mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-15 10:28:34 +05:00
Use webgui for debugging
This commit is contained in:
parent
e5513d9417
commit
5be5567f79
@ -8,6 +8,7 @@
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/**************************************************************************/
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/**************************************************************************/
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#include <core/array.hpp>
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#include <core/array.hpp>
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#include <ostream>
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namespace netgen
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namespace netgen
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{
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{
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@ -218,11 +219,11 @@ namespace netgen
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// print array
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// print array
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template <typename T, int BASE, typename TIND>
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template <typename T, int BASE, typename TIND>
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inline ostream & operator<< (ostream & s, const NgFlatArray<T,BASE,TIND> & a)
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inline std::ostream & operator<< (std::ostream & s, const NgFlatArray<T,BASE,TIND> & a)
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{
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{
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// for (TIND i = a.Begin(); i < a.End(); i++)
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// for (TIND i = a.Begin(); i < a.End(); i++)
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for (auto i : a.Range())
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for (auto i : a.Range())
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s << i << ": " << a[i] << endl;
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s << i << ": " << a[i] << std::endl;
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return s;
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return s;
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}
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}
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@ -555,10 +556,10 @@ namespace netgen
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template <typename T1, typename T2>
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template <typename T1, typename T2>
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inline ostream & operator<< (ostream & s, const NgIndirectArray<T1,T2> & ia)
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inline std::ostream & operator<< (std::ostream & s, const NgIndirectArray<T1,T2> & ia)
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{
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{
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for (int i = ia.Begin(); i < ia.End(); i++)
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for (int i = ia.Begin(); i < ia.End(); i++)
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s << i << ": " << ia[i] << endl;
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s << i << ": " << ia[i] << std::endl;
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return s;
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return s;
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}
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}
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@ -15,7 +15,7 @@ target_sources(nglib PRIVATE
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boundarylayer2d.cpp
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boundarylayer2d.cpp
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)
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)
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target_link_libraries( nglib PRIVATE netgen_metis "$<BUILD_INTERFACE:netgen_python>" )
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target_link_libraries( nglib PRIVATE usockets netgen_metis "$<BUILD_INTERFACE:netgen_python>" )
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install(FILES
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install(FILES
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adfront2.hpp adfront3.hpp basegeom.hpp bcfunctions.hpp bisect.hpp
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adfront2.hpp adfront3.hpp basegeom.hpp bcfunctions.hpp bisect.hpp
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@ -1,100 +1,231 @@
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#include <meshing.hpp>
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#include "debugging.hpp"
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namespace netgen
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#include <libusockets.h>
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{
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unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom = 0 )
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{
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static Timer t("GetOpenElements"); RegionTimer rt(t);
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auto mesh = make_unique<Mesh>();
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*mesh = m;
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Array<bool, PointIndex> interesting_points(mesh->GetNP());
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#include <core/python_ngcore.hpp>
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interesting_points = false;
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mesh->FindOpenElements(dom);
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#include "pybind11/gil.h"
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NgArray<Element2d> openelements;
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openelements = mesh->OpenElements();
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for (auto & el : openelements)
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#ifdef NETGEN_DEBUGGING_GUI
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for (auto i : el.PNums())
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#include "websockets/App.h"
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interesting_points[i] = true;
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#endif // NETGEN_DEBUGGING_GUI
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for (auto & el : mesh->VolumeElements())
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namespace netgen {
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{
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unique_ptr<Mesh> GetOpenElements(const Mesh& m, int dom) {
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int num_interesting_points = 0;
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static Timer t("GetOpenElements");
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RegionTimer rt(t);
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auto mesh = make_unique<Mesh>();
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*mesh = m;
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for (auto pi : el.PNums())
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Array<bool, PointIndex> interesting_points(mesh->GetNP());
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if(interesting_points[pi])
