smesh/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
// Author : Vadim SANDLER, Open CASCADE S.A.S.
// SMESH includes
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#include "SMESHGUI_ExtrusionAlongPathDlg.h"
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#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_NumberFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GEOM includes
#include <GEOMBase.h>
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// SALOME GUI includes
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Session.h>
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#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewWindow.h>
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// OCCT includes
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#include <BRep_Tool.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
#include <TColStd_MapOfInteger.hxx>
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// Qt includes
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QToolButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QListWidget>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
// IDL includes
#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
#define MARGIN 11
class SMESHGUI_ExtrusionAlongPathDlg::SetBusy
{
public:
SetBusy( SMESHGUI_ExtrusionAlongPathDlg* _dlg )
{
myDlg = _dlg;
myDlg->myBusy = true;
}
~SetBusy()
{
myDlg->myBusy = false;
}
private:
SMESHGUI_ExtrusionAlongPathDlg* myDlg;
};
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//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg()
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// purpose : constructor
//=================================================================================
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SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule )
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: SMESHGUI_PreviewDlg( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg( 0 )
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{
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap edgeImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap faceImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap selectImage ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap addImage ( mgr->loadPixmap("SMESH", tr("ICON_APPEND")));
QPixmap removeImage ( mgr->loadPixmap("SMESH", tr("ICON_REMOVE")));
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myType = -1;
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setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
setWindowTitle(tr("EXTRUSION_ALONG_PATH"));
setSizeGripEnabled(true);
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QVBoxLayout* topLayout = new QVBoxLayout(this);
topLayout->setSpacing(SPACING);
topLayout->setMargin(MARGIN);
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/***************************************************************/
// Elements type group box (1d / 2d elements)
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ConstructorsBox = new QGroupBox(tr("SMESH_EXTRUSION"), this);
GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN);
Elements1dRB = new QRadioButton(ConstructorsBox);
Elements1dRB->setIcon(edgeImage);
Elements2dRB = new QRadioButton(ConstructorsBox);
Elements2dRB->setIcon(faceImage);
Elements1dRB->setChecked(true);
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// layouting
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ConstructorsBoxLayout->addWidget(Elements1dRB);
ConstructorsBoxLayout->addWidget(Elements2dRB);
GroupConstructors->addButton(Elements1dRB, 0);
GroupConstructors->addButton(Elements2dRB, 1);
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/***************************************************************/
// Arguments group box
GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN);
myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
ElementsLab = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
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SelectElementsButton = new QToolButton(GroupArguments);
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SelectElementsButton->setIcon(selectImage);
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ElementsLineEdit = new QLineEdit(GroupArguments);
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ElementsLineEdit->setValidator(myIdValidator);
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ElementsLineEdit->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Controls for the whole mesh selection
MeshCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for path selection
PathGrp = new QGroupBox(tr("SMESH_PATH"), GroupArguments);
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QGridLayout* PathGrpLayout = new QGridLayout(PathGrp);
PathGrpLayout->setSpacing(SPACING); PathGrpLayout->setMargin(MARGIN);
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// Controls for path mesh selection
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QLabel* PathMeshLab = new QLabel(tr("SMESH_PATH_MESH"), PathGrp);
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SelectPathMeshButton = new QToolButton(PathGrp);
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SelectPathMeshButton->setIcon(selectImage);
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PathMeshLineEdit = new QLineEdit(PathGrp);
PathMeshLineEdit->setReadOnly(true);
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// Controls for path starting point selection
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QLabel* StartPointLab = new QLabel(tr("SMESH_PATH_START"), PathGrp);
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SelectStartPointButton = new QToolButton(PathGrp);
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SelectStartPointButton->setIcon(selectImage);
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StartPointLineEdit = new QLineEdit(PathGrp);
StartPointLineEdit->setValidator(new QIntValidator(this));
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// layouting
PathGrpLayout->addWidget(PathMeshLab, 0, 0);
PathGrpLayout->addWidget(SelectPathMeshButton, 0, 1);
PathGrpLayout->addWidget(PathMeshLineEdit, 0, 2);
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PathGrpLayout->addWidget(StartPointLab, 1, 0);
PathGrpLayout->addWidget(SelectStartPointButton, 1, 1);
