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073e215bb6
closedgefac moved to meshingparameters for this
492 lines
16 KiB
C++
492 lines
16 KiB
C++
#ifndef FILE_STLGEOM
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#define FILE_STLGEOM
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/**************************************************************************/
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/* File: stlgeom.hpp */
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/* Author: Joachim Schoeberl */
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/* Author2: Johannes Gerstmayr */
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/* Date: 26. Jul. 99 */
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/**************************************************************************/
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/**
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STL Geometry
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Terminology:
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Point ... coordinates of STL triangles
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Triangle (short Trig) STL triangle
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TopEdge .... edge in topology, boundary of STL triangles (many)
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Edge .... Edges which will occur in the mesh (confirmed edges, less)
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*/
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#include <meshing.hpp>
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#include "stltopology.hpp"
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#include "stltool.hpp"
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#include "stlline.hpp"
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namespace netgen
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{
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/*
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inline int IsInArray(int n, const NgArray<int>& ia)
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{
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return ia.Contains(n);
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}
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inline bool AddIfNotExists(NgArray<int>& list, int x)
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{
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if (list.Contains(x)) return false;
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list.Append(x);
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return true;
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}
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*/
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// extern DLL_HEADER MeshingParameters mparam;
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class STLEdgeDataList
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{
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NgArray<int> storedstatus;
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STLTopology & geom;
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public:
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STLEdgeDataList(STLTopology & ageom);
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~STLEdgeDataList();
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void Store ();
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void Restore ();
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void SetSize(int /* size */) { };
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void Clear() { };
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int Size() const { return geom.GetNTE(); }
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const STLTopEdge & Get(int i) const { return geom.GetTopEdge(i); }
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STLTopEdge & Elem(int i) { return geom.GetTopEdge(i); }
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int GetNEPP(int pn) const {return geom.NTopEdgesPerPoint(pn); }
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int GetEdgePP(int pn, int vi) const {return geom.TopEdgePerPoint(pn, vi);};
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//void AddEdgePP(int pn, int vn) { } ;
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void ResetAll();
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void ChangeStatus(int status1, int status2);
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int GetEdgeNum(int np1, int np2) const
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{ return geom.GetTopEdgeNum (np1, np2); }
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int GetNConfEdges() const;
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void Write(ofstream& of) const;
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void Read(ifstream& ifs);
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void BuildLineWithEdge(int ep1, int ep2, NgArray<twoint>& line);
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void BuildClusterWithEdge(int ep1, int ep2, NgArray<twoint>& line);
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int GetNEPPStat(int p, int status) const;
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int GetNConfCandEPP(int p) const;
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};
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class STLGeometry : public NetgenGeometry, public STLTopology
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{
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// edges to be meshed:
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NgArray<STLEdge> edges;
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//edges per point
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TABLE<int> edgesperpoint;
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// line: a connection of edges
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NgArray<STLLine*> lines;
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NgArray<int> lineendpoints; //per geometrypoint, 1 = is endpoint; 0 = no endpoint,
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NgArray<Vec3d> normals; //normals belong to points!
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NgArray<twoint> externaledges;
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int undoexternaledges;
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NgArray<twoint> storedexternaledges;
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unique_ptr<STLEdgeDataList> edgedata;
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// STLEdgeDataList edgedata_store;
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int calcedgedataanglesnew;
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int edgedatastored;
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int facecnt;
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//meshpoint is only set, if an edge is at this point!!!
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NgArray<int> vicinity; //is one, if a triangle belongs to vicinity (eg. of selecttrig)
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NgArray<int> markedtrigs; //is one, if a triangle belongs to marked triangles (calcdirtystrigs)
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NgArray<Point3d> markedsegs; //every pointpair is a segment!!!
