smesh/src/SMESHGUI/SMESHGUI_SewingDlg.cxx

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2004-12-01 15:48:31 +05:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_SewingDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#include "SMESHGUI_SewingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
#include "GEOMBase.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qpixmap.h>
using namespace std;
//=================================================================================
// class : SMESHGUI_SewingDlg()
// purpose :
//=================================================================================
SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
Qt::WDestructiveClose)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_FREEBORDERS")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS")));
QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_BORDERTOSIDE")));
QPixmap image3(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SMESH_SEWING_SIDEELEMENTS")));
QPixmap image4(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
if ( !name )
setName( "SMESHGUI_SewingDlg" );
resize( 303, 185 );
setCaption( tr( "SMESH_SEWING" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_SewingDlgLayout = new QGridLayout( this );
SMESHGUI_SewingDlgLayout->setSpacing( 6 );
SMESHGUI_SewingDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth() ) );
GroupConstructors->setTitle( tr( "SMESH_SEWING" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
QHBoxLayout* RBLayout = new QHBoxLayout( 0, 0, 6, "Layout2");
RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
RadioButton1->setText( tr( "" ) );
RadioButton1->setPixmap( image0 );
RBLayout->addWidget( RadioButton1);
RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" );
RadioButton2->setText( tr( "" ) );
RadioButton2->setPixmap( image1 );
RBLayout->addWidget( RadioButton2);
RadioButton3= new QRadioButton( GroupConstructors, "RadioButton3" );
RadioButton3->setText( tr( "" ) );
RadioButton3->setPixmap( image2 );
RBLayout->addWidget( RadioButton3);
RadioButton4= new QRadioButton( GroupConstructors, "RadioButton4" );
RadioButton4->setText( tr( "" ) );
RadioButton4->setPixmap( image3 );
RBLayout->addWidget( RadioButton4);
GroupConstructorsLayout->addLayout( RBLayout, 0, 0 );
SMESHGUI_SewingDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth() ) );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_SewingDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupArguments = new QGroupBox( this, "GroupArguments" );
GroupArguments->setColumnLayout(0, Qt::Vertical );
GroupArguments->layout()->setSpacing( 0 );
GroupArguments->layout()->setMargin( 0 );
GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() );
GroupArgumentsLayout->setAlignment( Qt::AlignTop );
GroupArgumentsLayout->setSpacing( 6 );
GroupArgumentsLayout->setMargin( 11 );
// First subgroup
SubGroup1 = new QGroupBox( GroupArguments, "SubGroup1" );
SubGroup1->setColumnLayout(0, Qt::Vertical );
SubGroup1->layout()->setSpacing( 0 );
SubGroup1->layout()->setMargin( 0 );
QGridLayout* SubGroup1Layout = new QGridLayout( SubGroup1->layout() );
SubGroup1Layout->setAlignment( Qt::AlignTop );
SubGroup1Layout->setSpacing( 6 );
SubGroup1Layout->setMargin( 11 );
// Controls of the first subgroup
TextLabel1 = new QLabel( SubGroup1, "TextLabel1" );
TextLabel1->setFixedWidth(104);
SubGroup1Layout->addWidget( TextLabel1, 0, 0 );
SelectButton1 = new QPushButton( SubGroup1, "SelectButton1" );
SelectButton1->setPixmap( image4 );
SubGroup1Layout->addWidget( SelectButton1, 0, 1 );
LineEdit1 = new QLineEdit( SubGroup1, "LineEdit1" );
SubGroup1Layout->addWidget( LineEdit1, 0, 2 );
TextLabel2 = new QLabel( SubGroup1, "TextLabel2" );
SubGroup1Layout->addWidget( TextLabel2, 1, 0 );
SelectButton2 = new QPushButton( SubGroup1, "SelectButton2" );
SelectButton2->setPixmap( image4 );
SubGroup1Layout->addWidget( SelectButton2, 1, 1 );
LineEdit2 = new QLineEdit( SubGroup1, "LineEdit2" );
SubGroup1Layout->addWidget( LineEdit2, 1, 2 );
TextLabel3 = new QLabel( SubGroup1, "TextLabel3" );
SubGroup1Layout->addWidget( TextLabel3, 2, 0 );
SelectButton3 = new QPushButton( SubGroup1, "SelectButton3" );
SelectButton3->setPixmap( image4 );
SubGroup1Layout->addWidget( SelectButton3, 2, 1 );
LineEdit3 = new QLineEdit( SubGroup1, "LineEdit3" );
SubGroup1Layout->addWidget( LineEdit3, 2, 2 );
// Second subgroup
SubGroup2 = new QGroupBox( GroupArguments, "SubGroup2" );
SubGroup2->setColumnLayout(0, Qt::Vertical );
