mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-25 21:40:33 +05:00
* Enable Windows DLL / lib creation for the nglib system.
* Implemented by adding a dllexport / dllimport header for all exported functions to indicate to windows which functions are to be made available via the library. * System change driven via WIN32 define, making it transparent to Linux builds.
This commit is contained in:
parent
a42ecab606
commit
1f258e5dab
106
nglib/nglib.cpp
106
nglib/nglib.cpp
@ -63,7 +63,7 @@ using namespace netgen;
|
||||
namespace nglib
|
||||
{
|
||||
// initialize, deconstruct Netgen library:
|
||||
void Ng_Init ()
|
||||
DLL_HEADER void Ng_Init ()
|
||||
{
|
||||
mycout = &cout;
|
||||
myerr = &cerr;
|
||||
@ -71,35 +71,35 @@ void Ng_Init ()
|
||||
testout = new ofstream ("test.out");
|
||||
}
|
||||
|
||||
void Ng_Exit ()
|
||||
DLL_HEADER void Ng_Exit ()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Ng_Mesh * Ng_NewMesh ()
|
||||
DLL_HEADER Ng_Mesh * Ng_NewMesh ()
|
||||
{
|
||||
Mesh * mesh = new Mesh;
|
||||
mesh->AddFaceDescriptor (FaceDescriptor (1, 1, 0, 1));
|
||||
return (Ng_Mesh*)(void*)mesh;
|
||||
}
|
||||
|
||||
void Ng_DeleteMesh (Ng_Mesh * mesh)
|
||||
DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh)
|
||||
{
|
||||
delete (Mesh*)mesh;
|
||||
}
|
||||
|
||||
|
||||
// feeds points, surface elements and volume elements to the mesh
|
||||
void Ng_AddPoint (Ng_Mesh * mesh, double * x)
|
||||
DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
m->AddPoint (Point3d (x[0], x[1], x[2]));
|
||||
}
|
||||
|
||||
void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
||||
int * pi)
|
||||
DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
||||
int * pi)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
Element2d el (3);
|
||||
@ -110,8 +110,8 @@ void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
||||
m->AddSurfaceElement (el);
|
||||
}
|
||||
|
||||
void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
||||
int * pi)
|
||||
DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
||||
int * pi)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
Element el (4);
|
||||
@ -124,24 +124,24 @@ void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
||||
}
|
||||
|
||||
// ask for number of points, surface and volume elements
|
||||
int Ng_GetNP (Ng_Mesh * mesh)
|
||||
DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh)
|
||||
{
|
||||
return ((Mesh*)mesh) -> GetNP();
|
||||
}
|
||||
|
||||
int Ng_GetNSE (Ng_Mesh * mesh)
|
||||
DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh)
|
||||
{
|
||||
return ((Mesh*)mesh) -> GetNSE();
|
||||
}
|
||||
|
||||
int Ng_GetNE (Ng_Mesh * mesh)
|
||||
DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh)
|
||||
{
|
||||
return ((Mesh*)mesh) -> GetNE();
|
||||
}
|
||||
|
||||
|
||||
// return point coordinates
|
||||
void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x)
|
||||
DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x)
|
||||
{
|
||||
const Point3d & p = ((Mesh*)mesh)->Point(num);
|
||||
x[0] = p.X();
|
||||
@ -150,7 +150,7 @@ void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x)
|
||||
}
|
||||
|
||||
// return surface and volume element in pi
|
||||
Ng_Surface_Element_Type
|
||||
DLL_HEADER Ng_Surface_Element_Type
|
||||
Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi)
|
||||
{
|
||||
const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num);
|
||||
@ -166,7 +166,7 @@ Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi)
|
||||
return et;
|
||||
}
|
||||
|
||||
Ng_Volume_Element_Type
|
||||
DLL_HEADER Ng_Volume_Element_Type
|
||||
Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi)
|
||||
{
|
||||
const Element & el = ((Mesh*)mesh)->VolumeElement(num);
|
||||
@ -183,17 +183,17 @@ Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi)
|
||||
return et;
|
||||
}
|
||||
|
||||
void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h)
|
||||
DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h)
|
||||
{
|
||||
((Mesh*)mesh) -> SetGlobalH (h);
|
||||
}
|
||||
|
||||
void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h)
|
||||
DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h)
|
||||
{
|
||||
((Mesh*)mesh) -> RestrictLocalH (Point3d (p[0], p[1], p[2]), h);
|
||||
}
|
||||
|
||||
void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h)
|
||||
DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h)
|
||||
{
|
||||
for (double x = pmin[0]; x < pmax[0]; x += h)
|
||||
for (double y = pmin[1]; y < pmax[1]; y += h)
|
||||
@ -203,7 +203,7 @@ void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, doubl
|
||||
|
||||
|
||||
// generates volume mesh from surface mesh
|
||||
Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp)
|
||||
DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
|
||||
@ -227,14 +227,14 @@ Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp)
|
||||
|
||||
|
||||
|
||||
void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x)
|
||||
DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
|
||||
m->AddPoint (Point3d (x[0], x[1], 0));
|
||||
}
|
||||
|