PathGrpLayout->addWidget(StartPointLineEdit, 1, 2);
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BasePointGrp = new QGroupBox(tr("SMESH_BASE_POINT"), GroupArguments);
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BasePointGrp->setCheckable(true);
BasePointGrp->setChecked(false);
QHBoxLayout* BasePointGrpLayout = new QHBoxLayout(BasePointGrp);
BasePointGrpLayout->setSpacing(SPACING); BasePointGrpLayout->setMargin(MARGIN);
SelectBasePointButton = new QToolButton(BasePointGrp);
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SelectBasePointButton->setIcon(selectImage);
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QLabel* XLab = new QLabel(tr("SMESH_X"), BasePointGrp);
XSpin = new SMESHGUI_SpinBox(BasePointGrp);
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QLabel* YLab = new QLabel(tr("SMESH_Y"), BasePointGrp);
YSpin = new SMESHGUI_SpinBox(BasePointGrp);
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QLabel* ZLab = new QLabel(tr("SMESH_Z"), BasePointGrp);
ZSpin = new SMESHGUI_SpinBox(BasePointGrp);
// layouting
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BasePointGrpLayout->addWidget(SelectBasePointButton);
BasePointGrpLayout->addWidget(XLab);
BasePointGrpLayout->addWidget(XSpin);
BasePointGrpLayout->addWidget(YLab);
BasePointGrpLayout->addWidget(YSpin);
BasePointGrpLayout->addWidget(ZLab);
BasePointGrpLayout->addWidget(ZSpin);
AnglesGrp = new QGroupBox(tr("SMESH_ANGLES"), GroupArguments);
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AnglesGrp->setCheckable(true);
AnglesGrp->setChecked(false);
QGridLayout* AnglesGrpLayout = new QGridLayout(AnglesGrp);
AnglesGrpLayout->setSpacing(SPACING); AnglesGrpLayout->setMargin(MARGIN);
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AnglesList = new QListWidget(AnglesGrp);
AnglesList->setSelectionMode(QListWidget::ExtendedSelection);
AddAngleButton = new QToolButton(AnglesGrp);
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AddAngleButton->setIcon(addImage);
RemoveAngleButton = new QToolButton(AnglesGrp);
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RemoveAngleButton->setIcon(removeImage);
AngleSpin = new SMESHGUI_SpinBox(AnglesGrp);
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LinearAnglesCheck = new QCheckBox(tr("LINEAR_ANGLES"), AnglesGrp);
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// layouting
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AnglesGrpLayout->addWidget(AnglesList, 0, 0, 4, 1);
AnglesGrpLayout->addWidget(AddAngleButton, 0, 1);
AnglesGrpLayout->addWidget(RemoveAngleButton, 2, 1);
AnglesGrpLayout->addWidget(AngleSpin, 0, 2);
AnglesGrpLayout->addWidget(LinearAnglesCheck, 4, 0);
AnglesGrpLayout->setRowMinimumHeight(1, 10);
AnglesGrpLayout->setRowStretch(3, 10);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
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//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
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// layouting
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GroupArgumentsLayout->addWidget(ElementsLab, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(ElementsLineEdit, 0, 2);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
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GroupArgumentsLayout->addWidget(MeshCheck, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(AnglesGrp, 4, 0, 1, 4);
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GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
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/***************************************************************/
// common buttons group box
GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN);
OkButton = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
OkButton->setAutoDefault(true);
OkButton->setDefault(true);
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ApplyButton = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
ApplyButton->setAutoDefault(true);
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CloseButton = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
CloseButton->setAutoDefault(true);
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HelpButton = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
HelpButton->setAutoDefault(true);
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// layouting
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GroupButtonsLayout->addWidget(OkButton);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(ApplyButton);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(CloseButton);
GroupButtonsLayout->addWidget(HelpButton);
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/***************************************************************/
// layouting
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topLayout->addWidget(ConstructorsBox);
topLayout->addWidget(GroupArguments);
topLayout->addWidget(GroupButtons);
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/***************************************************************/
// Initialisations
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XSpin->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
YSpin->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
ZSpin->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
AngleSpin->RangeStepAndValidator(-180.0, 180.0, 5.0, "angle_precision");
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox(this);
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// Costruction of the logical filter for the elements: mesh/sub-mesh/group
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myElementsFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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//myPathMeshFilter = new SMESH_TypeFilter (SMESH::MESH);
myPathMeshFilter = new SMESH_TypeFilter(SMESH::MESHorSUBMESH);
myHelpFileName = "extrusion_along_path_page.html";
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Init();
/***************************************************************/
// signals-slots connections
connect(OkButton, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(CloseButton, SIGNAL(clicked()), this, SLOT(reject()));
connect(ApplyButton, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(HelpButton, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleAdded()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleRemoved()));