SubGroup2->layout()->setSpacing( 0 );
SubGroup2->layout()->setMargin( 0 );
QGridLayout* SubGroup2Layout = new QGridLayout( SubGroup2->layout() );
SubGroup2Layout->setAlignment( Qt::AlignTop );
SubGroup2Layout->setSpacing( 6 );
SubGroup2Layout->setMargin( 11 );
// Controls of the first subgroup
TextLabel4 = new QLabel( SubGroup2, "TextLabel4" );
SubGroup2Layout->addWidget( TextLabel4, 0, 0 );
SelectButton4 = new QPushButton( SubGroup2, "SelectButton4" );
SelectButton4->setPixmap( image4 );
SubGroup2Layout->addWidget( SelectButton4, 0, 1 );
LineEdit4 = new QLineEdit( SubGroup2, "LineEdit4" );
SubGroup2Layout->addWidget( LineEdit4, 0, 2 );
TextLabel5 = new QLabel( SubGroup2, "TextLabel5" );
SubGroup2Layout->addWidget( TextLabel5, 1, 0 );
SelectButton5 = new QPushButton( SubGroup2, "SelectButton5" );
SelectButton5->setPixmap( image4 );
SubGroup2Layout->addWidget( SelectButton5, 1, 1 );
LineEdit5 = new QLineEdit( SubGroup2, "LineEdit5" );
SubGroup2Layout->addWidget( LineEdit5, 1, 2 );
TextLabel6 = new QLabel( SubGroup2, "TextLabel6" );
SubGroup2Layout->addWidget( TextLabel6, 2, 0 );
SelectButton6 = new QPushButton( SubGroup2, "SelectButton6" );
SelectButton6->setPixmap( image4 );
SubGroup2Layout->addWidget( SelectButton6, 2, 1 );
LineEdit6 = new QLineEdit( SubGroup2, "LineEdit6" );
SubGroup2Layout->addWidget( LineEdit6, 2, 2 );
// Add subgroups to the group of arguments
GroupArgumentsLayout->addWidget( SubGroup1, 0, 0 );
GroupArgumentsLayout->addWidget( SubGroup2, 1, 0 );
// Control for the merging equal elements
CheckBoxMerge = new QCheckBox( GroupArguments, "CheckBoxMerge" );
CheckBoxMerge->setText( tr( "MERGE_EQUAL_ELEMENTS" ) );
GroupArgumentsLayout->addWidget( CheckBoxMerge, 2, 0 );
SMESHGUI_SewingDlgLayout->addWidget( GroupArguments, 1, 0 );
/* Initialisations */
GroupArguments->show();
RadioButton1->setChecked( TRUE );
mySelection = Sel;
LineEdit2->setValidator( new SMESHGUI_IdValidator( this, "validator", 1));
LineEdit3->setValidator( new SMESHGUI_IdValidator( this, "validator", 1));
LineEdit5->setValidator( new SMESHGUI_IdValidator( this, "validator", 1));
LineEdit6->setValidator( new SMESHGUI_IdValidator( this, "validator", 1));
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
Init();
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButton1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButton2, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButton3, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButton4, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButton5, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButton6, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
connect( LineEdit1, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& )));
connect( LineEdit2, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& )));
connect( LineEdit3, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& )));
connect( LineEdit4, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& )));
connect( LineEdit5, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& )));
connect( LineEdit6, SIGNAL( textChanged( const QString& )), SLOT( onTextChange( const QString& )));
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
ConstructorsClicked(0);
resize(0,0);
}
//=================================================================================
// function : ~SMESHGUI_SewingDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::Init()
{
myBusy = false;
myEditCurrentArgument = LineEdit1;
LineEdit1->setFocus();
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMerge->setChecked(false);
SelectionIntoArgument();
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_SewingDlg::ConstructorsClicked(int constructorId)
{
disconnect(mySelection, 0, this, 0);
mySelection->ClearIObjects();
LineEdit1->setText("");
LineEdit2->setText("");
LineEdit3->setText("");
LineEdit4->setText("");
LineEdit5->setText("");
LineEdit6->setText("");
myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false;
myEditCurrentArgument = LineEdit1;
myEditCurrentArgument->setFocus();
if (!TextLabel5->isEnabled())
{
TextLabel5->setEnabled(true);
SelectButton5->setEnabled(true);
LineEdit5->setEnabled(true);
}
else if (!TextLabel6->isEnabled())
{
TextLabel6->setEnabled(true);
SelectButton6->setEnabled(true);
LineEdit6->setEnabled(true);
}
switch(constructorId)
{
case 0 :
{
GroupArguments->setTitle( tr( "SEW_FREE_BORDERS" ) );
SubGroup1->setTitle( tr( "BORDER_1" ) );
SubGroup2->setTitle( tr( "BORDER_2" ) );
break;
}
case 1 :
{