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NgArray<twoint> selectedmultiedge;
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//spiralpoints:
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NgArray<int> spiralpoints;
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//
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Array<unique_ptr<STLChart>, ChartId> atlas;
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//marks all already charted trigs with chartnumber
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Array<ChartId, STLTrigId> chartmark;
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//outerchartspertrig, ascending sorted
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TABLE<int> outerchartspertrig;
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//for meshing and project:
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NgArray<int> meshcharttrigs; //per trig: 1=belong to chart, 0 not
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mutable int meshchart;
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NgArray<int> ha_points; // help array, np long, filled with 0
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// sharp geometric edges not declared as edges
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// (not considered for spiral check)
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INDEX_2_HASHTABLE<int> * smoothedges;
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//transformation:
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mutable Vec<3> meshtrignv;
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Vec<3> ex, ey, ez;
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Point<3> p1;
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public:
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int edgesfound;
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int surfacemeshed;
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int surfaceoptimized;
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int volumemeshed;
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int trigsconverted; //when STLTriangles exist -> 1
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//for selecting nodes
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//int selecttrig, nodeofseltrig;
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//only for testing;
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NgArray<STLLine*> meshlines;
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NgArray<Point3d> meshpoints;
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double area;
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public:
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STLGeometry();
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virtual ~STLGeometry();
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void DoArchive(Archive& ar) override
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{
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STLTopology::DoArchive(ar);
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}
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void Clear();
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virtual void Save (string filename) const override;
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bool CalcPointGeomInfo(int surfind, PointGeomInfo& gi, const Point<3> & p3) const override;
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PointGeomInfo ProjectPoint(INDEX surfind, Point<3> & p) const override;
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bool ProjectPointGI (int surfind, Point<3> & p, PointGeomInfo & gi) const override;
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Vec<3> GetNormal(int surfind, const Point<3> & p, const PointGeomInfo* gi = nullptr) const override;
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void PointBetween(const Point<3> & p1, const Point<3> & p2,
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double secpoint, int surfi,
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const PointGeomInfo & gi1,
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const override;
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void PointBetweenEdge(const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1,
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const EdgePointGeomInfo & ap2,
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Point<3> & newp, EdgePointGeomInfo & newgi) const override;
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DLL_HEADER void STLInfo(double* data);
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//stldoctor:
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DLL_HEADER void SmoothNormals(const STLParameters& stlparam);
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DLL_HEADER void MarkNonSmoothNormals(const STLParameters& stlparam);
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DLL_HEADER void CalcEdgeData();
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DLL_HEADER void CalcEdgeDataAngles();
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const STLEdgeDataList& EdgeDataList() const {return *edgedata;}
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DLL_HEADER void UndoEdgeChange();
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DLL_HEADER void StoreEdgeData();
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DLL_HEADER void RestoreEdgeData();
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//void ClearSelectedMultiEdge() {selectedmultiedge.SetSize(0);}
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//void AddSelectedMultiEdge(twoint ep) {selectedmultiedge.Append(ep);}
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//int SelectedMultiEdgeSize() {return selectedmultiedge.Size();}
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const NgArray<twoint>& SelectedMultiEdge() {return selectedmultiedge;}
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twoint GetNearestSelectedDefinedEdge();
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void BuildSelectedMultiEdge(twoint ep);
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void BuildSelectedEdge(twoint ep);
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void BuildSelectedCluster(twoint ep);
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DLL_HEADER void ImportEdges();
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DLL_HEADER void AddEdges(const NgArray<Point<3> >& eps);
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DLL_HEADER void ExportEdges();
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DLL_HEADER void LoadEdgeData(const char* file);
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DLL_HEADER void SaveEdgeData(const char* file);
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// void SetEdgeAtSelected(int mode);
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DLL_HEADER void STLDoctorConfirmEdge();
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DLL_HEADER void STLDoctorCandidateEdge();
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DLL_HEADER void STLDoctorExcludeEdge();
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DLL_HEADER void STLDoctorUndefinedEdge();
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DLL_HEADER void STLDoctorSetAllUndefinedEdges();
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DLL_HEADER void STLDoctorEraseCandidateEdges();
