Merge branch 'delaunay_refactoring' into 'master'

Delaunay refactoring

See merge request jschoeberl/netgen!386
This commit is contained in:
Joachim Schöberl 2021-06-04 14:36:26 +00:00
commit 24504ffe3f
5 changed files with 326 additions and 294 deletions

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@ -166,6 +166,10 @@ else()
set(NETGEN_BUILD_COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/netgen --config ${CMAKE_BUILD_TYPE}) set(NETGEN_BUILD_COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/netgen --config ${CMAKE_BUILD_TYPE})
endif() endif()
if(DEFINED ENV{CI} AND WIN32)
set(log_output LOG_BUILD ON LOG_MERGED_STDOUTERR ON LOG_OUTPUT_ON_FAILURE ON)
endif()
ExternalProject_Add (netgen ExternalProject_Add (netgen
DEPENDS ${NETGEN_DEPENDENCIES} DEPENDS ${NETGEN_DEPENDENCIES}
SOURCE_DIR ${PROJECT_SOURCE_DIR} SOURCE_DIR ${PROJECT_SOURCE_DIR}
@ -174,6 +178,7 @@ ExternalProject_Add (netgen
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/netgen BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/netgen
BUILD_COMMAND ${NETGEN_BUILD_COMMAND} BUILD_COMMAND ${NETGEN_BUILD_COMMAND}
STEP_TARGETS build STEP_TARGETS build
${log_output}
) )
# Check if the git submodules (i.e. pybind11) are up to date # Check if the git submodules (i.e. pybind11) are up to date

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@ -787,6 +787,7 @@ void AdFront3 :: SetStartFront (int /* baseelnp */)
bool AdFront3 :: Inside (const Point<3> & p) const bool AdFront3 :: Inside (const Point<3> & p) const
{ {
static Timer timer("AdFront3::Inside"); RegionTimer rt(timer);
int cnt; int cnt;
Vec3d n, v1, v2; Vec3d n, v1, v2;
DenseMatrix a(3), ainv(3); DenseMatrix a(3), ainv(3);

View File

@ -737,138 +737,13 @@ namespace netgen
} }
void DelaunayRemoveDegenerated( const Mesh::T_POINTS & points, NgArray<DelaunayTet> & tempels, int np )
void Meshing3 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp)
{ {
static Timer t("Meshing3::Delaunay"); RegionTimer reg(t); static Timer tdegenerated("Delaunay - remove degenerated"); RegionTimer rt(tdegenerated);
int np, ne;
PrintMessage (1, "Delaunay meshing"); NgBitArray badnode(points.Size());
PrintMessage (3, "number of points: ", mesh.GetNP());
PushStatus ("Delaunay meshing");
NgArray<DelaunayTet> tempels;
Point3d pmin, pmax;
DelaunayTet startel;
int oldnp = mesh.GetNP();
if (mp.blockfill)
{
BlockFillLocalH (mesh, mp);
PrintMessage (3, "number of points: ", mesh.GetNP());
}
np = mesh.GetNP();
Delaunay1 (mesh, mp, adfront, tempels, oldnp, startel, pmin, pmax);
{
// improve delaunay - mesh by swapping !!!!
