mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-26 22:00:33 +05:00
* Enable Windows DLL / lib creation for the nglib system.
* Implemented by adding a dllexport / dllimport header for all exported functions to indicate to windows which functions are to be made available via the library. * System change driven via WIN32 define, making it transparent to Linux builds.
This commit is contained in:
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@ -63,7 +63,7 @@ using namespace netgen;
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namespace nglib
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namespace nglib
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{
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{
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// initialize, deconstruct Netgen library:
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// initialize, deconstruct Netgen library:
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void Ng_Init ()
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DLL_HEADER void Ng_Init ()
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{
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{
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mycout = &cout;
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mycout = &cout;
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myerr = &cerr;
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myerr = &cerr;
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@ -71,34 +71,34 @@ void Ng_Init ()
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testout = new ofstream ("test.out");
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testout = new ofstream ("test.out");
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}
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}
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void Ng_Exit ()
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DLL_HEADER void Ng_Exit ()
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{
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{
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;
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;
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}
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}
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Ng_Mesh * Ng_NewMesh ()
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DLL_HEADER Ng_Mesh * Ng_NewMesh ()
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{
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{
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Mesh * mesh = new Mesh;
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Mesh * mesh = new Mesh;
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mesh->AddFaceDescriptor (FaceDescriptor (1, 1, 0, 1));
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mesh->AddFaceDescriptor (FaceDescriptor (1, 1, 0, 1));
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return (Ng_Mesh*)(void*)mesh;
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return (Ng_Mesh*)(void*)mesh;
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}
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}
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void Ng_DeleteMesh (Ng_Mesh * mesh)
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DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh)
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{
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{
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delete (Mesh*)mesh;
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delete (Mesh*)mesh;
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}
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}
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// feeds points, surface elements and volume elements to the mesh
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// feeds points, surface elements and volume elements to the mesh
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void Ng_AddPoint (Ng_Mesh * mesh, double * x)
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DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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m->AddPoint (Point3d (x[0], x[1], x[2]));
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m->AddPoint (Point3d (x[0], x[1], x[2]));
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}
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}
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void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
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DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
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int * pi)
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int * pi)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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@ -110,7 +110,7 @@ void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
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m->AddSurfaceElement (el);
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m->AddSurfaceElement (el);
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}
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}
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void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
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DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
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int * pi)
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int * pi)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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@ -124,24 +124,24 @@ void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
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}
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}
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// ask for number of points, surface and volume elements
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// ask for number of points, surface and volume elements
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int Ng_GetNP (Ng_Mesh * mesh)
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DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh)
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{
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{
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return ((Mesh*)mesh) -> GetNP();
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return ((Mesh*)mesh) -> GetNP();
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}
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}
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int Ng_GetNSE (Ng_Mesh * mesh)
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DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh)
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{
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{
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return ((Mesh*)mesh) -> GetNSE();
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return ((Mesh*)mesh) -> GetNSE();
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}
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}
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int Ng_GetNE (Ng_Mesh * mesh)
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DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh)
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{
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{
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return ((Mesh*)mesh) -> GetNE();
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return ((Mesh*)mesh) -> GetNE();
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}
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}
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// return point coordinates
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// return point coordinates
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void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x)