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DLL_HEADER void STLDoctorConfirmCandidateEdges();
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DLL_HEADER void STLDoctorConfirmedToCandidateEdges();
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DLL_HEADER void STLDoctorDirtyEdgesToCandidates();
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DLL_HEADER void STLDoctorLongLinesToCandidates();
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DLL_HEADER void UndoExternalEdges();
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DLL_HEADER void StoreExternalEdges();
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DLL_HEADER void RestoreExternalEdges();
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DLL_HEADER void ImportExternalEdges(const char * filename); // Flame edges, JS
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// void LoadExternalEdges();
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DLL_HEADER void BuildExternalEdgesFromEdges();
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DLL_HEADER void SaveExternalEdges();
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DLL_HEADER void AddExternalEdgeAtSelected();
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DLL_HEADER void AddClosedLinesToExternalEdges();
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DLL_HEADER void AddLongLinesToExternalEdges();
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DLL_HEADER void AddAllNotSingleLinesToExternalEdges();
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DLL_HEADER void STLDoctorBuildEdges(const STLParameters& stlparam);
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DLL_HEADER void AddExternalEdgesFromGeomLine();
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DLL_HEADER void DeleteDirtyExternalEdges();
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DLL_HEADER void DeleteExternalEdgeAtSelected();
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DLL_HEADER void DeleteExternalEdgeInVicinity();
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void AddExternalEdge(int p1, int p2);
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void DeleteExternalEdge(int p1, int p2);
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int IsExternalEdge(int p1, int p2);
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int NOExternalEdges() const {return externaledges.Size();}
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twoint GetExternalEdge(int i) const {return externaledges.Get(i);}
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DLL_HEADER void DestroyDirtyTrigs();
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DLL_HEADER void CalcNormalsFromGeometry();
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DLL_HEADER void MoveSelectedPointToMiddle();
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DLL_HEADER void NeighbourAnglesOfSelectedTrig();
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DLL_HEADER void PrintSelectInfo();
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DLL_HEADER void ShowSelectedTrigChartnum();
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DLL_HEADER void ShowSelectedTrigCoords();
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DLL_HEADER void SmoothGeometry ();
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DLL_HEADER void LoadMarkedTrigs();
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DLL_HEADER void SaveMarkedTrigs();
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void ClearMarkedSegs() {markedsegs.SetSize(0);}
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void AddMarkedSeg(const Point<3> & ap1, const Point<3> & ap2)
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{
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markedsegs.Append(ap1);markedsegs.Append(ap2);
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}
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void GetMarkedSeg(int i, Point<3> & ap1, Point<3> & ap2)
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{
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ap1=markedsegs.Get(i*2-1);
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ap2=markedsegs.Get(i*2);
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}
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int GetNMarkedSegs() {return markedsegs.Size()/2;}
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DLL_HEADER void CalcVicinity(int starttrig);
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DLL_HEADER void GetVicinity(int starttrig, int size, NgArray<int>& vic);
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DLL_HEADER int Vicinity(int trig) const;
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DLL_HEADER void InitMarkedTrigs();
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DLL_HEADER void MarkDirtyTrigs(const STLParameters& stlparam);
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DLL_HEADER void SmoothDirtyTrigs(const STLParameters& stlparam);
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DLL_HEADER void GeomSmoothRevertedTrigs(const STLParameters& stlparam);
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DLL_HEADER void MarkRevertedTrigs(const STLParameters& stlparam);
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DLL_HEADER double CalcTrigBadness(int i);
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DLL_HEADER int IsMarkedTrig(int trig) const;
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DLL_HEADER void SetMarkedTrig(int trig, int num);
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DLL_HEADER void MarkTopErrorTrigs ();
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//Selected triangle
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DLL_HEADER void SetSelectTrig(int trig);
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DLL_HEADER int GetSelectTrig() const;
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DLL_HEADER void SetNodeOfSelTrig(int n);
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DLL_HEADER int GetNodeOfSelTrig() const;
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int AddNormal(const Vec3d& n) { normals.Append(n); return normals.Size(); }
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const Vec3d & GetNormal(int nr) const {return normals.Get(nr);}
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void SetNormal(int nr, const Vec3d& n) {normals.Elem(nr) = n;}
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int AddEdge(const STLEdge& v) { edges.Append(v); return edges.Size(); }
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int AddEdge(int p1, int p2);
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STLEdge GetEdge(int nr) {return edges.Get(nr);}
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int GetNE() {return edges.Size();}
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double Area();
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double GetAngle(int t1, int t2);
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double GetGeomAngle(int t1, int t2);
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//if triangles t1 and t2 touch, return 1 and in p1, p2 the touching points
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//int TrigsTouch(int t1, int t2, int& p1, int& p2);
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///
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///ReadTriangle->STLTriangle, initialise some important variables, always after load!!!