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connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPathMeshButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectStartPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectBasePointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(ElementsLineEdit, SIGNAL(textChanged(const QString&)),
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SLOT(onTextChange(const QString&)));
connect(StartPointLineEdit, SIGNAL(textChanged(const QString&)),
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SLOT(onTextChange(const QString&)));
connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
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connect(XSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(YSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(ZSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
connect(LinearAnglesCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
//To Connect preview check box
connectPreviewControl();
AnglesList->installEventFilter(this);
ElementsLineEdit->installEventFilter(this);
StartPointLineEdit->installEventFilter(this);
XSpin->editor()->installEventFilter(this);
YSpin->editor()->installEventFilter(this);
ZSpin->editor()->installEventFilter(this);
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}
//=================================================================================
// function : ~SMESHGUI_ExtrusionAlongPathDlg()
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// purpose : destructor
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
{
// no need to delete child widgets, Qt does it all for us
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if ( myFilterDlg != 0 ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
}
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}
//=================================================================================
// function : Init()
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// purpose : initialization
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::Init (bool ResetControls)
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{
myBusy = false;
myEditCurrentArgument = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
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myPath = SMESH::SMESH_IDSource::_nil();
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ElementsLineEdit->clear();
PathMeshLineEdit->clear();
StartPointLineEdit->clear();
if (ResetControls) {
XSpin->SetValue(0.0);
YSpin->SetValue(0.0);
ZSpin->SetValue(0.0);
AngleSpin->SetValue(45);
MeshCheck->setChecked(false);
ConstructorsClicked(0);
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onSelectMesh();
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myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
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}
SetEditCurrentArgument(0);
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Called when user changes type of elements (1d / 2d)
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//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ConstructorsClicked (int type)
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{
if (myType == type) return;
disconnect(mySelectionMgr, 0, this, 0);
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hidePreview();
if (type == 0)
GroupArguments->setTitle(tr("EXTRUSION_1D"));
else if (type == 1)
GroupArguments->setTitle(tr("EXTRUSION_2D"));
// clear elements ID list
if (!MeshCheck->isChecked()) {
ElementsLineEdit->clear();
}
// set selection mode if necessary
if (myEditCurrentArgument == ElementsLineEdit) {
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
SMESH::SetPickable();
SMESH::SetPointRepresentation(false);
if (MeshCheck->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myElementsFilter);
} else {
if (type == 0)
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
if (type == 1)
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
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}
}
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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myType = type;
}
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//=================================================================================
// function : ClickOnApply()
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// purpose : Called when user presses <Apply> button
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return false;
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//if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
// !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
if ( myMesh->_is_nil() || (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
/*!myMeshActor ||*/ myPath->_is_nil() )
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return false;
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if (!isValid())
return false;
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SMESH::long_array_var anElementsId = getSelectedElements();
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if (StartPointLineEdit->text().trimmed().isEmpty()) {
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return false;
}
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bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (!bOk) {
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return false;
}
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QStringList aParameters;
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//get angles
SMESH::double_array_var anAngles = getAngles();
for (int i = 0; i < myAnglesList.count(); i++)
aParameters << AnglesList->item(i)->text();
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// get base point
SMESH::PointStruct aBasePoint;
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if (BasePointGrp->isChecked()) {
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aBasePoint.x = XSpin->GetValue();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
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aParameters << XSpin->text();
aParameters << YSpin->text();
aParameters << ZSpin->text();
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try {
SUIT_OverrideCursor wc;
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