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DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x)
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{
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{
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const Point3d & p = ((Mesh*)mesh)->Point(num);
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const Point3d & p = ((Mesh*)mesh)->Point(num);
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x[0] = p.X();
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x[0] = p.X();
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@ -150,7 +150,7 @@ void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x)
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}
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}
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// return surface and volume element in pi
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// return surface and volume element in pi
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Ng_Surface_Element_Type
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DLL_HEADER Ng_Surface_Element_Type
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Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi)
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Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi)
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{
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{
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const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num);
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const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num);
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@ -166,7 +166,7 @@ Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi)
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return et;
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return et;
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}
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}
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Ng_Volume_Element_Type
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DLL_HEADER Ng_Volume_Element_Type
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Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi)
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Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi)
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{
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{
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const Element & el = ((Mesh*)mesh)->VolumeElement(num);
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const Element & el = ((Mesh*)mesh)->VolumeElement(num);
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@ -183,17 +183,17 @@ Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi)
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return et;
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return et;
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}
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}
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void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h)
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DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h)
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{
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{
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((Mesh*)mesh) -> SetGlobalH (h);
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((Mesh*)mesh) -> SetGlobalH (h);
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}
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}
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void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h)
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DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h)
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{
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{
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((Mesh*)mesh) -> RestrictLocalH (Point3d (p[0], p[1], p[2]), h);
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((Mesh*)mesh) -> RestrictLocalH (Point3d (p[0], p[1], p[2]), h);
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}
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}
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void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h)
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DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h)
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{
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{
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for (double x = pmin[0]; x < pmax[0]; x += h)
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for (double x = pmin[0]; x < pmax[0]; x += h)
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for (double y = pmin[1]; y < pmax[1]; y += h)
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for (double y = pmin[1]; y < pmax[1]; y += h)
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@ -203,7 +203,7 @@ void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, doubl
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// generates volume mesh from surface mesh
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// generates volume mesh from surface mesh
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Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp)
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DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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@ -227,14 +227,14 @@ Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp)
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void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x)
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DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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m->AddPoint (Point3d (x[0], x[1], 0));
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m->AddPoint (Point3d (x[0], x[1], 0));
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}
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}
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void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2)
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DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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@ -245,25 +245,25 @@ void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2)
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}
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}
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int Ng_GetNP_2D (Ng_Mesh * mesh)
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DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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return m->GetNP();
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return m->GetNP();
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}
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}
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int Ng_GetNE_2D (Ng_Mesh * mesh)
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DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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return m->GetNSE();
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return m->GetNSE();
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}
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}
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int Ng_GetNSeg_2D (Ng_Mesh * mesh)
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DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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return m->GetNSeg();
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return m->GetNSeg();
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}