Mesh tempmesh;
tempmesh.GetMemoryTracer().SetName("delaunay-tempmesh");
for (auto & meshpoint : mesh.Points())
tempmesh.AddPoint (meshpoint);
for (auto & tempel : tempels)
{
Element el(4);
for (int j = 0; j < 4; j++)
el[j] = tempel[j];
el.SetIndex (1);
const Point<3> & lp1 = mesh.Point (el[0]);
const Point<3> & lp2 = mesh.Point (el[1]);
const Point<3> & lp3 = mesh.Point (el[2]);
const Point<3> & lp4 = mesh.Point (el[3]);
Vec<3> v1 = lp2-lp1;
Vec<3> v2 = lp3-lp1;
Vec<3> v3 = lp4-lp1;
Vec<3> n = Cross (v1, v2);
double vol = n * v3;
if (vol > 0) swap (el[2], el[3]);
tempmesh.AddVolumeElement (el);
}
tempels.DeleteAll();
MeshQuality3d (tempmesh);
tempmesh.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0));
tempmesh.AddFaceDescriptor (FaceDescriptor (2, 1, 0, 0));
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
{
Element2d sel = mesh.OpenElement(i);
sel.SetIndex(1);
tempmesh.AddSurfaceElement (sel);
swap (sel[1], sel[2]);
tempmesh.AddSurfaceElement (sel);
}
for (int i = 1; i <= 4; i++)
{
Element2d self(TRIG);
self.SetIndex (1);
startel.GetFace (i-1, self);
tempmesh.AddSurfaceElement (self);
}
// for (i = mesh.GetNP() - 3; i <= mesh.GetNP(); i++)
// tempmesh.AddLockedPoint (i);
for (auto pi : tempmesh.Points().Range())
tempmesh.AddLockedPoint (pi);
// tempmesh.PrintMemInfo(cout);
// tempmesh.Save ("tempmesh.vol");
{
RegionTaskManager rtm(mp.parallel_meshing ? mp.nthreads : 0);
for (int i = 1; i <= 4; i++)
{
tempmesh.FindOpenElements ();
PrintMessage (5, "Num open: ", tempmesh.GetNOpenElements());
tempmesh.CalcSurfacesOfNode ();
tempmesh.FreeOpenElementsEnvironment (1);
MeshOptimize3d meshopt(mp);
// tempmesh.CalcSurfacesOfNode();
meshopt.SwapImprove(tempmesh, OPT_CONFORM);
}
}
MeshQuality3d (tempmesh);
tempels.SetSize(tempmesh.GetNE());
tempels.SetSize(0);
for (auto & el : tempmesh.VolumeElements())
tempels.Append (el);
}
// remove degenerated
static Timer tdegenerated("Delaunay - remove degenerated");
tdegenerated.Start();
NgBitArray badnode(mesh.GetNP());
badnode.Clear(); badnode.Clear();
int ndeg = 0; int ndeg = 0;
for (int i = 1; i <= tempels.Size(); i++) for (int i = 1; i <= tempels.Size(); i++)
{ {
@ -876,10 +751,10 @@ namespace netgen
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
el[j] = tempels.Elem(i)[j]; el[j] = tempels.Elem(i)[j];
// Element & el = tempels.Elem(i); // Element & el = tempels.Elem(i);
const Point3d & lp1 = mesh.Point (el[0]); const Point3d & lp1 = points[el[0]];
const Point3d & lp2 = mesh.Point (el[1]); const Point3d & lp2 = points[el[1]];
const Point3d & lp3 = mesh.Point (el[2]); const Point3d & lp3 = points[el[2]];
const Point3d & lp4 = mesh.Point (el[3]); const Point3d & lp4 = points[el[3]];
Vec3d v1(lp1, lp2); Vec3d v1(lp1, lp2);
Vec3d v2(lp1, lp3); Vec3d v2(lp1, lp3);
Vec3d v3(lp1, lp4); Vec3d v3(lp1, lp4);
@ -903,7 +778,7 @@ namespace netgen
Swap (el[2], el[3]); Swap (el[2], el[3]);
} }
ne = tempels.Size(); auto ne = tempels.Size();
for (int i = ne; i >= 1; i--) for (int i = ne; i >= 1; i--)
{ {
const DelaunayTet & el = tempels.Get(i); const DelaunayTet & el = tempels.Get(i);
@ -916,174 +791,177 @@ namespace netgen
PrintMessage (3, ndeg, " degenerated elements removed"); PrintMessage (3, ndeg, " degenerated elements removed");
tdegenerated.Stop(); }
static Timer topenel("Delaunay - find openel"); // Remove flat tets containing two adjacent surface trigs
