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Call CalcTotalBad only if testout is active
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@ -339,7 +339,7 @@ void MeshOptimize3d :: CombineImprove ()
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UpdateBadness();
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if (goal == OPT_QUALITY)
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if (goal == OPT_QUALITY && testout->good())
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{
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double totalbad = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << totalbad << endl;
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@ -393,7 +393,7 @@ void MeshOptimize3d :: CombineImprove ()
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PrintMessage (5, cnt, " elements combined");
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(*testout) << "CombineImprove done" << "\n";
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if (goal == OPT_QUALITY)
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if (goal == OPT_QUALITY && testout->good())
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{
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double totalbad = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << totalbad << endl;
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@ -591,7 +591,7 @@ void MeshOptimize3d :: SplitImprove ()
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UpdateBadness();
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if (goal == OPT_QUALITY)
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if (goal == OPT_QUALITY && testout->good())
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{
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bad = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << bad << endl;
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@ -645,9 +645,12 @@ void MeshOptimize3d :: SplitImprove ()
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(*testout) << "Splitt - Improve done" << "\n";
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if (goal == OPT_QUALITY)
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{
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if(testout->good())
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{
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bad = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << bad << endl;
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}
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[[maybe_unused]] int cntill = 0;
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ne = mesh.GetNE();
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@ -1339,7 +1342,7 @@ void MeshOptimize3d :: SwapImprove (const NgBitArray * working_elements)
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}
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// Calculate total badness
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if (goal == OPT_QUALITY)
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if (goal == OPT_QUALITY && testout->good())
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{
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double bad1 = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << bad1 << endl;
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@ -2471,8 +2474,11 @@ void MeshOptimize3d :: SwapImprove2 ()
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PrintMessage (3, "SwapImprove2 ");
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(*testout) << "\n" << "Start SwapImprove2" << "\n";
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if(testout->good())
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{
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double bad1 = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << bad1 << endl;
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}
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// find elements on node
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@ -2534,9 +2540,12 @@ void MeshOptimize3d :: SwapImprove2 ()
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PrintMessage (5, cnt, " swaps performed");
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mesh.Compress();
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bad1 = mesh.CalcTotalBad (mp);
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if(testout->good())
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{
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double bad1 = mesh.CalcTotalBad (mp);
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(*testout) << "Total badness = " << bad1 << endl;
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(*testout) << "swapimprove2 done" << "\n";
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}
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}
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double MeshOptimize3d :: SplitImprove2Element (
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