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}
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void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x)
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DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x)
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{
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{
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Mesh * m = (Mesh*)mesh;
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Mesh * m = (Mesh*)mesh;
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@ -272,7 +272,7 @@ void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x)
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x[1] = p(1);
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x[1] = p(1);
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}
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}
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void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
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DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
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{
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{
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const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num);
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const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num);
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for (int i = 1; i <= 3; i++)
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for (int i = 1; i <= 3; i++)
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@ -282,7 +282,7 @@ void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
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}
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}
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void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
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DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
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{
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{
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const Segment & seg = ((Mesh*)mesh)->LineSegment(num);
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const Segment & seg = ((Mesh*)mesh)->LineSegment(num);
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pi[0] = seg.p1;
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pi[0] = seg.p1;
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@ -295,14 +295,14 @@ void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
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Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename)
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DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename)
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{
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{
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SplineGeometry2d * geom = new SplineGeometry2d();
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SplineGeometry2d * geom = new SplineGeometry2d();
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geom -> Load (filename);
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geom -> Load (filename);
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return (Ng_Geometry_2D *)geom;
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return (Ng_Geometry_2D *)geom;
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}
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}
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Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
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DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
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Ng_Mesh ** mesh,
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Ng_Mesh ** mesh,
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Ng_Meshing_Parameters * mp)
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Ng_Meshing_Parameters * mp)
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{
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{
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@ -321,7 +321,7 @@ Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
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return NG_OK;
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return NG_OK;
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}
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}
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void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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Ng_Mesh * mesh,
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Ng_Mesh * mesh,
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int levels)
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int levels)
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{
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{
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@ -329,7 +329,7 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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HPRefinement (*(Mesh*)mesh, &ref, levels);
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HPRefinement (*(Mesh*)mesh, &ref, levels);
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}
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}
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void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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Ng_Mesh * mesh,
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Ng_Mesh * mesh,
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int levels, double parameter)
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int levels, double parameter)
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{
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{
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@ -354,12 +354,12 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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Array<STLReadTriangle> readtrias; //only before initstlgeometry
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Array<STLReadTriangle> readtrias; //only before initstlgeometry
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Array<Point<3> > readedges; //only before init stlgeometry
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Array<Point<3> > readedges; //only before init stlgeometry
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void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename)
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DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename)
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{
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{
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((Mesh*)mesh)->Save(filename);
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((Mesh*)mesh)->Save(filename);
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}
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}
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Ng_Mesh * Ng_LoadMesh(const char* filename)
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DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename)
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{
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{
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Mesh * mesh = new Mesh;
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Mesh * mesh = new Mesh;
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mesh->Load(filename);
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mesh->Load(filename);
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@ -367,7 +367,7 @@ Ng_Mesh * Ng_LoadMesh(const char* filename)
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}
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}
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// loads geometry from STL file