topenel.Start(); void DelaunayRemoveTwoTriaTets( const Mesh & mesh, NgArray<DelaunayTet> & tempels, NgArray<int> & openels )
{
static Timer topenel("Delaunay - find openel"); RegionTimer rt(topenel);
// find surface triangles which are no face of any tet // find surface triangles which are no face of any tet
BitArray bnd_points( mesh.GetNP() + PointIndex::BASE );
bnd_points.Clear();
INDEX_3_HASHTABLE<int> openeltab(mesh.GetNOpenElements()+3); for (int i = 1; i <= mesh.GetNOpenElements(); i++)
NgArray<int> openels; {
const Element2d & tri = mesh.OpenElement(i);
bnd_points.SetBit(tri[0]);
bnd_points.SetBit(tri[1]);
bnd_points.SetBit(tri[2]);
}
auto ne = tempels.Size();
Array<int> tets_with_3_bnd_points(ne);
atomic<int> cnt = 0;
// table of tets with >= 2 boundary points, store in extra array tets with >=3 boundary points
auto p2el = ngcore::CreateSortedTable<int, PointIndex>( ne,
[&](auto & table, int ei)
{
const auto & el = tempels[ei];
int num_bnd_points = 0;
for( auto i : Range(4) )
if(bnd_points[el[i]])
num_bnd_points++;
if(num_bnd_points>1)
{
table.Add (el[0], ei);
table.Add (el[1], ei);
table.Add (el[2], ei);
table.Add (el[3], ei);
}
// table creator is running this code 2 times, only store tets on last run
if(table.GetMode()==3 && num_bnd_points>2)
tets_with_3_bnd_points[cnt++] = ei;
}, mesh.GetNP());
tets_with_3_bnd_points.SetSize(cnt);
static Timer t1("Build face table"); t1.Start();
ngcore::ClosedHashTable< ngcore::INT<3>, int > face_table( 4*cnt + 3 );
for(auto ei : tets_with_3_bnd_points)
for(auto j : Range(4))
{
auto i3_ = tempels[ei].GetFace (j);
ngcore::INT<3> i3 = {i3_[0], i3_[1], i3_[2]};
if(bnd_points[i3[0]] && bnd_points[i3[1]] && bnd_points[i3[2]])
{
i3.Sort();
face_table.Set( i3, true );
}
}
t1.Stop();
static Timer t2("check faces"); t2.Start();
openels.SetSize(0);
for (int i = 1; i <= mesh.GetNOpenElements(); i++) for (int i = 1; i <= mesh.GetNOpenElements(); i++)
{ {
const Element2d & tri = mesh.OpenElement(i); const Element2d & tri = mesh.OpenElement(i);
INDEX_3 i3(tri[0], tri[1], tri[2]); ngcore::INT<3> i3(tri[0], tri[1], tri[2]);
i3.Sort(); i3.Sort();
openeltab.Set (i3, i); if(!face_table.Used(i3))
openels.Append(i);
} }
for (int i = 1; i <= tempels.Size(); i++) t2.Stop();
{
for (int j = 0; j < 4; j++)
{
INDEX_3 i3 = tempels.Get(i).GetFace (j);
i3.Sort();
if (openeltab.Used(i3))
openeltab.Set (i3, 0);
}
}
// and store them in openels
for (int i = 1; i <= openeltab.GetNBags(); i++)
for (int j = 1; j <= openeltab.GetBagSize(i); j++)
{
INDEX_3 i3;
int fnr;
openeltab.GetData (i, j, i3, fnr);
if (fnr)
openels.Append (fnr);
}
auto p2sel = ngcore::CreateSortedTable<int, PointIndex>( Range(openels.Size()),
[&](auto & table, int i)
{
auto openel_i = openels[i];
const Element2d & tri = mesh.OpenElement(openel_i);
table.Add(tri[0], openel_i);
table.Add(tri[1], openel_i);
table.Add(tri[2], openel_i);
}, mesh.GetNP());
ngcore::BitArray badnode(mesh.GetNP()+PointIndex::BASE);
badnode.Clear();
ngcore::ParallelForRange(openels.Size(), [&] (auto myrange) {
for (auto i_ : myrange)
{
auto i = openels[i_];
const Element2d & tri = mesh.OpenElement(i);
for( auto edge : Range(3) )
{
auto pi0 = tri[edge];
auto pi1 = tri[(edge+1)%3];
if(pi0>pi1)
Swap(pi0, pi1);
