2*l2)) * gradl2;
graderr += (1/h - h/(l3*l3)) * gradl3;
cout << "?";
}
double errpow = pow (err, teterrpow);
grad = (teterrpow * errpow / err) * graderr;
return errpow;
}
*/
/*
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double CalcVolume (const Array<Point3d> & points,
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const Element & el)
{
Vec3d v1 = points.Get(el.PNum(2)) -
points.Get(el.PNum(1));
Vec3d v2 = points.Get(el.PNum(3)) -
points.Get(el.PNum(1));
Vec3d v3 = points.Get(el.PNum(4)) -
points.Get(el.PNum(1));
return -(Cross (v1, v2) * v3) / 6;
}
*/
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double CalcVolume (const Array<Point3d> & points,
const Array<Element> & elements)
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{
double vol;
Vec3d v1, v2, v3;
vol = 0;
for (int i = 0; i < elements.Size(); i++)
{
v1 = points.Get(elements[i][1]) - points.Get(elements[i][0]);
v2 = points.Get(elements[i][2]) - points.Get(elements[i][0]);
v3 = points.Get(elements[i][3]) - points.Get(elements[i][0]);
vol -= (Cross (v1, v2) * v3) / 6;
}
return vol;
}
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void MeshQuality3d (const Mesh & mesh, Array<int> * inclass)
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{
int ncl = 20;
signed int cl;
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Array<INDEX> incl(ncl);
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INDEX i;
double qual;
double sum = 0;
int nontet = 0;
for (i = 1; i <= incl.Size(); i++)
incl.Elem(i) = 0;
for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++)
{
if (mesh[ei].GetType() != TET)
{
nontet++;
continue;
}
qual = TetElementQuality (mesh.Point(mesh[ei][0]),
mesh.Point(mesh[ei][1]),
mesh.Point(mesh[ei][2]),
mesh.Point(mesh[ei][3]));
if (qual > 1) qual = 1;
cl = int (ncl * qual ) + 1;
if (cl < 1) cl = 1;
if (cl > ncl) cl = ncl;
incl.Elem(cl)++;
if (inclass) (*inclass)[ei] = cl;
sum += 1/qual;
}
(*testout) << endl << endl;
(*testout) << "Points: " << mesh.GetNP() << endl;
(*testout) << "Volume Elements: " << mesh.GetNE() << endl;
if (nontet)
(*testout) << nontet << " non tetrahedral elements" << endl;
(*testout) << endl;
(*testout) << "Volume elements in qualityclasses:" << endl;
(*testout) << setprecision(2);
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for (i = 1; i <= ncl; i++)
{
(*testout) << setw(4) << double (i-1)/ncl << " - "
<< setw(4) << double (i) / ncl << ": "
<< incl.Get(i) << endl;
}
(*testout) << "total error: " << sum << endl;
}
void SaveEdges (const Mesh & mesh, const char * geomfile, double h, char * filename)
{
ofstream of (filename);
int i;
const Segment * seg;
of << "edges" << endl;
of << geomfile << endl;
of << h << endl;
of << mesh.GetNP() << endl;
for (i = 1; i <= mesh.GetNP(); i++)
of << mesh.Point(i)(0) << " "
<< mesh.Point(i)(1) << " "
<< mesh.Point(i)(2) << "\n";
of << 2 * mesh.GetNSeg() << endl;
for (i = 1; i <= mesh.GetNSeg(); i++)
{
seg = &mesh.LineSegment(i);
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of << (*seg)[1] << " " << (*seg)[0] << " " << seg->si << "\n";
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}
}
void SaveSurfaceMesh (const Mesh & mesh,
double h,
char * filename)
{
INDEX i;