GroupArguments->setTitle( tr( "SEW_CONFORM_FREE_BORDERS" ) );
SubGroup1->setTitle( tr( "BORDER_1" ) );
SubGroup2->setTitle( tr( "BORDER_2" ) );
TextLabel6->setEnabled(false);
SelectButton6->setEnabled(false);
LineEdit6->setEnabled(false);
myOk6 = true;
break;
}
case 2 :
{
GroupArguments->setTitle( tr( "SEW_BORDER_TO_SIDE" ) );
SubGroup1->setTitle( tr( "BORDER" ) );
SubGroup2->setTitle( tr( "SIDE" ) );
TextLabel5->setEnabled(false);
SelectButton5->setEnabled(false);
LineEdit5->setEnabled(false);
myOk5 = true;
break;
}
case 3 :
{
GroupArguments->setTitle( tr( "SEW_SIDE_ELEMENTS" ) );
SubGroup1->setTitle( tr( "SIDE_1" ) );
SubGroup2->setTitle( tr( "SIDE_2" ) );
TextLabel1->setText( tr( "SMESH_ID_ELEMENTS" ) );
TextLabel2->setText( tr( "NODE1_TO_MERGE" ) );
TextLabel3->setText( tr( "NODE2_TO_MERGE" ) );
TextLabel4->setText( tr( "SMESH_ID_ELEMENTS" ) );
TextLabel5->setText( tr( "NODE1_TO_MERGE" ) );
TextLabel6->setText( tr( "NODE2_TO_MERGE" ) );
LineEdit1->setValidator( new SMESHGUI_IdValidator( this, "validator"));
LineEdit4->setValidator( new SMESHGUI_IdValidator( this, "validator"));
SMESH::SetPointRepresentation(false);
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
break;
}
}
if (constructorId != 3)
{
TextLabel1->setText( tr( "FIRST_NODE_ID" ) );
TextLabel2->setText( tr( "SECOND_NODE_ID" ) );
TextLabel3->setText( tr( "LAST_NODE_ID" ) );
TextLabel4->setText( tr( "FIRST_NODE_ID" ) );
TextLabel5->setText( tr( "SECOND_NODE_ID" ) );
TextLabel6->setText( tr( "LAST_NODE_ID" ) );
LineEdit1->setValidator( new SMESHGUI_IdValidator( this, "validator", 1));
LineEdit4->setValidator( new SMESHGUI_IdValidator( this, "validator", 1));
SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
}
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::ClickOnApply()
{
if (mySMESHGUI->ActiveStudyLocked())
return false;
bool aResult = false;
if ( IsValid() )
{
bool toMerge = CheckBoxMerge->isChecked();
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
int aConstructorId = GetConstructorId();
SMESH::SMESH_MeshEditor::Sew_Error anError;
if (aConstructorId == 0)
anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong(),
LineEdit6->text().toLong());
else if (aConstructorId == 1)
anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong());
else if (aConstructorId == 2)
anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit6->text().toLong());
else if (aConstructorId == 3)
{
QStringList aListElementsId1 = QStringList::split( " ", LineEdit1->text(), false);
QStringList aListElementsId2 = QStringList::split( " ", LineEdit4->text(), false);
SMESH::long_array_var anElementsId1 = new SMESH::long_array;
SMESH::long_array_var anElementsId2 = new SMESH::long_array;
anElementsId1->length( aListElementsId1.count() );
anElementsId2->length( aListElementsId2.count() );
for ( int i = 0; i < aListElementsId1.count(); i++ )
anElementsId1[i] = aListElementsId1[i].toInt();
for ( int i = 0; i < aListElementsId2.count(); i++ )
anElementsId2[i] = aListElementsId2[i].toInt();
anError = aMeshEditor->SewSideElements(anElementsId1.inout(),
anElementsId2.inout(),
LineEdit2->text().toLong(),
LineEdit5->text().toLong(),
LineEdit3->text().toLong(),
LineEdit6->text().toLong());
}
aResult = ( anError == SMESH::SMESH_MeshEditor::SEW_OK );
if (toMerge && aResult)
aMeshEditor->MergeEqualElements();
QApplication::restoreOverrideCursor();
if ( !aResult ) {
QString msg = tr(QString("ERROR_%1").arg(anError));
QAD_MessageBox::warn1(QAD_Application::getDesktop(),
tr("SMESH_WRN_WARNING"),msg,tr("SMESH_BUT_OK"));
}
}
catch( ... )
{
}
if ( aResult )
{
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
mySelection->ClearIObjects();
SMESH::UpdateView();
mySelection->AddIObject( anIO, false );
Init();
ConstructorsClicked(GetConstructorId());
}
}
return aResult;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnOk()
{
if( ClickOnApply())
ClickOnCancel() ;
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnCancel()
{
mySelection->ClearIObjects();
SMESH::SetPointRepresentation(false);
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_SewingDlg::onTextChange(const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if ( myBusy ) return;
myBusy = true;
if (send)
myEditCurrentArgument = send;
if (send == LineEdit1)
myOk1 = false;
else if (send == LineEdit2)
myOk2 = false;
else if (send == LineEdit3)
myOk3 = false;
else if (send == LineEdit4)
myOk4 = false;
else if (send == LineEdit5)
myOk5 = false;
else if (send == LineEdit6)