// find open triangle with close edge (from halfening of surface squares) // find other trig with edge pi0, pi1
int i_other = -1;
INDEX_2_HASHTABLE<INDEX_2> twotrias(mesh.GetNOpenElements()+5); for(auto ii : p2sel[pi0])
// for (i = 1; i <= mesh.GetNOpenElements(); i++) {
for (int ii = 1; ii <= openels.Size(); ii++) if(ii==i)
{ continue;
int i = openels.Get(ii); auto & tri_other = mesh.OpenElement(ii);
const Element2d & el = mesh.OpenElement(i); if(tri_other[0]==pi1 || tri_other[1]==pi1 || tri_other[2]==pi1)
for (int j = 1; j <= 3; j++) {
{ i_other = ii;
INDEX_2 hi2 (el.PNumMod (j), el.PNumMod(j+1)); break;
hi2.Sort(); }
if (twotrias.Used(hi2)) }
{
INDEX_2 hi3;
hi3 = twotrias.Get (hi2);
hi3.I2() = el.PNumMod (j+2);
twotrias.Set (hi2, hi3);
}
else
{
INDEX_2 hi3(el.PNumMod (j+2), 0);
twotrias.Set (hi2, hi3);
}
}
}
INDEX_2_HASHTABLE<int> tetedges(tempels.Size() + 5); if(i_other>i)
for (int i = 1; i <= tempels.Size(); i++) {
{ auto & tri_other = mesh.OpenElement(i_other);
const DelaunayTet & el = tempels.Get(i); PointIndex pi2 = tri[(edge+2)%3];
INDEX_2 i2; PointIndex pi3 = tri_other[0]+tri_other[1]+tri_other[2] - pi0 - pi1;
for (int j = 1; j <= 6; j++) if(pi2>pi3)
{ Swap(pi2, pi3);
switch (j)
{
case 1: i2.I1()=el[0]; i2.I2()=el[1]; break;
case 2: i2.I1()=el[0]; i2.I2()=el[2]; break;
case 3: i2.I1()=el[0]; i2.I2()=el[3]; break;
case 4: i2.I1()=el[1]; i2.I2()=el[2]; break;
case 5: i2.I1()=el[1]; i2.I2()=el[3]; break;
case 6: i2.I1()=el[2]; i2.I2()=el[3]; break;
default: i2.I1()=i2.I2()=0; break;
}
i2.Sort();
tetedges.Set (i2, 1);
}
}
// cout << "tetedges:";
// tetedges.PrintMemInfo (cout);
// search for tet with edge pi2-pi3
for(auto ei : p2el[pi2])
{
auto & el = tempels[ei];
for (INDEX_2_HASHTABLE<INDEX_2>::Iterator it = twotrias.Begin(); if(el[0]==pi3 || el[1]==pi3 || el[2]==pi3 || el[3]==pi3)
it != twotrias.End(); it++) {
{ const Point3d & p1 = mesh[pi0];
INDEX_2 hi2, hi3; const Point3d & p2 = mesh[pi1];
twotrias.GetData (it, hi2, hi3); const Point3d & p3 = mesh[pi2];
hi3.Sort(); const Point3d & p4 = mesh[pi3];
if (tetedges.Used (hi3)) Vec3d v1(p1, p2);
{ Vec3d v2(p1, p3);
const Point3d & p1 = mesh.Point ( PointIndex (hi2.I1())); Vec3d v3(p1, p4);
const Point3d & p2 = mesh.Point ( PointIndex (hi2.I2())); Vec3d n = Cross (v1, v2);
const Point3d & p3 = mesh.Point ( PointIndex (hi3.I1())); double vol = n * v3;
const Point3d & p4 = mesh.Point ( PointIndex (hi3.I2()));
Vec3d v1(p1, p2);
Vec3d v2(p1, p3);
Vec3d v3(p1, p4);
Vec3d n = Cross (v1, v2);
double vol = n * v3;
double h = v1.Length() + v2.Length() + v3.Length();
if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
{
badnode.Set(hi3.I1());
badnode.Set(hi3.I2());
}
}
}
/* double h = v1.Length() + v2.Length() + v3.Length();
for (i = 1; i <= twotrias.GetNBags(); i++) if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
for (j = 1; j <= twotrias.GetBagSize (i); j++) {
{ badnode.SetBitAtomic(pi2);
INDEX_2 hi2, hi3; badnode.SetBitAtomic(pi3);
twotrias.GetData (i, j, hi2, hi3); }
hi3.Sort(); break;
if (tetedges.Used (hi3)) }
{ }
const Point3d & p1 = mesh.Point (hi2.I1()); }
const Point3d & p2 = mesh.Point (hi2.I2()); }
const Point3d & p3 = mesh.Point (hi3.I1()); }
const Point3d & p4 = mesh.Point (hi3.I2()); });
Vec3d v1(p1, p2);
Vec3d v2(p1, p3);
Vec3d v3(p1, p4);
Vec3d n = Cross (v1, v2);
double vol = n * v3;
double h = v1.Length() + v2.Length() + v3.Length();
