netgen/libsrc/csg/splinesurface.hpp

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#ifndef FILE_SPLINESURFACE
#define FILE_SPLINESURFACE
namespace netgen
{
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class SplineSurface : public OneSurfacePrimitive
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{
protected:
Array<GeomPoint<3>> geompoints;
Array<SplineSeg<3>*> splines;
Array<string*> bcnames;
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Array<double> maxh;
OneSurfacePrimitive* baseprimitive;
Array<OneSurfacePrimitive*>* cuts;
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public:
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SplineSurface(OneSurfacePrimitive* abaseprimitive, Array<OneSurfacePrimitive*>* acuts) :
OneSurfacePrimitive(), baseprimitive(abaseprimitive), cuts(acuts)
{ ; }
virtual ~SplineSurface() { ; }
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const Array<SplineSeg<3>*> & GetSplines() const { return splines; }
int GetNSplines() const { return splines.Size(); }
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const Array<GeomPoint<3>>& GetPoints() const { return geompoints; }
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string GetSplineType(const int i) const { return splines[i]->GetType(); }
SplineSeg<3> & GetSpline(const int i) { return *splines[i]; }
const SplineSeg<3> & GetSpline(const int i) const { return *splines[i]; }
int GetNP() const { return geompoints.Size(); }
const GeomPoint<3> & GetPoint(int i) const { return geompoints[i]; }
string* GetBCName(int i) const { return bcnames[i]; }
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string* GetBCNameOf(Point<3> p1, Point<3> p2) const;
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DLL_HEADER void AppendPoint(const Point<3> & p, const double reffac = 1., const bool hpref=false);
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void AppendSegment(SplineSeg<3>* spline, string* bcname, double amaxh = -1);
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OneSurfacePrimitive* GetBase() const { return baseprimitive; }
Array<OneSurfacePrimitive*>* CreateCuttingSurfaces() const;
virtual void Project (Point<3> & p3d) const { baseprimitive->Project(p3d); }
virtual double CalcFunctionValue (const Point<3> & point) const
{ return baseprimitive->CalcFunctionValue (point); }
virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const
{ baseprimitive->CalcGradient (point,grad); }
virtual double HesseNorm () const
{ return baseprimitive->HesseNorm(); }
virtual Point<3> GetSurfacePoint () const
{ return baseprimitive->GetSurfacePoint(); }
virtual void CalcSpecialPoints(Array<Point<3>> & pts) const
{ baseprimitive->CalcSpecialPoints(pts); }
virtual INSOLID_TYPE BoxInSolid(const BoxSphere<3> & box) const
{ return baseprimitive->BoxInSolid(box); }
/*
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virtual void Project (Point<3> & p3d) const;
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virtual double CalcFunctionValue (const Point<3> & point) const;
virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const;
virtual double HesseNorm () const;
virtual Point<3> GetSurfacePoint () const;
virtual void CalcSpecialPoints(Array<Point<3>> & pts) const;
virtual INSOLID_TYPE BoxInSolid(const BoxSphere<3> & box) const;
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*/
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virtual void Print (ostream & str) const;
};
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}
#endif