myOk6 = false;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if ( myActor )
aMesh = myActor->GetObject()->GetMesh();
else
send->clear();
if ( aMesh ) {
mySelection->ClearIObjects();
mySelection->AddIObject( myActor->getIO() );
if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4))
{
SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
const SMDS_MeshNode * n = aMesh->FindNode( theNewText.toInt() );
if ( n ) {
if ( !mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
if (send == LineEdit1)
myOk1 = true;
else if (send == LineEdit2)
myOk2 = true;
else if (send == LineEdit3)
myOk3 = true;
else if (send == LineEdit4)
myOk4 = true;
else if (send == LineEdit5)
myOk5 = true;
else if (send == LineEdit6)
myOk6 = true;
}
}
else
{
SMESH::SetPointRepresentation(false);
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
QStringList aListId = QStringList::split( " ", theNewText, false);
bool isEvenOneExists = false;
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
if ( e ) {
if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
if (!isEvenOneExists)
isEvenOneExists = true;
}
}
if (isEvenOneExists)
{
if (send == LineEdit1)
myOk1 = true;
else if(send == LineEdit4)
myOk4 = true;
}
else
send->clear();
}
}
if ( IsValid() ) {
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
}
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_SewingDlg::SelectionIntoArgument(bool isSelectionChanged)
{
if ( myBusy ) return;
// clear
if (isSelectionChanged)
myActor = 0;
QString aString = "";
myBusy = true;
myEditCurrentArgument->setText( aString );
myBusy = false;
if ( !GroupButtons->isEnabled() ) // inactive
return;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
// get selected mesh
int nbSel = mySelection->IObjectCount();
if(nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO) ;
myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
if (myMesh->_is_nil() || !myActor)
return;
// get selected elements/nodes
int aNbUnits = 0;
if (GetConstructorId() != 3 || (myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4))
{
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString);
if(aNbUnits != 1)
return;
}
else
{
aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString);
if(aNbUnits < 1)
return;
}
myBusy = true;
myEditCurrentArgument->setText( aString );
myBusy = false;
// OK
if (myEditCurrentArgument == LineEdit1)
myOk1 = true;
else if(myEditCurrentArgument == LineEdit2)
myOk2 = true;
else if(myEditCurrentArgument == LineEdit3)
myOk3 = true;
else if(myEditCurrentArgument == LineEdit4)
myOk4 = true;
else if(myEditCurrentArgument == LineEdit5)
myOk5 = true;
else if(myEditCurrentArgument == LineEdit6)
myOk6 = true;
if(IsValid())
{
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect( mySelection, 0, this, 0 );
mySelection->ClearIObjects();
if(send == SelectButton1) {
myEditCurrentArgument = LineEdit1;
myOk1 = false;
}
else if (send == SelectButton2) {
myEditCurrentArgument = LineEdit2;
myOk2 = false;
}
else if (send == SelectButton3) {
myEditCurrentArgument = LineEdit3;
myOk3 = false;
}
else if (send == SelectButton4) {
myEditCurrentArgument = LineEdit4;
myOk4 = false;
}
else if (send == SelectButton5) {
myEditCurrentArgument = LineEdit5;
myOk5 = false;
}
else if (send == SelectButton6) {
myEditCurrentArgument = LineEdit6;
myOk6 = false;
}
if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4))
{
SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
}
else
{
SMESH::SetPointRepresentation(false);
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
}
myEditCurrentArgument->setFocus();
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
SelectionIntoArgument(false) ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupArguments->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
mySMESHGUI->ResetState() ;
mySMESHGUI->SetActiveDialogBox(0) ;
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupArguments->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::closeEvent( QCloseEvent* e )
{
/* same than click on cancel button */
this->ClickOnCancel() ;
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_SewingDlg::hideEvent ( QHideEvent * e )
{
if ( !isMinimized() )
ClickOnCancel();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_SewingDlg::GetConstructorId()
{
if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL )
return GroupConstructors->id( GroupConstructors->selected() );
return -1;
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::IsValid()
{
return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6);
}