if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
{
badnode.Set(hi3.I1());
badnode.Set(hi3.I2());
}
}
}
*/
ne = tempels.Size();
for (int i = ne; i >= 1; i--) for (int i = ne; i >= 1; i--)
{ {
const DelaunayTet & el = tempels.Get(i); const DelaunayTet & el = tempels.Get(i);
if (badnode.Test(el[0]) || if (badnode[el[0]] ||
badnode.Test(el[1]) || badnode[el[1]] ||
badnode.Test(el[2]) || badnode[el[2]] ||
badnode.Test(el[3]) ) badnode[el[3]] )
tempels.DeleteElement(i); tempels.DeleteElement(i);
} }
}
void DelaunayRemoveIntersecting( const Mesh & mesh, NgArray<DelaunayTet> & tempels, NgArray<int> & openels, Point3d pmin, Point3d pmax )
topenel.Stop(); {
static Timer trem_intersect("Delaunay - remove intersecting"); RegionTimer rt(trem_intersect);
static Timer trem_intersect("Delaunay - remove intersecting");
trem_intersect.Start();
// find intersecting: // find intersecting:
PrintMessage (3, "Remove intersecting"); PrintMessage (3, "Remove intersecting");
@ -1198,12 +1076,11 @@ namespace netgen
} }
} }
} }
}
trem_intersect.Stop(); void DelaunayRemoveOuter( const Mesh & mesh, NgArray<DelaunayTet> & tempels, AdFront3 * adfront )
{
static Timer trem_outer("Delaunay - remove outer"); static Timer trem_outer("Delaunay - remove outer"); RegionTimer rt(trem_outer);
trem_outer.Start();
PrintMessage (3, "Remove outer"); PrintMessage (3, "Remove outer");
@ -1393,7 +1270,7 @@ namespace netgen
PrintMessage (5, "tables filled"); PrintMessage (5, "tables filled");
ne = tempels.Size(); auto ne = tempels.Size();
NgBitArray inner(ne), outer(ne); NgBitArray inner(ne), outer(ne);
inner.Clear(); inner.Clear();
outer.Clear(); outer.Clear();
@ -1649,6 +1526,139 @@ namespace netgen
// mesh.points.SetSize(mesh.points.Size()-4); // mesh.points.SetSize(mesh.points.Size()-4);
PrintMessage (5, "outer removed");
}
void Meshing3 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp)
{
static Timer t("Meshing3::Delaunay"); RegionTimer reg(t);
int np, ne;
PrintMessage (1, "Delaunay meshing");
PrintMessage (3, "number of points: ", mesh.GetNP());
PushStatus ("Delaunay meshing");
NgArray<DelaunayTet> tempels;
Point3d pmin, pmax;
DelaunayTet startel;
int oldnp = mesh.GetNP();
if (mp.blockfill)
{
BlockFillLocalH (mesh, mp);
PrintMessage (3, "number of points: ", mesh.GetNP());
}
np = mesh.GetNP();
Delaunay1 (mesh, mp, adfront, tempels, oldnp, startel, pmin, pmax);
{
// improve delaunay - mesh by swapping !!!!
Mesh tempmesh;
tempmesh.GetMemoryTracer().SetName("delaunay-tempmesh");
for (auto & meshpoint : mesh.Points())
tempmesh.AddPoint (meshpoint);
for (auto & tempel : tempels)
{
Element el(4);
for (int j = 0; j < 4; j++)
el[j] = tempel[j];
el.SetIndex (1);
const Point<3> & lp1 = mesh.Point (el[0]);
const Point<3> & lp2 = mesh.Point (el[1]);
const Point<3> & lp3 = mesh.Point (el[2]);
const Point<3> & lp4 = mesh.Point (el[3]);
Vec<3> v1 = lp2-lp1;
Vec<3> v2 = lp3-lp1;
Vec<3> v3 = lp4-lp1;
Vec<3> n = Cross (v1, v2);
double vol = n * v3;
if (vol > 0) swap (el[2], el[3]);
tempmesh.AddVolumeElement (el);
}
tempels.DeleteAll();
MeshQuality3d (tempmesh);
tempmesh.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0));
tempmesh.AddFaceDescriptor (FaceDescriptor (2, 1, 0, 0));
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
{
Element2d sel = mesh.OpenElement(i);
sel.SetIndex(1);