||||
void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2)
|
||||
DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
|
||||
@ -245,25 +245,25 @@ void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2)
|
||||
}
|
||||
|
||||
|
||||
int Ng_GetNP_2D (Ng_Mesh * mesh)
|
||||
DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
return m->GetNP();
|
||||
}
|
||||
|
||||
int Ng_GetNE_2D (Ng_Mesh * mesh)
|
||||
DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
return m->GetNSE();
|
||||
}
|
||||
|
||||
int Ng_GetNSeg_2D (Ng_Mesh * mesh)
|
||||
DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
return m->GetNSeg();
|
||||
}
|
||||
|
||||
void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x)
|
||||
DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x)
|
||||
{
|
||||
Mesh * m = (Mesh*)mesh;
|
||||
|
||||
@ -272,7 +272,7 @@ void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x)
|
||||
x[1] = p(1);
|
||||
}
|
||||
|
||||
void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
|
||||
DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
|
||||
{
|
||||
const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num);
|
||||
for (int i = 1; i <= 3; i++)
|
||||
@ -282,7 +282,7 @@ void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
|
||||
}
|
||||
|
||||
|
||||
void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
|
||||
DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
|
||||
{
|
||||
const Segment & seg = ((Mesh*)mesh)->LineSegment(num);
|
||||
pi[0] = seg.p1;
|
||||
@ -295,16 +295,16 @@ void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum)
|
||||
|
||||
|
||||
|
||||
Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename)
|
||||
DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename)
|
||||
{
|
||||
SplineGeometry2d * geom = new SplineGeometry2d();
|
||||
geom -> Load (filename);
|
||||
return (Ng_Geometry_2D *)geom;
|
||||
}
|
||||
|
||||
Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh ** mesh,
|
||||
Ng_Meshing_Parameters * mp)
|
||||
DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh ** mesh,
|
||||
Ng_Meshing_Parameters * mp)
|
||||
{
|
||||
// use global variable mparam
|
||||
// MeshingParameters mparam;
|
||||
@ -321,17 +321,17 @@ Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
||||
return NG_OK;
|
||||
}
|
||||
|
||||
void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh * mesh,
|
||||
int levels)
|
||||
DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh * mesh,
|
||||
int levels)
|
||||
{
|
||||
Refinement2d ref(*(SplineGeometry2d*)geom);
|
||||
HPRefinement (*(Mesh*)mesh, &ref, levels);
|
||||
}
|
||||
|
||||
void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh * mesh,
|
||||
int levels, double parameter)
|
||||
DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh * mesh,
|
||||
int levels, double parameter)
|
||||
{
|
||||
Refinement2d ref(*(SplineGeometry2d*)geom);
|
||||
HPRefinement (*(Mesh*)mesh, &ref, levels, parameter);
|
||||
@ -354,12 +354,12 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Array<STLReadTriangle> readtrias; //only before initstlgeometry
|
||||
Array<Point<3> > readedges; //only before init stlgeometry
|
||||
|
||||
void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename)
|
||||
DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename)
|
||||
{
|
||||
((Mesh*)mesh)->Save(filename);
|
||||
}
|
||||
|
||||
Ng_Mesh * Ng_LoadMesh(const char* filename)
|
||||
DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename)
|
||||
{
|
||||
Mesh * mesh = new Mesh;
|
||||
mesh->Load(filename);
|
||||
@ -367,7 +367,7 @@ Ng_Mesh * Ng_LoadMesh(const char* filename)
|
||||
}
|
||||
|
||||
// loads geometry from STL file
|
||||
Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary)
|
||||
DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary)
|
||||
{
|
||||
int i;
|
||||
STLGeometry geom;
|
||||
@ -414,13 +414,13 @@ Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary)
|
||||
}
|
||||
|
||||
// generate new STL Geometry
|
||||
Ng_STL_Geometry * Ng_STL_NewGeometry ()
|
||||
DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry ()
|
||||
{
|
||||
return (Ng_STL_Geometry*)(void*)new STLGeometry;
|
||||
}
|
||||
|
||||
// after adding triangles (and edges) initialize
|
||||
Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom)
|
||||
DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom)
|
||||
{
|
||||
STLGeometry* geo = (STLGeometry*)geom;
|
||||
geo->InitSTLGeometry(readtrias);
|
||||
@ -443,9 +443,9 @@ Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom)
|
||||
}
|
||||
|
||||
// automatically generates edges:
|
||||
Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
||||
Ng_Mesh* mesh,
|
||||
Ng_Meshing_Parameters * mp)
|
||||
DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
||||
Ng_Mesh* mesh,
|
||||
Ng_Meshing_Parameters * mp)
|
||||
{
|
||||
STLGeometry* stlgeometry = (STLGeometry*)geom;
|
||||
Mesh* me = (Mesh*)mesh;
|
||||
@ -482,9 +482,9 @@ Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
||||
|
||||
|
||||
// generates mesh, empty mesh be already created.