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myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
bool NeedGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
SMESH::ElementType ElemType = SMESH::FACE;
if( GetConstructorId() == 0 )
ElemType = SMESH::EDGE;
if( !MeshCheck->isChecked() ) {
SMESH::ListOfGroups_var groups =
aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
anAngles, LinearAnglesCheck->isChecked(),
BasePointGrp->isChecked(), aBasePoint,
NeedGroups, ElemType, retVal);
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}
else {
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SMESH::ListOfGroups_var groups =
aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
anAngles, LinearAnglesCheck->isChecked(),
BasePointGrp->isChecked(), aBasePoint,
NeedGroups, ElemType, retVal);
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}
wc.suspend();
switch (retVal) {
case SMESH::SMESH_MeshEditor::EXTR_NO_ELEMENTS:
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SUIT_MessageBox::warning(this,
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tr("SMESH_ERROR"),
tr("NO_ELEMENTS_SELECTED"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_PATH_NOT_EDGE:
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SUIT_MessageBox::warning(this,
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tr("SMESH_ERROR"),
tr("SELECTED_PATH_IS_NOT_EDGE"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_PATH_SHAPE:
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SUIT_MessageBox::warning(this,
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tr("SMESH_ERROR"),
tr("BAD_SHAPE_TYPE"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE:
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SUIT_MessageBox::warning(this,
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tr("SMESH_ERROR"),
tr("EXTR_BAD_STARTING_NODE"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_ANGLES_NUMBER:
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SUIT_MessageBox::warning(this,
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tr("SMESH_ERROR"),
tr("WRONG_ANGLES_NUMBER"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_CANT_GET_TANGENT:
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SUIT_MessageBox::warning(this,
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tr("SMESH_ERROR"),
tr("CANT_GET_TANGENT"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_OK:
break;
}
} catch (...) {
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return false;
}
//mySelectionMgr->clearSelected();
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if ( myMeshActor )
SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
SMESHGUI::Modified();
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
//SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
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return true;
}
//=================================================================================
// function : ClickOnOk()
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// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
{
if (ClickOnApply())
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
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QString platform;
#ifdef WIN32
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platform = "winapplication";
#else
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platform = "application";
#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : reject()
// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
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if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
SMESH::SetPickable();
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QDialog::reject();
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}
//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
// return if busy
if (myBusy) return;
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// set busy flag
SetBusy sb (this);
if (send != StartPointLineEdit && send != ElementsLineEdit)
send = ElementsLineEdit;
if (send == ElementsLineEdit && myEditCurrentArgument == ElementsLineEdit) {
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// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myMeshActor)
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aMesh = myMeshActor->GetObject()->GetMesh();
if (aMesh) {
//mySelectionMgr->clearSelected();
//mySelectionMgr->AddIObject(myMeshActor->getIO());
SALOME_ListIO aList;
aList.Append(myMeshActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
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QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
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bool bOk;
const Handle(SALOME_InteractiveObject)& anIO = myMeshActor->getIO();
TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) {
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long ind = aListId[ i ].toLong(&bOk);
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
// check also type of element
bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
(Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
if (typeMatch)
newIndices.Add(e->GetID());
}
}
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}
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mySelector->AddOrRemoveIndex(anIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->highlight( anIO, true, true );
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}
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}
else if (send == StartPointLineEdit &&
myEditCurrentArgument == StartPointLineEdit) {
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if (!myPath->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
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SMDS_Mesh* aMesh = 0;
if (aPathActor)
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aMesh = aPathActor->GetObject()->GetMesh();
if (aMesh) {
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//mySelectionMgr->clearSelected();
//mySelectionMgr->AddIObject(aPathActor->getIO());
SALOME_ListIO aList;
aList.Append(aPathActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
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bool bOk;
long ind = theNewText.toLong(&bOk);
if (bOk) {
const SMDS_MeshNode* n = aMesh->FindNode(ind);
if (n) {
//if (!mySelectionMgr->IsIndexSelected(aPathActor->getIO(), n->GetID())) {