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// loads geometry from STL file
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Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary)
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DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary)
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{
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{
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int i;
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int i;
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STLGeometry geom;
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STLGeometry geom;
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@ -414,13 +414,13 @@ Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary)
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}
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}
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// generate new STL Geometry
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// generate new STL Geometry
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Ng_STL_Geometry * Ng_STL_NewGeometry ()
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DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry ()
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{
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{
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return (Ng_STL_Geometry*)(void*)new STLGeometry;
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return (Ng_STL_Geometry*)(void*)new STLGeometry;
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}
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}
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// after adding triangles (and edges) initialize
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// after adding triangles (and edges) initialize
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Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom)
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DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom)
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{
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{
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STLGeometry* geo = (STLGeometry*)geom;
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STLGeometry* geo = (STLGeometry*)geom;
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geo->InitSTLGeometry(readtrias);
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geo->InitSTLGeometry(readtrias);
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@ -443,7 +443,7 @@ Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom)
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}
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}
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// automatically generates edges:
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// automatically generates edges:
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Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
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DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
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Ng_Mesh* mesh,
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Ng_Mesh* mesh,
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Ng_Meshing_Parameters * mp)
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Ng_Meshing_Parameters * mp)
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{
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{
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@ -482,7 +482,7 @@ Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
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// generates mesh, empty mesh be already created.
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// generates mesh, empty mesh be already created.
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Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
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DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
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Ng_Mesh* mesh,
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Ng_Mesh* mesh,
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Ng_Meshing_Parameters * mp)
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Ng_Meshing_Parameters * mp)
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{
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{
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@ -539,7 +539,7 @@ Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
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// fills STL Geometry
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// fills STL Geometry
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// positive orientation
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// positive orientation
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// normal vector may be null-pointer
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// normal vector may be null-pointer
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void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
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DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
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double * p1, double * p2, double * p3, double * nv)
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double * p1, double * p2, double * p3, double * nv)
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{
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{
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Point<3> apts[3];
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Point<3> apts[3];
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@ -557,7 +557,7 @@ void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
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}
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}
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// add (optional) edges:
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// add (optional) edges:
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void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
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DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
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double * p1, double * p2)
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double * p1, double * p2)
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{
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{
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readedges.Append(Point3d(p1[0],p1[1],p1[2]));
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readedges.Append(Point3d(p1[0],p1[1],p1[2]));
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@ -566,7 +566,7 @@ void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
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||||||
|
|
||||||
|
|
||||||
Ng_Meshing_Parameters :: Ng_Meshing_Parameters()
|
DLL_HEADER Ng_Meshing_Parameters :: Ng_Meshing_Parameters()
|
||||||
{
|
{
|
||||||
maxh = 1000;
|
maxh = 1000;
|
||||||
fineness = 0.5;
|
fineness = 0.5;
|
||||||
|
@ -13,6 +13,19 @@ Interface to the netgen meshing kernel
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// Philippose - 14.02.2009
|
||||||
|
// Modifications for creating a DLL in Windows
|
||||||
|
#ifdef WIN32
|
||||||
|
#ifdef NGLIB_EXPORTS
|
||||||
|
#define DLL_HEADER __declspec(dllexport)
|
||||||
|
#else
|
||||||
|
#define DLL_HEADER __declspec(dllimport)
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#define DLL_HEADER
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/// Data type for NETGEN mesh
|
/// Data type for NETGEN mesh
|
||||||
typedef void * Ng_Mesh;
|
typedef void * Ng_Mesh;
|
||||||
|
|
||||||
@ -53,7 +66,7 @@ class Ng_Meshing_Parameters
|
|||||||
char * meshsize_filename;
|
char * meshsize_filename;
|
||||||
int quad_dominated;
|