|
||||
Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||
Ng_Mesh* mesh,
|
||||
Ng_Meshing_Parameters * mp)
|
||||
DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||
Ng_Mesh* mesh,
|
||||
Ng_Meshing_Parameters * mp)
|
||||
{
|
||||
STLGeometry* stlgeometry = (STLGeometry*)geom;
|
||||
Mesh* me = (Mesh*)mesh;
|
||||
@ -539,8 +539,8 @@ Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||
// fills STL Geometry
|
||||
// positive orientation
|
||||
// normal vector may be null-pointer
|
||||
void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
||||
double * p1, double * p2, double * p3, double * nv)
|
||||
DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
||||
double * p1, double * p2, double * p3, double * nv)
|
||||
{
|
||||
Point<3> apts[3];
|
||||
apts[0] = Point<3>(p1[0],p1[1],p1[2]);
|
||||
@ -557,8 +557,8 @@ void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
||||
}
|
||||
|
||||
// add (optional) edges:
|
||||
void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
||||
double * p1, double * p2)
|
||||
DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
||||
double * p1, double * p2)
|
||||
{
|
||||
readedges.Append(Point3d(p1[0],p1[1],p1[2]));
|
||||
readedges.Append(Point3d(p2[0],p2[1],p2[2]));
|
||||
@ -566,7 +566,7 @@ void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
||||
|
||||
|
||||
|
||||
Ng_Meshing_Parameters :: Ng_Meshing_Parameters()
|
||||
DLL_HEADER Ng_Meshing_Parameters :: Ng_Meshing_Parameters()
|
||||
{
|
||||
maxh = 1000;
|
||||
fineness = 0.5;
|
||||
|
109
nglib/nglib.h
109
nglib/nglib.h
@ -13,6 +13,19 @@ Interface to the netgen meshing kernel
|
||||
|
||||
*/
|
||||
|
||||
// Philippose - 14.02.2009
|
||||
// Modifications for creating a DLL in Windows
|
||||
#ifdef WIN32
|
||||
#ifdef NGLIB_EXPORTS
|
||||
#define DLL_HEADER __declspec(dllexport)
|
||||
#else
|
||||
#define DLL_HEADER __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#define DLL_HEADER
|
||||
#endif
|
||||
|
||||
|
||||
/// Data type for NETGEN mesh
|
||||
typedef void * Ng_Mesh;
|
||||
|
||||
@ -53,7 +66,7 @@ class Ng_Meshing_Parameters
|
||||
char * meshsize_filename;
|
||||
int quad_dominated;
|
||||
|
||||
Ng_Meshing_Parameters();
|
||||
DLL_HEADER Ng_Meshing_Parameters();
|
||||
};
|
||||
|
||||
|
||||
@ -69,49 +82,49 @@ enum Ng_Result { NG_OK = 0,
|
||||
|
||||
|
||||
// initialize, deconstruct Netgen library:
|
||||
void Ng_Init ();
|
||||
void Ng_Exit ();
|
||||
DLL_HEADER void Ng_Init ();
|
||||
DLL_HEADER void Ng_Exit ();
|
||||
|
||||
|
||||
|
||||
// Generates new mesh structure
|
||||
Ng_Mesh * Ng_NewMesh ();
|
||||
void Ng_DeleteMesh (Ng_Mesh * mesh);
|
||||
DLL_HEADER Ng_Mesh * Ng_NewMesh ();
|
||||
DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh);
|
||||
|
||||
// feeds points, surface elements and volume elements to the mesh
|
||||
void Ng_AddPoint (Ng_Mesh * mesh, double * x);
|
||||
void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
||||
int * pi);
|
||||
void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
||||
int * pi);
|
||||
DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x);
|
||||
DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
|
||||
int * pi);
|
||||
DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
|
||||
int * pi);
|
||||
|
||||
// ask for number of points, surface and volume elements
|
||||
int Ng_GetNP (Ng_Mesh * mesh);
|
||||
int Ng_GetNSE (Ng_Mesh * mesh);
|
||||
int Ng_GetNE (Ng_Mesh * mesh);
|
||||
DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh);
|
||||
DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh);
|
||||
DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh);
|
||||
|
||||
|
||||
// return point coordinates
|
||||
void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x);
|
||||
DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x);
|
||||
|
||||
// return surface and volume element in pi
|
||||
Ng_Surface_Element_Type
|
||||
DLL_HEADER Ng_Surface_Element_Type
|
||||
Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi);
|
||||
|
||||
Ng_Volume_Element_Type
|
||||
DLL_HEADER Ng_Volume_Element_Type
|
||||
Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi);
|
||||
|
||||
|
||||
// Defines MeshSize Functions
|
||||
void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h);
|
||||
void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h);
|
||||
void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h);
|
||||
DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h);
|
||||
DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h);
|
||||
DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h);
|
||||
|
||||
// generates volume mesh from surface mesh
|
||||
Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp);
|
||||
DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp);
|
||||
|
||||
void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename);
|
||||
Ng_Mesh * Ng_LoadMesh(const char* filename);
|
||||
DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename);
|
||||
DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename);
|
||||
|
||||
|
||||
|
||||
@ -124,35 +137,35 @@ Ng_Mesh * Ng_LoadMesh(const char* filename);
|
||||
|
||||
// feeds points and boundary to mesh
|
||||
|
||||
void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x);
|
||||
void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2);
|
||||
DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x);
|
||||
DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2);
|
||||
|
||||
// ask for number of points, elements and boundary segments
|
||||
int Ng_GetNP_2D (Ng_Mesh * mesh);
|
||||
int Ng_GetNE_2D (Ng_Mesh * mesh);
|
||||
int Ng_GetNSeg_2D (Ng_Mesh * mesh);
|
||||
DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh);
|
||||
DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh);
|
||||
DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh);
|
||||
|
||||
// return point coordinates
|
||||
void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x);
|
||||
DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x);
|
||||
|
||||
// return 2d triangles
|
||||
void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
||||
DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
||||
|
||||
// return 2d boundary segment
|
||||
void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
||||
DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
|
||||
|
||||
|
||||
// load 2d netgen spline geometry
|
||||
Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename);
|
||||
DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename);
|
||||
|
||||
// generate 2d mesh, mesh is allocated by function
|
||||
Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh ** mesh,
|
||||
Ng_Meshing_Parameters * mp);
|
||||
DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh ** mesh,
|
||||
Ng_Meshing_Parameters * mp);
|
||||
|
||||
void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh * mesh,
|
||||
int levels);
|
||||
DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
Ng_Mesh * mesh,
|
||||
int levels);
|
||||
|
||||
|
||||
|
||||
@ -164,35 +177,35 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom,
|
||||
|
||||
|
||||
// loads geometry from STL file
|
||||
Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0);
|
||||
DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0);
|
||||
|
||||
|
||||
// generate new STL Geometry
|
||||
Ng_STL_Geometry * Ng_STL_NewGeometry ();
|
||||
DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry ();
|
||||
|
||||
|
||||
// fills STL Geometry
|
||||
// positive orientation
|
||||
// normal vector may be null-pointer
|
||||
void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
||||
DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
|
||||
double * p1, double * p2, double * p3,
|
||||
double * nv = NULL);
|
||||
|
||||
// add (optional) edges :
|
||||
void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
||||
DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
|
||||
double * p1, double * p2);
|
||||
|
||||
// after adding triangles (and edges) initialize
|
||||
Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom);
|
||||
DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom);
|
||||
|
||||
// automatically generates edges:
|
||||
Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
||||
DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
|
||||
Ng_Mesh* mesh,
|
||||
Ng_Meshing_Parameters * mp);
|
||||
|
||||
|
||||
// generates mesh, empty mesh must be already created.
|
||||
Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||
DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||
Ng_Mesh * mesh,
|
||||
Ng_Meshing_Parameters * mp);
|
||||
|
||||
@ -207,12 +220,12 @@ Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
|
||||
typedef void * Ng_ACIS_Geometry;
|
||||
|
||||
// loads geometry from STL file
|
||||
Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename);
|
||||
DLL_HEADER Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename);
|
||||
|
||||
// generates mesh, empty mesh must be already created.
|
||||
Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom,
|
||||
Ng_Mesh * mesh,
|
||||
Ng_Meshing_Parameters * mp);
|
||||
DLL_HEADER Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom,
|
||||
Ng_Mesh * mesh,
|
||||
Ng_Meshing_Parameters * mp);
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user