mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-12 00:59:16 +05:00
93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
#include <mystdlib.h>
|
|
#include "meshing.hpp"
|
|
|
|
namespace netgen
|
|
{
|
|
|
|
void InsertVirtualBoundaryLayer (Mesh & mesh)
|
|
{
|
|
cout << "Insert virt. b.l." << endl;
|
|
|
|
int surfid;
|
|
|
|
cout << "Boundary Nr:";
|
|
cin >> surfid;
|
|
|
|
int i, j;
|
|
int np = mesh.GetNP();
|
|
|
|
cout << "Old NP: " << mesh.GetNP() << endl;
|
|
cout << "Trigs: " << mesh.GetNSE() << endl;
|
|
|
|
BitArray bndnodes(np);
|
|
ARRAY<int> mapto(np);
|
|
|
|
bndnodes.Clear();
|
|
for (i = 1; i <= mesh.GetNSeg(); i++)
|
|
{
|
|
int snr = mesh.LineSegment(i).edgenr;
|
|
cout << "snr = " << snr << endl;
|
|
if (snr == surfid)
|
|
{
|
|
bndnodes.Set (mesh.LineSegment(i).p1);
|
|
bndnodes.Set (mesh.LineSegment(i).p2);
|
|
}
|
|
}
|
|
for (i = 1; i <= mesh.GetNSeg(); i++)
|
|
{
|
|
int snr = mesh.LineSegment(i).edgenr;
|
|
if (snr != surfid)
|
|
{
|
|
bndnodes.Clear (mesh.LineSegment(i).p1);
|
|
bndnodes.Clear (mesh.LineSegment(i).p2);
|
|
}
|
|
}
|
|
|
|
for (i = 1; i <= np; i++)
|
|
{
|
|
if (bndnodes.Test(i))
|
|
mapto.Elem(i) = mesh.AddPoint (mesh.Point (i));
|
|
else
|
|
mapto.Elem(i) = 0;
|
|
}
|
|
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
Element2d & el = mesh.SurfaceElement(i);
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
if (mapto.Get(el.PNum(j)))
|
|
el.PNum(j) = mapto.Get(el.PNum(j));
|
|
}
|
|
|
|
|
|
int nq = 0;
|
|
for (i = 1; i <= mesh.GetNSeg(); i++)
|
|
{
|
|
int snr = mesh.LineSegment(i).edgenr;
|
|
if (snr == surfid)
|
|
{
|
|
int p1 = mesh.LineSegment(i).p1;
|
|
int p2 = mesh.LineSegment(i).p2;
|
|
int p3 = mapto.Get (p1);
|
|
if (!p3) p3 = p1;
|
|
int p4 = mapto.Get (p2);
|
|
if (!p4) p4 = p2;
|
|
|
|
Element2d el(QUAD);
|
|
el.PNum(1) = p1;
|
|
el.PNum(2) = p2;
|
|
el.PNum(3) = p3;
|
|
el.PNum(4) = p4;
|
|
el.SetIndex (2);
|
|
mesh.AddSurfaceElement (el);
|
|
nq++;
|
|
}
|
|
}
|
|
|
|
cout << "New NP: " << mesh.GetNP() << endl;
|
|
cout << "Quads: " << nq << endl;
|
|
}
|
|
|
|
}
|
|
|