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interesting_points = false;
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num_interesting_points++;
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if(num_interesting_points==0)
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mesh->FindOpenElements(dom);
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el.Delete();
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NgArray<Element2d> openelements;
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el.SetIndex(num_interesting_points);
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openelements = mesh->OpenElements();
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}
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mesh->SetMaterial(1, "1_point");
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for (auto& el : openelements)
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mesh->SetMaterial(2, "2_points");
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for (auto i : el.PNums()) interesting_points[i] = true;
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mesh->SetMaterial(3, "3_points");
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mesh->SetMaterial(4, "4_points");
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mesh->Compress();
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mesh->ClearSurfaceElements();
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for (auto& el : mesh->VolumeElements()) {
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int num_interesting_points = 0;
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for (auto & el : openelements)
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for (auto pi : el.PNums())
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mesh->AddSurfaceElement( el );
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if (interesting_points[pi]) num_interesting_points++;
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return mesh;
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if (num_interesting_points == 0) el.Delete();
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}
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el.SetIndex(num_interesting_points);
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}
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unique_ptr<Mesh> FilterMesh( const Mesh & m, FlatArray<PointIndex> points, FlatArray<SurfaceElementIndex> sels, FlatArray<ElementIndex> els )
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mesh->SetMaterial(1, "1_point");
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{
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mesh->SetMaterial(2, "2_points");
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static Timer t("GetOpenElements"); RegionTimer rt(t);
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mesh->SetMaterial(3, "3_points");
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auto mesh_ptr = make_unique<Mesh>();
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mesh->SetMaterial(4, "4_points");
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auto & mesh = *mesh_ptr;
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mesh->Compress();
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mesh = m;
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Array<bool, PointIndex> keep_point(mesh.GetNP());
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Array<bool, SurfaceElementIndex> keep_sel(mesh.GetNSE());
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Array<bool, ElementIndex> keep_el(mesh.GetNE());
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mesh.LineSegments().DeleteAll();
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keep_point = false;
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for(auto pi : points)
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keep_point[pi] = true;
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auto set_keep = [&] (auto & input, auto & keep_array, auto & els)
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{
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keep_array = false;
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for(auto ind : input)
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keep_array[ind] = true;
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for(auto ind : Range(els))
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{
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bool & keep = keep_array[ind];
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if(keep) continue;
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for(auto pi : mesh[ind].PNums())
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keep |= keep_point[pi];
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if(!keep)
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mesh[ind].Delete();
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}
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for(auto i = 0; i<els.Size(); i++)
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if(els[i].IsDeleted())
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{
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els.DeleteElement(i);
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i--;
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}
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};
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set_keep(sels, keep_sel, mesh.SurfaceElements());
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set_keep(els, keep_el, mesh.VolumeElements());
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//mesh.Compress();
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return mesh_ptr;
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}
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mesh->ClearSurfaceElements();
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for (auto& el : openelements) mesh->AddSurfaceElement(el);
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return mesh;
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}
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}
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unique_ptr<Mesh> FilterMesh(const Mesh& m, FlatArray<PointIndex> points,
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FlatArray<SurfaceElementIndex> sels,
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FlatArray<ElementIndex> els) {
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static Timer t("GetOpenElements");
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RegionTimer rt(t);
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auto mesh_ptr = make_unique<Mesh>();
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auto& mesh = *mesh_ptr;
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mesh = m;
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Array<bool, PointIndex> keep_point(mesh.GetNP());
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Array<bool, SurfaceElementIndex> keep_sel(mesh.GetNSE());
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Array<bool, ElementIndex> keep_el(mesh.GetNE());
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mesh.LineSegments().DeleteAll();
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keep_point = false;
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for (auto pi : points) keep_point[pi] = true;
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auto set_keep = [&](auto& input, auto& keep_array, auto& els) {
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keep_array = false;
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for (auto ind : input) keep_array[ind] = true;
