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build edges in parallel
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20ea4a9e44
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@ -357,7 +357,6 @@ namespace netgen
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int nseg = mesh.GetNSeg();
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int np = mesh.GetNP();
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int nv = mesh.GetNV();
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int ned = edge2vert.Size();
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if (id == 0)
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PrintMessage (3, "Update mesh topology");
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@ -474,7 +473,7 @@ namespace netgen
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cnt[edge2vert[i][0]]++;
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TABLE<int,PointIndex::BASE> vert2edge (cnt);
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for (int i = 0; i < edge2vert.Size(); i++)
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vert2edge.AddSave (edge2vert[i][0], i+1);
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vert2edge.AddSave (edge2vert[i][0], i);
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// ensure all coarse grid and intermediate level edges
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cnt = 0;
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@ -490,9 +489,7 @@ namespace netgen
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if (parents[0] > PointIndex::BASE) vert2vertcoarse.AddSave (parents[0], parents[1]);
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}
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Array<int,PointIndex::BASE> edgenr(nv);
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ned = edge2vert.Size();
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int max_edge_on_vertex = 0;
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for (int i = PointIndex::BASE; i < nv+PointIndex::BASE; i++)
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@ -503,74 +500,130 @@ namespace netgen
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}
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INDEX_CLOSED_HASHTABLE<int> v2eht(2*max_edge_on_vertex+10);
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Array<int> vertex2;
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// count edges associated with vertices
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cnt = 0;
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for (PointIndex v = PointIndex::BASE; v < nv+PointIndex::BASE; v++)
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{
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v2eht.DeleteData();
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vertex2.SetSize (0);
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ParallelForRange
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(tm, mesh.Points().Size(),
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[&] (size_t begin, size_t end)
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{
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INDEX_CLOSED_HASHTABLE<int> v2eht(2*max_edge_on_vertex+10);
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for (PointIndex v = begin+PointIndex::BASE;
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v < end+PointIndex::BASE; v++)
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{
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v2eht.DeleteData();
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for (int ednr : vert2edge[v])
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{
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int v2 = edge2vert[ednr][1];
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v2eht.Set (v2, ednr);
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}
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for (int j = 0; j < vert2edge[v].Size(); j++)
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{
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int ednr = vert2edge[v][j];
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int i2 = edge2vert.Get(ednr)[1];
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v2eht.Set (i2, v);
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edgenr[i2] = ednr;
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}
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int cnti = 0;
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for (int j = 0; j < vert2vertcoarse[v].Size(); j++)
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{
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int v2 = vert2vertcoarse[v][j];
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if (!v2eht.Used(v2))
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{
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v2eht.Set (v2, v);
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vertex2.Append (v2);
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}
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}
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for (int v2 : vert2vertcoarse[v])
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if (!v2eht.Used(v2))
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{
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cnti++;
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v2eht.Set (v2, 33); // some value
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}
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LoopOverEdges (mesh, *this, v,
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[&] (INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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if (!v2eht.Used (edge.I2()))
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{
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cnti++;
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v2eht.Set (edge.I2(), 33); // something
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}
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});
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cnt[v] = cnti;
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}
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} );
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LoopOverEdges (mesh, *this, v,
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[&](INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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if (!v2eht.Used(edge.I2()))
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{
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vertex2.Append (edge.I2());
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v2eht.Set (edge.I2(), v);
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}
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});
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// accumulate number of edges
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int ned = edge2vert.Size();
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for (auto v : mesh.Points().Range())
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{
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auto hv = cnt[v];
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cnt[v] = ned;
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ned += hv;
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}
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edge2vert.SetSize(ned);
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QuickSort (vertex2);
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for (int j = 0; j < vertex2.Size(); j++)
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{
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edgenr[vertex2[j]] = ++ned;
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edge2vert.Append (INDEX_2 (v, vertex2[j]));
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}
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LoopOverEdges (mesh, *this, v,
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[&](INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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int edgenum = edgenr[edge.I2()];
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switch (element_dim)
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{
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case 3:
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edges[elnr][loc_edge].nr = edgenum-1;
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edges[elnr][loc_edge].orient = edgedir;
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break;
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case 2:
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surfedges[elnr][loc_edge].nr = edgenum-1;
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surfedges[elnr][loc_edge].orient = edgedir;
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break;
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case 1:
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segedges[elnr].nr = edgenum-1;
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segedges[elnr].orient = edgedir;
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break;
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}
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});
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// INDEX_CLOSED_HASHTABLE<int> v2eht(2*max_edge_on_vertex+10);
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// Array<int> vertex2;
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// for (PointIndex v = PointIndex::BASE; v < nv+PointIndex::BASE; v++)
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}
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ParallelForRange
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(tm, mesh.Points().Size(),
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[&] (size_t begin, size_t end)
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{
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INDEX_CLOSED_HASHTABLE<int> v2eht(2*max_edge_on_vertex+10);
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Array<int> vertex2;
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for (PointIndex v = begin+PointIndex::BASE;
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v < end+PointIndex::BASE; v++)
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{
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int ned = cnt[v];
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v2eht.DeleteData();
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vertex2.SetSize (0);
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for (int ednr : vert2edge[v])
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{
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int v2 = edge2vert[ednr][1];
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v2eht.Set (v2, ednr);
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}
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for (int v2 : vert2vertcoarse[v])
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if (!v2eht.Used(v2))
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{
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v2eht.Set (v2, 33); // some value
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vertex2.Append (v2);
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}
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LoopOverEdges (mesh, *this, v,
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[&](INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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if (!v2eht.Used(edge.I2()))
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{
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vertex2.Append (edge.I2());
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v2eht.Set (edge.I2(), 33);
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}
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});
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QuickSort (vertex2);
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for (int j = 0; j < vertex2.Size(); j++)
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{
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v2eht.Set (vertex2[j], ned);
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edge2vert[ned] = INDEX_2 (v, vertex2[j]);
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ned++;
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}
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LoopOverEdges (mesh, *this, v,
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[&](INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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int edgenum = v2eht.Get(edge.I2());
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switch (element_dim)
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{
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case 3:
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edges[elnr][loc_edge].nr = edgenum;
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edges[elnr][loc_edge].orient = edgedir;
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break;
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case 2:
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surfedges[elnr][loc_edge].nr = edgenum;
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surfedges[elnr][loc_edge].orient = edgedir;
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break;
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case 1:
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segedges[elnr].nr = edgenum;
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segedges[elnr].orient = edgedir;
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break;
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}
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});
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}
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} );
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}
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// generate faces
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