smesh/idl/SMESH_Pattern.idl

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// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_Pattern.idl
// Created : Mon Aug 2 10:48:36 2004
// Author : Edward AGAPOV (eap)
// $Header:
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//
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#ifndef _SMESH_PATTERN_IDL_
#define _SMESH_PATTERN_IDL_
#include "SMESH_Mesh.idl"
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#include "SMESH_smIdType.idl"
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module SMESH
{
typedef sequence<SMESH::PointStruct> point_array;
/*!
* SMESH_Pattern: interface of mesh pattern
*/
interface SMESH_Pattern {
/*!
* Load a pattern from the string <theFileContents>
*/
boolean LoadFromFile(in string theFileContents);
/*!
* Create a pattern from the mesh built on <theFace>.
* <theProject>==true makes override nodes positions
* on <theFace> computed by mesher
*/
boolean LoadFromFace(in SMESH_Mesh theMesh,
in GEOM::GEOM_Object theFace,
in boolean theProject);
/*!
* Create a pattern from the mesh built on <theBlock>
*/
boolean LoadFrom3DBlock(in SMESH_Mesh theMesh,
in GEOM::GEOM_Object theBlock);
/*!
* Compute nodes coordinates applying
* the loaded pattern to <theFace>. The first key-point
* will be mapped into <theVertexOnKeyPoint1>, which must
* be in the outer wire of theFace
*/
point_array ApplyToFace(in GEOM::GEOM_Object theFace,
in GEOM::GEOM_Object theVertexOnKeyPoint1,
in boolean theReverse);
/*!
* Compute nodes coordinates applying
* the loaded pattern to <theBlock>. The (0,0,0) key-point
* will be mapped into <theVertex000>. The (0,0,1)
* key-point will be mapped into <theVertex001>.
*/
point_array ApplyTo3DBlock(in GEOM::GEOM_Object theBlock,
in GEOM::GEOM_Object theVertex000,
in GEOM::GEOM_Object theVertex001);
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/*!
* Compute nodes coordinates applying
* the loaded pattern to mesh faces. The first key-point
* will be mapped into <theNodeIndexOnKeyPoint1>-th node of each face
*/
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point_array ApplyToMeshFaces(in SMESH_Mesh theMesh,
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in smIdType_array theFacesIDs,
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in short theNodeIndexOnKeyPoint1,
in boolean theReverse);
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/*!
* Compute nodes coordinates applying
* the loaded pattern to hexahedrons. The (0,0,0) key-point
* will be mapped into <theNode000Index>-th node of each volume.
* The (0,0,1) key-point will be mapped into <theNode001Index>-th
* node of each volume.
*/
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point_array ApplyToHexahedrons(in SMESH_Mesh theMesh,
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in smIdType_array theVolumesIDs,
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in short theNode000Index,
in short theNode001Index);
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/*!
* Create nodes and elements in <theMesh> using nodes
* coordinates computed by either of Apply...() methods.
* If CreatePolygons is TRUE, replace adjacent faces by polygons
* to keep mesh conformity.
* If CreatePolyedrs is TRUE, replace adjacent volumes by polyedrs
* to keep mesh conformity.
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*/
boolean MakeMesh (in SMESH_Mesh theMesh,
in boolean CreatePolygons,
in boolean CreatePolyedrs);
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/*!
* Return the loaded pattern in the string form to be saved in file
*/
string GetString();
/*!
* error code of the last of one of above operations
*/
enum ErrorCode {
ERR_OK,
// Load(file)
ERR_READ_NB_POINTS, // couldn't read nb of points
ERR_READ_POINT_COORDS, // invalid nb of point coordinates
ERR_READ_TOO_FEW_POINTS, // too few points in a pattern
ERR_READ_3D_COORD, // coordinate of 3D point out of [0,1] range
ERR_READ_NO_KEYPOINT, // no key-points in 2D pattern
ERR_READ_BAD_INDEX, // invalid point index
ERR_READ_ELEM_POINTS, // invalid nb of points in element
ERR_READ_NO_ELEMS, // no elements in a pattern
ERR_READ_BAD_KEY_POINT, // a key-point not on a boundary
// Save(file)
ERR_SAVE_NOT_LOADED, // pattern was not loaded
// Load(shape)
ERR_LOAD_EMPTY_SUBMESH, // no elements to load
// Load(face)
ERR_LOADF_NARROW_FACE, // too narrow face
ERR_LOADF_CLOSED_FACE, // closed face
ERR_LOADF_CANT_PROJECT, // impossible to project nodes
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// Load(volume)
ERR_LOADV_BAD_SHAPE, // volume is not a brick of 6 faces
ERR_LOADV_COMPUTE_PARAMS, // can't compute point parameters
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// Apply(shape)
ERR_APPL_NOT_LOADED, // pattern was not loaded
ERR_APPL_BAD_DIMENTION, // wrong shape dimension
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ERR_APPL_BAD_NB_VERTICES, // keypoints - vertices mismatch
// Apply(face)
ERR_APPLF_BAD_TOPOLOGY, // bad pattern topology
ERR_APPLF_BAD_VERTEX, // first vertex not on an outer face boundary
ERR_APPLF_INTERNAL_EEROR, // program error
// Apply(volume)
ERR_APPLV_BAD_SHAPE, // volume is not a brick of 6 faces
// MakeMesh
ERR_MAKEM_NOT_COMPUTED // mapping failed
};
/*!
* Return error code of the last operation
*/
ErrorCode GetErrorCode();
/*!
* Return true if the loaded pattern is a 2D one
*/
boolean Is2D();
/*!
* Return coordinates of pattern points
*/
point_array GetPoints();
/*!
* Return indices of key-points within the arrays returned by
* GetPoints()
*/
long_array GetKeyPoints();
/*!
* Return nodal connectivity of the elements of the pattern
* or of all elements to be created
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*/
array_of_long_array GetElementPoints(in boolean all);
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};
};
#endif