int quad_dominated;
|
||||||
|
|
||||||
Ng_Meshing_Parameters();
|
DLL_HEADER Ng_Meshing_Parameters();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@ -69,49 +82,49 @@ enum Ng_Result { NG_OK = 0,
|
|||||||
|
|
||||||
|
|
||||||
// initialize, deconstruct Netgen library:
|
// initialize, deconstruct Netgen library:
|
||||||
void Ng_Init ();
|
DLL_HEADER void Ng_Init ();
|
||||||
void Ng_Exit ();
|
DLL_HEADER void Ng_Exit ();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Generates new mesh structure
|
// Generates new mesh structure
|
||||||
Ng_Mesh * Ng_NewMesh ();
|
DLL_HEADER Ng_Mesh * Ng_NewMesh ();
|
||||||
void Ng_DeleteMesh (Ng_Mesh * mesh);
|
DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh);
|
||||||
|
|
||||||
// feeds points, surface elements and volume elements to the mesh
|
// feeds points, surface elements and volume elements to the mesh
|
||||||
void Ng_AddPoint (Ng_Mesh * mesh, double * x);
|
DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x);
|
||||||
void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
||||||
int * pi);
|
int * pi);
|
||||||
void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
||||||
int * pi);
|
int * pi);
|
||||||
|
|
||||||
// ask for number of points, surface and volume elements
|
// ask for number of points, surface and volume elements
|
||||||
int Ng_GetNP (Ng_Mesh * mesh);
|
DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh);
|
||||||
int Ng_GetNSE (Ng_Mesh * mesh);
|
DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh);
|
||||||
int Ng_GetNE (Ng_Mesh * mesh);
|
DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh);
|
||||||
|
|
||||||
|
|
||||||
// return point coordinates
|
// return point coordinates
|
||||||
void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x);
|
DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x);
|
||||||
|
|
||||||
// return surface and volume element in pi
|
// return surface and volume element in pi
|
||||||
Ng_Surface_Element_Type
|
DLL_HEADER Ng_Surface_Element_Type
|
||||||
Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi);
|
Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi);
|
||||||
|
|
||||||
Ng_Volume_Element_Type
|
DLL_HEADER Ng_Volume_Element_Type
|
||||||
Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi);
|
Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi);
|
||||||
|
|
||||||
|
|
||||||
// Defines MeshSize Functions
|
// Defines MeshSize Functions
|
||||||
void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h);
|
DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h);
|
||||||
void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h);
|
DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h);
|
||||||
void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h);
|
DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h);
|
||||||
|
|
||||||
// generates volume mesh from surface mesh
|
// generates volume mesh from surface mesh
|
||||||
Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp);
|
DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp);
|
||||||
|
|
||||||
void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename);
|
DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename);
|
||||||
Ng_Mesh * Ng_LoadMesh(const char* filename);
|
DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -124,33 +137,33 @@ Ng_Mesh * Ng_LoadMesh(const char* filename);
|
|||||||
|
|
||||||
// feeds points and boundary to mesh
|
// feeds points and boundary to mesh
|
||||||
|
|
||||||
void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x);
|
DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x);
|
||||||
void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2);
|
DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2);
|
||||||
|
|
||||||
// ask for number of points, elements and boundary segments
|
// ask for number of points, elements and boundary segments
|
||||||
int Ng_GetNP_2D (Ng_Mesh * mesh);
|
DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh);
|
||||||
int Ng_GetNE_2D (Ng_Mesh * mesh);
|
DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh);
|
||||||
int Ng_GetNSeg_2D (Ng_Mesh * mesh);
|
DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh);
|
||||||
|
|
||||||
// return point coordinates
|
// return point coordinates
|
||||||
void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x);
|
DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x);
|
||||||
|
|
||||||
// return 2d triangles
|
// return 2d triangles
|
||||||
void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
||||||
|
|
||||||
// return 2d boundary segment
|
// return 2d boundary segment
|
||||||
void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
||||||
|
|
||||||
|
|
||||||
// load 2d netgen spline geometry
|
// load 2d netgen spline geometry
|
||||||
Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename);
|
DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename);
|
||||||
|
|
||||||
// generate 2d mesh, mesh is allocated by function
|
// generate 2d mesh, mesh is allocated by function
|
||||||
Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
||||||
Ng_Mesh ** mesh,
|
Ng_Mesh ** mesh,
|
||||||
Ng_Meshing_Parameters * mp);
|
Ng_Meshing_Parameters * mp);
|
||||||
|
|
||||||
void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||||
Ng_Mesh * mesh,
|
Ng_Mesh * mesh,
|
||||||
int levels);
|
int levels);
|
||||||
|
|
||||||
@ -164,35 +177,35 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
|||||||
|
|
||||||
|
|
||||||
// loads geometry from STL file
|
// loads geometry from STL file
|
||||||
Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0);
|
DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0);
|
||||||
|
|
||||||
|
|
||||||
// generate new STL Geometry
|
// generate new STL Geometry
|
||||||
Ng_STL_Geometry * Ng_STL_NewGeometry ();
|
DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry ();
|
||||||
|
|
||||||
|
|
||||||
// fills STL Geometry
|
// fills STL Geometry
|
||||||
// positive orientation
|
// positive orientation
|
||||||
// normal vector may be null-pointer
|
// normal vector may be null-pointer
|
||||||
void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
||||||
double * p1, double * p2, double * p3,
|
double * p1, double * p2, double * p3,
|
||||||
double * nv = NULL);
|
double * nv = NULL);
|
||||||
|
|
||||||
// add (optional) edges :
|
// add (optional) edges :
|
||||||
void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
||||||
double * p1, double * p2);
|
double * p1, double * p2);
|
||||||
|
|
||||||
// after adding triangles (and edges) initialize
|
// after adding triangles (and edges) initialize
|
||||||
Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom);
|
DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom);
|
||||||
|
|
||||||
// automatically generates edges:
|
// automatically generates edges:
|
||||||
Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
||||||
Ng_Mesh* mesh,
|
Ng_Mesh* mesh,
|
||||||
Ng_Meshing_Parameters * mp);
|
Ng_Meshing_Parameters * mp);
|
||||||
|
|
||||||
|
|
||||||
// generates mesh, empty mesh must be already created.
|
// generates mesh, empty mesh must be already created.
|
||||||
Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||||
Ng_Mesh * mesh,
|
Ng_Mesh * mesh,
|
||||||
Ng_Meshing_Parameters * mp);
|
Ng_Meshing_Parameters * mp);
|
||||||
|
|
||||||
@ -207,10 +220,10 @@ Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
|||||||
typedef void * Ng_ACIS_Geometry;
|
typedef void * Ng_ACIS_Geometry;
|
||||||
|
|
||||||
// loads geometry from STL file
|
// loads geometry from STL file
|
||||||
Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename);
|
DLL_HEADER Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename);
|
||||||
|
|
||||||
// generates mesh, empty mesh must be already created.
|
// generates mesh, empty mesh must be already created.
|
||||||
Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom,
|
DLL_HEADER Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom,
|
||||||
Ng_Mesh * mesh,
|
Ng_Mesh * mesh,
|
||||||
Ng_Meshing_Parameters * mp);
|
Ng_Meshing_Parameters * mp);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user