TColStd_MapOfInteger newIndices;
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newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex( aPathActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( aPathActor->getIO(), true, true );
}
}
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}
}
}
}
//=================================================================================
// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// return if dialog box is inactive
if (!GroupButtons->isEnabled())
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return;
// selected objects count
const SALOME_ListIO& aList = mySelector->StoredIObjects();
int nbSel = aList.Extent();
if (nbSel != 1)
return;
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// set busy flag
SetBusy sb (this);
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if (myEditCurrentArgument == ElementsLineEdit) {
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// we are now selecting mesh elements (or whole mesh/submesh/group)
// reset
ElementsLineEdit->clear();
myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
// try to get mesh from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
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return;
// MakeGroups is available if there are groups
if ( myMesh->NbGroups() == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
} else {
MakeGroupsCheck->setEnabled(true);
}
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// find actor
myMeshActor = SMESH::FindActorByObject(myMesh);
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if (!myMeshActor && !MeshCheck->isChecked())
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return;
if (MeshCheck->isChecked()) {
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// If "Select whole mesh, submesh or group" check box is on ->
// get ID source and put it's name to the edit box
QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
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myIDSource = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
ElementsLineEdit->setText(aString);
} else {
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// If "Select whole mesh, submesh or group" check box is off ->
// try to get selected elements IDs
QString aString;
//int aNbUnits = SMESH::GetNameOfSelectedElements(mySelectionMgr, aString);
SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
ElementsLineEdit->setText(aString);
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}
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}
else if (myEditCurrentArgument == PathMeshLineEdit) {
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// we are now selecting path mesh
// reset
PathMeshLineEdit->clear();
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myPath = SMESH::SMESH_IDSource::_nil();
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StartPointLineEdit->clear();
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// try to get mesh from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
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myPath = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
if( myPath->_is_nil() )
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return;
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QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
PathMeshLineEdit->setText(aString);
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}
else if (myEditCurrentArgument == StartPointLineEdit) {
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// we are now selecting start point of path
// reset
StartPointLineEdit->clear();
// return if path mesh or path shape is not yet selected
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if( myPath->_is_nil() )
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return;
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
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SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
if ( !aPathActor )
return;
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QString aString;
int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aPathActor->getIO(), aString);
if (aNbUnits == 1)
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StartPointLineEdit->setText(aString.trimmed());
} else if (myEditCurrentArgument == XSpin) {
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// we are now selecting base point
// reset is not performed here!
// return if is not enabled
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if (!BasePointGrp->isChecked())
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return;
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
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// check if geom vertex is selected
GEOM::GEOM_Object_var aGeomObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(IO);
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TopoDS_Vertex aVertex;
if (!aGeomObj->_is_nil()) {
if (aGeomObj->IsShape() && GEOMBase::GetShape(aGeomObj, aVertex) && !aVertex.IsNull()) {
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gp_Pnt aPnt = BRep_Tool::Pnt(aVertex);
XSpin->SetValue(aPnt.X());
YSpin->SetValue(aPnt.Y());
ZSpin->SetValue(aPnt.Z());
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}
return;
}
// check if smesh node is selected
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
if (aMesh->_is_nil())
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return;
QString aString;
int aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myMeshActor->getIO(), aString);
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// return if more than one node is selected
if (aNbUnits != 1)
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return;
SMESH_Actor* aMeshActor = SMESH::FindActorByObject(aMesh);
if (!aMeshActor)
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return;
SMDS_Mesh* mesh = aMeshActor->GetObject()->GetMesh();
if (!mesh)
return;
const SMDS_MeshNode* n = mesh->FindNode(aString.toLong());
if (!n)
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return;
XSpin->SetValue(n->X());
YSpin->SetValue(n->Y());
ZSpin->SetValue(n->Z());
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}
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onDisplaySimulation(true);
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}