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virtual void InitSTLGeometry (const NgArray<STLReadTriangle> & readtrigs) override;
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virtual void TopologyChanged() override; //do some things, if topology changed!
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int CheckGeometryOverlapping();
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//get NO edges per point
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int GetEPPSize() const {return edgesperpoint.Size();};
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int GetNEPP(int pn)
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{
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if (edgesperpoint.Size() == 0) {BuildEdgesPerPoint();}
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return edgesperpoint.EntrySize(pn);
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};
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int GetEdgePP(int pn, int vi)
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{
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if (edgesperpoint.Size() == 0) {BuildEdgesPerPoint();}
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return edgesperpoint.Get(pn,vi);
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};
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void AddEdgePP(int pn, int vn) {edgesperpoint.Add1(pn,vn);};
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//von 2 punkten ermitteln, ob sie eine Kante sind
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int IsEdge(int p1, int p2);
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int IsEdgeNum(int p1, int p2);
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///Build EdgeSegments
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void ClearEdges();
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void BuildEdges(const STLParameters& stlparam);
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void BuildEdgesPerPoint();
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void UseExternalEdges();
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void FindEdgesFromAngles(const STLParameters& stlparam);
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void CalcFaceNums();
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int GetNOBodys();
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int GetNOFaces() {return facecnt;}
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void LinkEdges(const STLParameters& stlparam);
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void AddConeAndSpiralEdges(const STLParameters& stlparam);
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void AddFaceEdges(); //each face should have at least one starting edge (outherwise it won't be meshed)
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void GetDirtyChartTrigs(int chartnum, STLChart& chart, const Array<ChartId, STLTrigId>& outercharttrigs,
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NgArray<ChartId>& chartpointchecked, NgArray<int>& dirtytrigs);
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void ClearSpiralPoints();
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void SetSpiralPoint(int pn) {spiralpoints.Elem(pn) = 1;};
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int GetSpiralPoint(int pn) const {return spiralpoints.Get(pn);};
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void GetSortedTrianglesAroundPoint(STLPointId p, STLTrigId starttrig, Array<STLTrigId>& trigs);
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// smooth edges: sharp geometric edges not declared as edges
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void BuildSmoothEdges ();
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bool IsSmoothEdge (int pi1, int pi2) const;
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//make charts with regions of a max. angle
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void MakeAtlas(class Mesh & mesh, const MeshingParameters& mparam, const STLParameters& stlparam);
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//outerchartspertrig, sorted!