tempmesh.AddSurfaceElement (sel);
swap (sel[1], sel[2]);
tempmesh.AddSurfaceElement (sel);
}
for (int i = 1; i <= 4; i++)
{
Element2d self(TRIG);
self.SetIndex (1);
startel.GetFace (i-1, self);
tempmesh.AddSurfaceElement (self);
}
// for (i = mesh.GetNP() - 3; i <= mesh.GetNP(); i++)
// tempmesh.AddLockedPoint (i);
for (auto pi : tempmesh.Points().Range())
tempmesh.AddLockedPoint (pi);
// tempmesh.PrintMemInfo(cout);
// tempmesh.Save ("tempmesh.vol");
{
RegionTaskManager rtm(mp.parallel_meshing ? mp.nthreads : 0);
for (int i = 1; i <= 4; i++)
{
tempmesh.FindOpenElements ();
PrintMessage (5, "Num open: ", tempmesh.GetNOpenElements());
tempmesh.CalcSurfacesOfNode ();
tempmesh.FreeOpenElementsEnvironment (1);
MeshOptimize3d meshopt(mp);
// tempmesh.CalcSurfacesOfNode();
meshopt.SwapImprove(tempmesh, OPT_CONFORM);
}
}
MeshQuality3d (tempmesh);
tempels.SetSize(tempmesh.GetNE());
tempels.SetSize(0);
for (auto & el : tempmesh.VolumeElements())
tempels.Append (el);
}
DelaunayRemoveDegenerated(mesh.Points(), tempels, np);
NgArray<int> openels;
DelaunayRemoveTwoTriaTets(mesh, tempels, openels);
DelaunayRemoveIntersecting(mesh, tempels, openels, pmin, pmax);
DelaunayRemoveOuter(mesh, tempels, adfront);
for (int i = 0; i < tempels.Size(); i++) for (int i = 0; i < tempels.Size(); i++)
{ {
Element el(4); Element el(4);
@ -1657,10 +1667,6 @@ namespace netgen
mesh.AddVolumeElement (el); mesh.AddVolumeElement (el);
} }
PrintMessage (5, "outer removed");
trem_outer.Stop();
mesh.FindOpenElements(domainnr); mesh.FindOpenElements(domainnr);
mesh.Compress(); mesh.Compress();

View File

@ -6545,14 +6545,34 @@ namespace netgen
} }
Table<ElementIndex, PointIndex> Mesh :: CreatePoint2ElementTable() const Table<ElementIndex, PointIndex> Mesh :: CreatePoint2ElementTable(std::optional<BitArray> points) const
{ {
return ngcore::CreateSortedTable<ElementIndex, PointIndex>( volelements.Range(), if(points)
[&](auto & table, ElementIndex ei) {
{ const auto & free_points = *points;
for (PointIndex pi : (*this)[ei].PNums()) return ngcore::CreateSortedTable<ElementIndex, PointIndex>( volelements.Range(),
table.Add (pi, ei); [&](auto & table, ElementIndex ei)
}, GetNP()); {
const auto & el = (*this)[ei];
if(el.IsDeleted())
return;
for (PointIndex pi : el.PNums())
if(free_points[pi])
table.Add (pi, ei);
}, GetNP());
}
else
return ngcore::CreateSortedTable<ElementIndex, PointIndex>( volelements.Range(),
[&](auto & table, ElementIndex ei)
{
const auto & el = (*this)[ei];
if(el.IsDeleted())
return;
for (PointIndex pi : el.PNums())
table.Add (pi, ei);
}, GetNP());
} }
Table<SurfaceElementIndex, PointIndex> Mesh :: CreatePoint2SurfaceElementTable( int faceindex ) const Table<SurfaceElementIndex, PointIndex> Mesh :: CreatePoint2SurfaceElementTable( int faceindex ) const

View File

@ -772,7 +772,7 @@ namespace netgen
Table<ElementIndex, PointIndex> CreatePoint2ElementTable() const; Table<ElementIndex, PointIndex> CreatePoint2ElementTable(std::optional<BitArray> points = std::nullopt) const;
Table<SurfaceElementIndex, PointIndex> CreatePoint2SurfaceElementTable( int faceindex=0 ) const; Table<SurfaceElementIndex, PointIndex> CreatePoint2SurfaceElementTable( int faceindex=0 ) const;
DLL_HEADER bool PureTrigMesh (int faceindex = 0) const; DLL_HEADER bool PureTrigMesh (int faceindex = 0) const;