//=================================================================================
// function : SetEditCurrentArgument()
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// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
{
QToolButton* send = (QToolButton*)sender();
if (send != SelectElementsButton &&
send != SelectPathMeshButton &&
send != SelectStartPointButton &&
send != SelectBasePointButton)
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return;
SetEditCurrentArgument(send);
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}
//=================================================================================
// function : SetEditCurrentArgument()
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// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument (QToolButton* button)
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{
disconnect(mySelectionMgr, 0, this, 0);
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// mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
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SMESH::SetPickable();
if (button == SelectElementsButton) {
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myEditCurrentArgument = ElementsLineEdit;
SMESH::SetPointRepresentation(false);
if (MeshCheck->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myElementsFilter);
} else {
if (Elements1dRB->isChecked())
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (Elements2dRB->isChecked())
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
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}
} else if (button == SelectPathMeshButton) {
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myEditCurrentArgument = PathMeshLineEdit;
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myPathMeshFilter);
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}
else if (button == SelectStartPointButton) {
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myEditCurrentArgument = StartPointLineEdit;
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//if (!myPathMesh->_is_nil()) {
if (!myPath->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
if (aPathActor) {
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SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SMESH::SetPickable(aPathActor);
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}
}
}
else if (button == SelectBasePointButton) {
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myEditCurrentArgument = XSpin;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter(SMESH::MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter(SMESH::GROUP);
SMESH_NumberFilter* aVertexFilter = new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE,
-1, TopAbs_VERTEX);
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QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
if (aVertexFilter) aListOfFilters.append(aVertexFilter);
mySelectionMgr->installFilter(new SMESH_LogicalFilter
(aListOfFilters, SMESH_LogicalFilter::LO_OR));
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}
if (myEditCurrentArgument && !myEditCurrentArgument->hasFocus())
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
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// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
{
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if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
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// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
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ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
ConstructorsClicked(GetConstructorId());
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
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// purpose : Mouse enter event
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::enterEvent (QEvent*)
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{
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if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
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}
//=======================================================================
// function : onSelectMesh()
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// purpose :
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh()
{
bool toSelectMesh = MeshCheck->isChecked();
ElementsLineEdit->setReadOnly(toSelectMesh);
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ElementsLineEdit->setValidator(toSelectMesh ? 0 : myIdValidator);
ElementsLab->setText(toSelectMesh ? tr("SMESH_NAME") : tr("SMESH_ID_ELEMENTS"));
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ElementsLineEdit->clear();
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myFilterBtn->setEnabled(!toSelectMesh);
SetEditCurrentArgument(SelectElementsButton);
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
{
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return GroupConstructors->checkedId();
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}
//=======================================================================
// function : OnAngleAdded()
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// purpose : Called when user adds angle to the list
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
{
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QString msg;
if( !AngleSpin->isValid( msg, true ) ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return;
}
AnglesList->addItem(AngleSpin->text());
myAnglesList.append(AngleSpin->GetValue());
updateLinearAngles();
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}
//=======================================================================
// function : OnAngleRemoved()
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// purpose : Called when user removes angle(s) from the list
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved()
{
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QList<QListWidgetItem*> aList = AnglesList->selectedItems();
QListWidgetItem* anItem;
foreach(anItem, aList) {
myAnglesList.removeAt(AnglesList->row(anItem));
delete anItem;
}
updateLinearAngles();
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}
//=================================================================================
// function : eventFilter()
// purpose : event filter ???