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int GetOCPTSize() const {return outerchartspertrig.Size();};
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int GetNOCPT(int tn) const {return outerchartspertrig.EntrySize(tn);};
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int GetOCPT(int tn, int vi) const {return outerchartspertrig.Get(tn,vi);};
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void SetOCPT(int tn, int vi, int ocn) {outerchartspertrig.Set(tn,vi,ocn);};
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void AddOCPT(int tn, int ocn) {outerchartspertrig.Add1(tn, ocn);};
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int TrigIsInOC(int tn, int ocn) const;
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//get chart number of a trig or 0 if unmarked
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DLL_HEADER ChartId GetChartNr(STLTrigId i) const;
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ChartId GetMarker(STLTrigId i) const { return chartmark[i]; }
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void SetMarker(STLTrigId nr, ChartId m);
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size_t GetNOCharts() const { return atlas.Size(); }
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//get a chart from atlas
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const STLChart& GetChart(ChartId nr) const { return *atlas[nr];};
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STLChart & GetChart(ChartId nr) { return *atlas[nr];};
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DLL_HEADER int AtlasMade() const;
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void GetInnerChartLimes(NgArray<twoint>& limes, ChartId chartnum);
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//FOR MESHING
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int GetMeshChartNr () { return meshchart; }
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void GetMeshChartBoundary (NgArray<Point<2>> & points,
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NgArray<Point<3>> & points3d,
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NgArray<INDEX_2> & lines, double h);
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Point<3> PointBetween(const Point<3> & p1, int t1, const Point<3> & p2, int t2);
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//select triangles in meshcharttrigs of actual (defined by trig) whole chart
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void PrepareSurfaceMeshing();
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//
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void DefineTangentialPlane(const Point<3> & ap1, const Point<3> & ap2, int trig);
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//
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void SelectChartOfTriangle (int trignum) const;
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//
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void SelectChartOfPoint (const Point<3> & p);
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//
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const Vec<3> & GetChartNormalVector () const { return meshtrignv; }
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// list of trigs
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void ToPlane (const Point<3> & locpoint, int * trigs, Point<2> & plainpoint,
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double h, int& zone, int checkchart);
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//return 0, wenn alles OK, 1 sonst
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int FromPlane (const Point<2> & plainpoint, Point<3> & locpoint, double h);
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//get nearest point in actual chart and return any triangle where it lies on
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int ProjectNearest(Point<3> & p3d) const;
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//project point with normal nv from last define tangential plane
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int LastTrig() const;
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int Project(Point<3> & p3d) const;
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int ProjectOnWholeSurface (Point<3> & p3d) const;
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int GetNLines() const {return lines.Size();}
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int AddLine(STLLine* line) { lines.Append(line); return lines.Size(); }
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STLLine* GetLine(int nr) const {return lines.Get(nr);}
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int GetLineP(int lnr, int pnr) const {return lines.Get(lnr)->PNum(pnr);}
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int GetLineNP(int nr) const {return lines.Get(nr)->NP();}
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void SetLineEndPoint(int pn);
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int IsLineEndPoint(int pn);
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int LineEndPointsSet() const {return lineendpoints.Size() == GetNP();}
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void ClearLineEndPoints();
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DLL_HEADER void RestrictLocalH(class Mesh & mesh, double gh, const STLParameters& stlparam, const MeshingParameters& mparam);
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void RestrictLocalHCurv(class Mesh & mesh, double gh, const STLParameters& stlparam);
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void RestrictHChartDistOneChart(ChartId chartnum, NgArray<int>& acttrigs, class Mesh & mesh,
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double gh, double fact, double minh, const STLParameters& stlparam);
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friend class MeshingSTLSurface;
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int GenerateMesh (shared_ptr<Mesh> & mesh, MeshingParameters & mparam) override;
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// Add additional Point to chart to close the surface and write the resulting stl to a file
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DLL_HEADER void WriteChartToFile( ChartId chartnumber, string filename="chart.slb" );
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};
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#include "meshstlsurface.hpp"
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extern int STLMeshingDummy (STLGeometry* stlgeometry, shared_ptr<Mesh> & mesh, const MeshingParameters & mparam,
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const STLParameters& stlpar);
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}
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#endif
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