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tet - visualization with vertex arrays
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@ -1998,13 +1998,13 @@ namespace netgen
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Vec<3> n;
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glBegin (GL_TRIANGLE_STRIP);
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// Philippose - 16/02/2010
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// Add Mesh size based coloring of
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// meshes also for the volume elements
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if(vispar.colormeshsize)
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{
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glBegin (GL_TRIANGLE_STRIP);
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n = Cross (pts[1]-pts[0], pts[2]-pts[0]);
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glNormal3dv (n);
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@ -2034,9 +2034,27 @@ namespace netgen
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SetOpenGlColor (locms(el[1]-1), minh, maxh, 0);
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glVertex3dv (pts[1]);
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glEnd();
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}
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else // Do not color mesh based on mesh size
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{
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GLubyte ind[4][3] = { { 0,1,2 }, { 3,1,0 },
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{ 1,3,2 }, { 2,3,0 } };
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_DOUBLE, 0, &pts[0](0));
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for (int j = 0; j < 4; j++)
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{
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glNormal3dv (Cross (pts[ind[j][1]]-pts[ind[j][0]],
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pts[ind[j][2]]-pts[ind[j][0]]));
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &ind[j][0]);
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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/*
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glBegin (GL_TRIANGLE_STRIP);
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glNormal3dv (Cross (pts[1]-pts[0], pts[2]-pts[0]));
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glVertex3dv (pts[0]);
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@ -2051,9 +2069,10 @@ namespace netgen
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glNormal3dv (Cross (pts[1]-pts[3], pts[0]-pts[3]));
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glVertex3dv (pts[1]);
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glEnd();
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*/
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}
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glEnd();
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}
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}
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}
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