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boundarylayer - calculate edge tangents on the fly
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@ -16,6 +16,17 @@ namespace netgen
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return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize();
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};
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Vec<3> getEdgeTangent(const Mesh & mesh, PointIndex pi)
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{
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Vec<3> tangent = 0.0;
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for(auto segi : mesh.GetTopology().GetVertexSegments(pi))
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{
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auto & seg = mesh[segi];
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tangent += (mesh[seg[1]] - mesh[seg[0]]);
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}
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return tangent.Normalize();
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}
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void InsertVirtualBoundaryLayer (Mesh & mesh)
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{
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@ -324,7 +335,6 @@ namespace netgen
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}
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const auto & p2sel = mesh.CreatePoint2SurfaceElementTable();
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Array<Vec<3>, PointIndex> edge_tangents(np);
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for(auto pi : mesh.Points().Range())
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{
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@ -365,7 +375,6 @@ namespace netgen
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auto npnp = np * np;
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auto nn = n * n;
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if(nn-npn*npn/npnp == 0) { np = n; continue; }
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edge_tangents[pi] = Cross(np, n).Normalize();
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np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np);
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}
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}
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@ -546,7 +555,7 @@ namespace netgen
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{
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auto pi = points[i];
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len += (mesh[pi] - mesh[points[i-1]]).Length();
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auto t = edge_tangents[pi];
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auto t = getEdgeTangent(mesh, pi);
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auto lam = len/edge_len;
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auto interpol = (1-lam) * (gt1 * t) * t + lam * (gt2 * t) * t;
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growthvectors[pi] += interpol;
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