ofstream outfile(filename);
outfile << "surfacemesh" << endl;
outfile << h << endl;
outfile << mesh.GetNP() << endl;
for (i = 1; i <= mesh.GetNP(); i++)
outfile << mesh.Point(i)(0) << " "
<< mesh.Point(i)(1) << " "
<< mesh.Point(i)(2) << endl;
outfile << mesh.GetNSE() << endl;
for (i = 1; i <= mesh.GetNSE(); i++)
{
const Element2d & el = mesh.SurfaceElement(i);
if (mesh.GetFaceDescriptor(el.GetIndex()).DomainOut() == 0)
outfile << mesh.SurfaceElement(i).PNum(1) << " "
<< mesh.SurfaceElement(i).PNum(2) << " "
<< mesh.SurfaceElement(i).PNum(3) << endl;
if (mesh.GetFaceDescriptor(el.GetIndex()).DomainIn() == 0)
outfile << mesh.SurfaceElement(i).PNum(1) << " "
<< mesh.SurfaceElement(i).PNum(3) << " "
<< mesh.SurfaceElement(i).PNum(2) << endl;
}
}
#ifdef OLD
void Save2DMesh (
const Mesh & mesh2d,
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const Array<SplineSegment *> * splines,
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ostream & outfile)
{
int i, j;
outfile.precision (6);
outfile << "areamesh2" << endl;
outfile << endl;
outfile << mesh2d.GetNSeg() << endl;
for (i = 1; i <= mesh2d.GetNSeg(); i++)
outfile << mesh2d.LineSegment(i).si << " "
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<< mesh2d.LineSegment(i)[0] << " "
<< mesh2d.LineSegment(i)[1] << " " << endl;
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outfile << mesh2d.GetNSE() << endl;
for (i = 1; i <= mesh2d.GetNSE(); i++)
{
outfile << mesh2d.SurfaceElement(i).GetIndex() << " ";
outfile << mesh2d.SurfaceElement(i).GetNP() << " ";
for (j = 1; j <= mesh2d.SurfaceElement(i).GetNP(); j++)
outfile << mesh2d.SurfaceElement(i).PNum(j) << " ";
outfile << endl;
}
outfile << mesh2d.GetNP() << endl;
for (i = 1; i <= mesh2d.GetNP(); i++)
outfile << mesh2d.Point(i).X() << " "
<< mesh2d.Point(i).Y() << endl;
if (splines)
{
outfile << splines->Size() << endl;
for (i = 1; i <= splines->Size(); i++)
splines->Get(i) -> PrintCoeff (outfile);
}
else
outfile << "0" << endl;
}
#endif
void SaveVolumeMesh (const Mesh & mesh,
const CSGeometry & geometry,
char * filename)
{
INDEX i;
ofstream outfile(filename);
outfile << "volumemesh" << endl;
outfile << mesh.GetNSE() << endl;
for (i = 1; i <= mesh.GetNSE(); i++)
{
if (mesh.SurfaceElement(i).GetIndex())
outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).SurfNr()
<< "\t";
else
outfile << "0" << "\t";
outfile << mesh.SurfaceElement(i)[0] << " "
<< mesh.SurfaceElement(i)[1] << " "
<< mesh.SurfaceElement(i)[2] << endl;
}
outfile << mesh.GetNE() << endl;
for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++)
outfile << mesh[ei].GetIndex() << "\t"
<< mesh[ei][0] << " " << mesh[ei][1] << " "
<< mesh[ei][2] << " " << mesh[ei][3] << endl;
outfile << mesh.GetNP() << endl;
for (i = 1; i <= mesh.GetNP(); i++)
outfile << mesh.Point(i)(0) << " "
<< mesh.Point(i)(1) << " "
<< mesh.Point(i)(2) << endl;
#ifdef SOLIDGEOM
outfile << geometry.GetNSurf() << endl;
for (i = 1; i <= geometry.GetNSurf(); i++)
geometry.GetSurface(i) -> Print (outfile);
#endif
}
int CheckCode ()
{
return 1;
/*
char st[100];
ifstream ist("pw");
if (!ist.good()) return 0;
ist >> st;
if (strcmp (st, "JKULinz") == 0) return 1;
return 0;
*/
}
/* ******************** CheckMesh ******************************* */