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for (auto ind : Range(els)) {
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bool& keep = keep_array[ind];
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if (keep) continue;
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for (auto pi : mesh[ind].PNums()) keep |= keep_point[pi];
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if (!keep) mesh[ind].Delete();
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}
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for (auto i = 0; i < els.Size(); i++)
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if (els[i].IsDeleted()) {
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els.DeleteElement(i);
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i--;
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}
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};
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set_keep(sels, keep_sel, mesh.SurfaceElements());
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set_keep(els, keep_el, mesh.VolumeElements());
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// mesh.Compress();
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return mesh_ptr;
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}
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#ifdef NETGEN_DEBUGGING_GUI
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DebuggingGUI::DebuggingGUI() { Start(); }
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DebuggingGUI::~DebuggingGUI() { Stop(); }
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struct PerSocketData {};
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using WebSocket = uWS::WebSocket<false, true, PerSocketData>;
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void DebuggingGUI::Start() {
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gui_thread = thread([&]() {
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auto a = uWS::App();
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loop = a.getLoop();
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app = &a;
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auto read_file = [](const string& path) {
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std::ifstream in(path);
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std::stringstream buffer;
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buffer << in.rdbuf();
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return buffer.str();
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};
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const string webgui_file = "/home/matthias/src/webgui/dist/webgui.js";
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const string main_file = "/home/matthias/a.html";
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a.get("/", [&](auto* res, auto* req) { res->end(read_file(main_file)); })
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// .any("*", [&](auto* res, auto* req) { cout << "any " << endl; })
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.get("/index.html",
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[&](auto* res, auto* req) { res->end(read_file(main_file)); })
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.get("/webgui.js",
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[&](auto* res, auto* req) { res->end(read_file(webgui_file)); })
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.connect("/*",
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[&](auto* res, auto* req) {
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cout << "connect " << req->getUrl() << endl;
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})
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.listen(7871, [&](auto* token_) {
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token = token_;
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if (token) {
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cout << "Listening on port " << 7871 << endl;
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}
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});
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a.ws<PerSocketData>(
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"/ws",
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{.compression = uWS::CompressOptions(uWS::DEDICATED_COMPRESSOR_4KB |
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uWS::DEDICATED_DECOMPRESSOR),
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.maxPayloadLength = 100 * 1024 * 1024,
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.idleTimeout = 16,
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.maxBackpressure = 100 * 1024 * 1024,
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.closeOnBackpressureLimit = false,
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.resetIdleTimeoutOnSend = false,
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.sendPingsAutomatically = true,
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.upgrade = nullptr,
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.open =
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[&](auto* ws) {
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/* Open event here, you may access ws->getUserData() which points
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* to a PerSocketData struct */
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// cout << "open websocket " << endl;
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websockets.insert(ws);
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Send(data);
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},
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.message =
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[](auto* ws, std::string_view message, uWS::OpCode opCode) {
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cout << "got message " << message << endl;
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ws->send(message, opCode, message.length() > 16 * 1024);
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},
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.dropped =
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[](auto* /*ws*/, std::string_view /*message*/,
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uWS::OpCode /*opCode*/) {
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/* A message was dropped due to set maxBackpressure and
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* closeOnBackpressureLimit limit */
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cout << "ws: dropped message" << endl;
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},
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.drain =
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[](auto* /*ws*/) {
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/* Check ws->getBufferedAmount() here */
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cout << "ws: drain" << endl;
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},
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.close =
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[&](auto* ws, int /*code*/, std::string_view /*message*/) {
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/* You may access ws->getUserData() here */
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// cout << "close" << endl;
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websockets.erase(ws);
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}});
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a.run();
