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* Face colours added to FaceDescriptor class to allow for geometry independent implementation of face colours
* Added functions to set and retrieve face colour data to FaceDescriptor class
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@ -2260,6 +2260,9 @@ namespace netgen
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{
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surfnr = domin = domout = bcprop = 0;
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domin_singular = domout_singular = 0.;
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// Philippose - 06/07/2009
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// Initialise surface colour
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surfcolour = Vec3d(0.0,1.0,0.0);
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tlosurf = -1;
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bcname = 0;
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firstelement = -1;
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@ -2268,7 +2271,8 @@ namespace netgen
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FaceDescriptor :: FaceDescriptor(const FaceDescriptor& other)
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: surfnr(other.surfnr), domin(other.domin), domout(other.domout),
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tlosurf(other.tlosurf), bcprop(other.bcprop), bcname(other.bcname),
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domin_singular(other.domin_singular), domout_singular(other.domout_singular)
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domin_singular(other.domin_singular), domout_singular(other.domout_singular),
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surfcolour(other.surfcolour)
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{
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firstelement = -1;
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}
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@ -2279,6 +2283,9 @@ namespace netgen
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surfnr = surfnri;
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domin = domini;
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domout = domouti;
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// Philippose - 06/07/2009
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// Initialise surface colour
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surfcolour = Vec3d(0.0,1.0,0.0);
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tlosurf = tlosurfi;
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bcprop = surfnri;
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domin_singular = domout_singular = 0.;
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@ -2291,6 +2298,9 @@ namespace netgen
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surfnr = seg.si;
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domin = seg.domin+1;
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domout = seg.domout+1;
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// Philippose - 06/07/2009
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// Initialise surface colour
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surfcolour = Vec3d(0.0,1.0,0.0);
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tlosurf = seg.tlosurf+1;
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bcprop = 0;
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domin_singular = domout_singular = 0.;
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@ -2333,7 +2343,8 @@ namespace netgen
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<< ", tlosurf = " << fd.tlosurf
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<< ", bcprop = " << fd.bcprop
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<< ", domin_sing = " << fd.domin_singular
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<< ", domout_sing = " << fd.domout_singular;
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<< ", domout_sing = " << fd.domout_singular
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<< ", colour = " << fd.surfcolour;
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return s;
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}
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@ -885,6 +885,11 @@ class FaceDescriptor
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int tlosurf;
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/// boundary condition property
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int bcprop;
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// Philippose - 06/07/2009
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// Add capability to store surface colours along with
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// other face data
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/// surface colour (Default: R=0.0 ; G=1.0 ; B=0.0)
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Vec3d surfcolour;
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///
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string * bcname;
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@ -909,6 +914,9 @@ public:
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int DomainOut () const { return domout; }
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int TLOSurface () const { return tlosurf; }
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int BCProperty () const { return bcprop; }
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// Philippose - 06/07/2009
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// Get Surface colour
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Vec3d SurfColour () const { return surfcolour; }
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string GetBCName () const;
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// string * BCNamePtr () { return bcname; }
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// const string * BCNamePtr () const { return bcname; }
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@ -917,6 +925,9 @@ public:
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void SetDomainOut (int dom) { domout = dom; }
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void SetBCProperty (int bc) { bcprop = bc; }
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void SetBCName (string * bcn) { bcname = bcn; }
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// Philippose - 06/07/2009
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// Set the surface colour
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void SetSurfColour (Vec3d colour) { surfcolour = colour; }
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friend ostream & operator<<(ostream & s, const FaceDescriptor & fd);
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friend class Mesh;
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