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::eventFilter (QObject* object, QEvent* event)
{
if (event->type() == QEvent::KeyPress) {
QKeyEvent* ke = (QKeyEvent*)event;
if (object == AnglesList) {
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if (ke->key() == Qt::Key_Delete)
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OnAngleRemoved();
}
}
else if (event->type() == QEvent::FocusIn) {
if (object == ElementsLineEdit) {
if (myEditCurrentArgument != ElementsLineEdit)
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SetEditCurrentArgument(SelectElementsButton);
}
else if (object == StartPointLineEdit) {
if (myEditCurrentArgument != StartPointLineEdit)
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SetEditCurrentArgument(SelectStartPointButton);
}
else if (object == XSpin->editor() || object == YSpin->editor() || object == ZSpin->editor()) {
if (myEditCurrentArgument != XSpin)
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SetEditCurrentArgument(SelectBasePointButton);
}
}
return QDialog::eventFilter(object, event);
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
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if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::setFilters()
{
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if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
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if ( !myFilterDlg )
{
QList<int> types;
types.append( SMESH::EDGE );
types.append( SMESH::FACE );
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
}
myFilterDlg->Init( Elements1dRB->isChecked() ? SMESH::EDGE : SMESH::FACE );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( ElementsLineEdit );
myFilterDlg->show();
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::isValid()
{
QString msg;
bool ok = true;
ok = XSpin->isValid( msg, true ) && ok;
ok = YSpin->isValid( msg, true ) && ok;
ok = ZSpin->isValid( msg, true ) && ok;
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
return true;
}
//=================================================================================
// function : updateLinearAngles
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::updateLinearAngles()
{
bool enableLinear = true;
for( int row = 0, nbRows = AnglesList->count(); row < nbRows; row++ ) {
if( QListWidgetItem* anItem = AnglesList->item( row ) ) {
enableLinear = false;
anItem->text().toDouble(&enableLinear);
if( !enableLinear )
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break;
}
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}
if( !enableLinear )
LinearAnglesCheck->setChecked( false );
LinearAnglesCheck->setEnabled( enableLinear );
}
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//=================================================================================
// function : isValuesValid()
// purpose : Return true in case if values entered into dialog are valid
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid() {
if ( (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
myMesh->_is_nil() ||
myPath->_is_nil() )
return false;
if(!MeshCheck->isChecked()) {
QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
if(aListElementsId.count() <= 0)
return false;
}
bool bOk;
StartPointLineEdit->text().toLong(&bOk);
if (!bOk) {
return false;
}
return true;
}
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if(isValid() && isValuesValid()) {
//Get selected elements:
SMESH::long_array_var anElementsId = getSelectedElements();
// get angles
SMESH::double_array_var anAngles = getAngles();
// get base point
SMESH::PointStruct aBasePoint;
if (BasePointGrp->isChecked()) {
aBasePoint.x = XSpin->GetValue();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (bOk) {
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
bool NeedGroups = false;
SMESH::ElementType ElemType = SMESH::FACE;
if( GetConstructorId() == 0 )
ElemType = SMESH::EDGE;
if( !MeshCheck->isChecked() ) {
aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
anAngles, LinearAnglesCheck->isChecked(),
BasePointGrp->isChecked(), aBasePoint,
NeedGroups, ElemType, retVal);
}
else {
SMESH::ListOfGroups_var groups =
aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
anAngles, LinearAnglesCheck->isChecked(),
BasePointGrp->isChecked(), aBasePoint,
NeedGroups, ElemType, retVal);
}
wc.suspend();
if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK ) {
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} else {
hidePreview();
}
} catch (...) {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
}
//=================================================================================
// function : getSelectedElements
// purpose : return list of the selected elements
//=================================================================================
SMESH::long_array_var SMESHGUI_ExtrusionAlongPathDlg::getSelectedElements() {
// If "Select whole mesh, submesh or group" check box is off ->
// use only elements of given type selected by user
SMESH::long_array_var anElementsId = new SMESH::long_array;
if (!MeshCheck->isChecked()) {
SMDS_Mesh* aMesh;
if ( myMeshActor )
aMesh = myMeshActor->GetObject()->GetMesh();
if (aMesh) {
QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
bool bOk;
int j = 0;
for (int i = 0; i < aListElementsId.count(); i++) {
long ind = aListElementsId[ i ].toLong(&bOk);
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
(Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
if (typeMatch)
anElementsId[ j++ ] = ind;
}
}
}
anElementsId->length(j);
}
}
return anElementsId;
}
SMESH::double_array_var SMESHGUI_ExtrusionAlongPathDlg::getAngles() {
SMESH::double_array_var anAngles = new SMESH::double_array;
if (AnglesGrp->isChecked()) {
anAngles->length(myAnglesList.count());
int j = 0;
for (int i = 0; i < myAnglesList.count(); i++) {
double angle = myAnglesList[i];
anAngles[ j++ ] = angle*M_PI/180.;
}
anAngles->length(j);
}
return anAngles;
}