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cout << "Exiting GUI thread" << endl;
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loop = nullptr;
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app = nullptr;
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});
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}
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void DebuggingGUI::Stop() {
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cout << "close socket" << endl;
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for (auto* ws : websockets) ((WebSocket*)ws)->close();
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us_listen_socket_close(0, (struct us_listen_socket_t*)token);
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cout << "join thread" << endl;
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gui_thread.join();
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cout << "joined thread" << endl;
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}
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void DebuggingGUI::DrawMesh(const string& name, const Mesh& m) {
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py::gil_scoped_acquire acquire;
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const auto webgui = py::module::import("netgen.webgui");
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const auto dumps = py::module::import("json").attr("dumps");
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auto smesh = make_shared<Mesh>();
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*smesh = m;
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const auto py_data =
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webgui.attr("Draw")(smesh, py::arg("show") = false).attr("GetData")();
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const string d = py::cast<string>(dumps(py_data));
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data = json::parse(d);
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Send(d);
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}
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void DebuggingGUI::DrawPoints(const string& name, const Mesh& m,
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FlatArray<PointIndex> points) {}
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void DebuggingGUI::DrawLines(const string& name, const Mesh& m,
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FlatArray<SegmentIndex> lines) {}
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void DebuggingGUI::DrawTrigs(const string& name, const Mesh& m,
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FlatArray<SurfaceElementIndex> trigs) {}
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void DebuggingGUI::DrawTets(const string& name, const Mesh& m,
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FlatArray<ElementIndex> tets) {}
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void DebuggingGUI::AddComponent(const Mesh& m) {}
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void DebuggingGUI::Send(const string& message) {
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if (loop) {
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((uWS::Loop*)loop)->defer([=]() {
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for (auto* ws : websockets) {
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((WebSocket*)ws)->send(message, uWS::OpCode::TEXT);
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}
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});
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}
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}
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DebuggingGUI debug_gui = DebuggingGUI();
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#endif // NETGEN_DEBUGGING_GUI
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} // namespace netgen
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@ -1,12 +1,51 @@
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#include "meshclass.hpp"
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#include "meshing.hpp"
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#define NETGEN_DEBUGGING_GUI
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namespace netgen
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#ifdef NETGEN_DEBUGGING_GUI
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{
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#include "json.hpp"
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unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom = 0 );
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using json = nlohmann::json;
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#endif // NETGEN_DEBUGGING_GUI
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unique_ptr<Mesh> FilterMesh( const Mesh & m, FlatArray<PointIndex> points, FlatArray<SurfaceElementIndex> sels = Array<SurfaceElementIndex>{}, FlatArray<ElementIndex> els = Array<ElementIndex>{} );
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namespace netgen {
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unique_ptr<Mesh> GetOpenElements(const Mesh& m, int dom = 0);
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unique_ptr<Mesh> FilterMesh(
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const Mesh& m, FlatArray<PointIndex> points,
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FlatArray<SurfaceElementIndex> sels = Array<SurfaceElementIndex>{},
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FlatArray<ElementIndex> els = Array<ElementIndex>{});
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#ifdef NETGEN_DEBUGGING_GUI
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class DebuggingGUI {
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public:
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DebuggingGUI();
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~DebuggingGUI();
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}
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void Start();
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void Stop();
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void DrawMesh(const string& name, const Mesh& m);
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void DrawPoints(const string& name, const Mesh& m,
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FlatArray<PointIndex> points);
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||||||
|
void DrawLines(const string& name, const Mesh& m,
|
||||||
|
FlatArray<SegmentIndex> lines);
|
||||||
|
void DrawTrigs(const string& name, const Mesh& m,
|
||||||
|
FlatArray<SurfaceElementIndex> trigs);
|
||||||
|
void DrawTets(const string& name, const Mesh& m,
|
||||||
|
FlatArray<ElementIndex> tets);
|
||||||
|
void AddComponent(const Mesh& m);
|
||||||
|
|
||||||
|
private:
|
||||||
|
thread gui_thread;
|
||||||
|
void *app, *loop, *token;
|
||||||
|
std::set<void*> websockets;
|
||||||
|
json data;
|
||||||
|
|
||||||
|
void Send(const json& data) { Send(data.dump()); }
|
||||||
|
void Send(const string& message);
|
||||||
|
};
|
||||||
|
|
||||||
|
extern DebuggingGUI debug_gui;
|
||||||
|
#endif // NETGEN_DEBUGGING_GUI
|
||||||
|
|
||||||
|
} // namespace netgen
|
||||||
|
@ -709,6 +709,8 @@ namespace netgen
|
|||||||
// mesh3d.mglevels = 1;
|
// mesh3d.mglevels = 1;
|
||||||
MeshQuality3d (mesh3d);
|
MeshQuality3d (mesh3d);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
debug_gui.DrawMesh("Mesh", mesh3d);
|
||||||
|
|
||||||
multithread.task = savetask;
|
multithread.task = savetask;
|
||||||
return MESHING3_OK;
|
return MESHING3_OK;
|
||||||
|
Loading…
Reference in New Issue
Block a user