/// Checks, whether mesh contains a valid 3d mesh
int CheckMesh3D (const Mesh & mesh)
{
INDEX_3_HASHTABLE<int> faceused(mesh.GetNE()/3);
INDEX i;
int j, k, l;
INDEX_3 i3;
int ok = 1;
ElementIndex ei;
for (i = 1; i <= mesh.GetNSE(); i++)
{
const Element2d & el = mesh.SurfaceElement(i);
if (mesh.GetFaceDescriptor(el.GetIndex()).DomainIn() == 0 ||
mesh.GetFaceDescriptor(el.GetIndex()).DomainOut() == 0)
{
for (j = 1; j <= 3; j++)
i3.I(j) = el.PNum(j);
i3.Sort();
faceused.Set (i3, 1);
}
}
for (ei = 0; ei < mesh.GetNE(); ei++)
{
const Element & el = mesh[ei];
for (j = 1; j <= 4; j++)
{
l = 0;
for (k = 1; k <= 4; k++)
{
if (j != k)
{
l++;
i3.I(l) = el.PNum(k);
}
}
i3.Sort();
if (faceused.Used(i3))
faceused.Set(i3, faceused.Get(i3)+1);
else
faceused.Set (i3, 1);
}
}
for (i = 1; i <= mesh.GetNSE(); i++)
{
const Element2d & el = mesh.SurfaceElement(i);
for (j = 1; j <= 3; j++)
i3.I(j) = el.PNum(j);
i3.Sort();
k = faceused.Get (i3);
if (k != 2)
{
ok = 0;
(*testout) << "face " << i << " with points "
<< i3.I1() << "-" << i3.I2() << "-" << i3.I3()
<< " has " << k << " elements" << endl;
}
}
for (ei = 0; ei < mesh.GetNE(); ei++)
{
const Element & el = mesh[ei];
for (j = 1; j <= 4; j++)
{
l = 0;
for (k = 1; k <= 4; k++)
{
if (j != k)
{
l++;
i3.I(l) = el.PNum(k);
}
}
i3.Sort();
k = faceused.Get(i3);
if (k != 2)
{
ok = 0;
(*testout) << "element " << ei << " with face "
<< i3.I1() << "-" << i3.I2() << "-"
<< i3.I3()
<< " has " << k << " elements" << endl;
}
}
}
/*
for (i = 1; i <= faceused.GetNBags(); i++)
for (j = 1; j <= faceused.GetBagSize(i); j++)
{
faceused.GetData(i, j, i3, k);
if (k != 2)
{
(*testout) << "Face: " << i3.I1() << "-"
<< i3.I2() << "-" << i3.I3() << " has "
<< k << " Faces " << endl;
cerr << "Face Error" << endl;
ok = 0;
}
}
*/
if (!ok)
{
(*testout) << "surfelements: " << endl;
for (i = 1; i <= mesh.GetNSE(); i++)
{
const Element2d & el = mesh.SurfaceElement(i);
(*testout) << setw(5) << i << ":"
<< setw(6) << el.GetIndex()
<< setw(6) << el.PNum(1)
<< setw(4) << el.PNum(2)
<< setw(4) << el.PNum(3) << endl;
}
(*testout) << "volelements: " << endl;
for (ei = 0; ei < mesh.GetNE(); ei++)
{
const Element & el = mesh[ei];
(*testout) << setw(5) << i << ":"
<< setw(6) << el.GetIndex()
<< setw(6) << el[0] << setw(4) << el[1]
<< setw(4) << el[2] << setw(4) << el[3] << endl;
}
}
return ok;
}
void RemoveProblem (Mesh & mesh, int domainnr)
{
int i, j, k;
mesh.FindOpenElements(domainnr);
int np = mesh.GetNP();
BitArrayChar<PointIndex::BASE> ppoints(np);
// int ndom = mesh.GetNDomains();
PrintMessage (3, "Elements before Remove: ", mesh.GetNE());
// for (k = 1; k <= ndom; k++)
k = domainnr;
{
ppoints.Clear();
for (i = 1; i <= mesh.GetNOpenElements(); i++)
{
const Element2d & sel = mesh.OpenElement(i);
if (sel.GetIndex() == k)
{
for (j = 1; j <= sel.GetNP(); j++)
ppoints.Set (sel.PNum(j));
}
}
for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++)
{
const Element & el = mesh[ei];
if (el.GetIndex() == k)
{
int todel = 0;
for (j = 0; j < el.GetNP(); j++)
if (ppoints.Test (el[j]))
todel = 1;
if (el.GetNP() != 4)
todel = 0;
if (todel)
{
mesh[ei].Delete();
// ei--;
}
}
}
}
mesh.Compress();
PrintMessage (3, "Elements after Remove: ", mesh.GetNE());
}
}