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Parallelize SwapImprove2
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@ -40,26 +40,6 @@ DLL_HEADER extern void MyError (const char * ch);
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DLL_HEADER extern void MyBeep (int nr = 1);
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template <class T>
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inline void Swap (T & a, T & b)
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{
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T temp = a;
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a = b;
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b = temp;
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}
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/*
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template <class T>
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inline void swap (T & a, T & b)
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{
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T temp = a;
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a = b;
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b = temp;
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}
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*/
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/**
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INDEX is a typedef for (at least) 4-byte integer
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*/
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@ -2797,7 +2797,7 @@ bool MeshOptimize3d :: SwapImprove2 ( Mesh & mesh, OPTIMIZEGOAL goal, ElementInd
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2 -> 3 conversion
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*/
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void MeshOptimize3d :: SwapImprove2 (Mesh & mesh, OPTIMIZEGOAL goal)
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void MeshOptimize3d :: SwapImprove2Sequential (Mesh & mesh, OPTIMIZEGOAL goal)
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{
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static Timer t("MeshOptimize3d::SwapImprove2"); RegionTimer reg(t);
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@ -2901,6 +2901,94 @@ void MeshOptimize3d :: SwapImprove2 (Mesh & mesh, OPTIMIZEGOAL goal)
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// (*mycout) << "Vol = " << CalcVolume (points, volelements) << "\n";
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}
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void MeshOptimize3d :: SwapImprove2 (Mesh & mesh, OPTIMIZEGOAL goal)
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{
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static Timer t("MeshOptimize3d::SwapImprove2"); RegionTimer reg(t);
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// return SwapImprove2Sequential(mesh, goal);
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mesh.BoundaryEdge (1,2); // ensure the boundary-elements table is built
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int cnt = 0;
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double bad1, bad2;
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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int nse = mesh.GetNSE();
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if (goal == OPT_CONFORM) return;
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// contains at least all elements at node
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TABLE<ElementIndex, PointIndex::BASE> elementsonnode(np);
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TABLE<SurfaceElementIndex, PointIndex::BASE> belementsonnode(np);
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PrintMessage (3, "SwapImprove2 ");
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(*testout) << "\n" << "Start SwapImprove2" << "\n";
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bad1 = CalcTotalBad (mesh.Points(), mesh.VolumeElements());
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(*testout) << "Total badness = " << bad1 << endl;
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// find elements on node
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for (ElementIndex ei = 0; ei < ne; ei++)
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for (int j = 0; j < mesh[ei].GetNP(); j++)
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elementsonnode.Add (mesh[ei][j], ei);
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for (SurfaceElementIndex sei = 0; sei < nse; sei++)
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for (int j = 0; j < 3; j++)
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belementsonnode.Add (mesh[sei][j], sei);
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int num_threads = ngcore::TaskManager::GetNumThreads();
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Array<std::tuple<ElementIndex, int>> faces_with_improvement;
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Array<Array<std::tuple<ElementIndex, int>>> faces_with_improvement_threadlocal(num_threads);
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ParallelForRange( Range(ne), [&]( auto myrange )
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{
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int tid = ngcore::TaskManager::GetThreadId();
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auto & my_faces_with_improvement = faces_with_improvement_threadlocal[tid];
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for (ElementIndex eli1 : myrange)
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{
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if (multithread.terminate)
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break;
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if (mesh.ElementType (eli1) == FIXEDELEMENT)
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continue;
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if (mesh[eli1].GetType() != TET)
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continue;
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if ((goal == OPT_LEGAL) &&
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mesh.LegalTet (mesh[eli1]) &&
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CalcBad (mesh.Points(), mesh[eli1], 0) < 1e3)
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continue;
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if(mesh.GetDimension()==3 && mp.only3D_domain_nr && mp.only3D_domain_nr != mesh.VolumeElement(eli1).GetIndex())
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continue;
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for (int j = 0; j < 4; j++)
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{
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if(SwapImprove2( mesh, goal, eli1, j, elementsonnode, belementsonnode, true))
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my_faces_with_improvement.Append( std::make_tuple(eli1, j) );
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}
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}
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});
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for (auto & a : faces_with_improvement_threadlocal)
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faces_with_improvement.Append(a);
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QuickSort(faces_with_improvement);
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for (auto [eli,j] : faces_with_improvement)
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cnt += SwapImprove2( mesh, goal, eli, j, elementsonnode, belementsonnode, false);
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PrintMessage (5, cnt, " swaps performed");
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bad1 = CalcTotalBad (mesh.Points(), mesh.VolumeElements());
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(*testout) << "Total badness = " << bad1 << endl;
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(*testout) << "swapimprove2 done" << "\n";
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}
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/*
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void Mesh :: SwapImprove2 (OPTIMIZEGOAL goal)
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@ -28,6 +28,7 @@ public:
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void SwapImproveSurface (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY,
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const NgBitArray * working_elements = NULL,
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const NgArray< NgArray<int,PointIndex::BASE>* > * idmaps = NULL);
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void SwapImprove2Sequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
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void SwapImprove2 (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
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bool SwapImprove2 ( Mesh & mesh, OPTIMIZEGOAL goal, ElementIndex eli1, int face, TABLE<ElementIndex, PointIndex::BASE> & elementsonnode, TABLE<SurfaceElementIndex, PointIndex::BASE> & belementsonnode, bool check_only=false );
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