smesh/src/SMDS/ObjectPool.hxx

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// Copyright (C) 2010-2021 CEA/DEN, EDF R&D, OPEN CASCADE
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#ifndef _OBJECTPOOL_HXX_
#define _OBJECTPOOL_HXX_
#include <vector>
#include <iostream>
#include "SMDS_Iterator.hxx"
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namespace
{
// assure deallocation of memory of a vector
template<class Y> void clearVector(Y & v )
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{
Y emptyVec; v.swap( emptyVec );
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}
}
template<class X> class ObjectPoolIterator;
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template<class X> class ObjectPool
{
private:
std::vector<X*> _chunkList;
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std::vector<bool> _freeList;
int _nextFree; // either the 1st hole or last added
int _maxAvail; // nb allocated elements
int _chunkSize;
int _maxOccupied; // max used ID
int _nbHoles;
int _lastDelChunk;
friend class ObjectPoolIterator<X>;
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int getNextFree()
{
// Don't iterate on the _freeList if all the "holes"
// are filled. Go straight to the last occupied ID + 1
if ( _nbHoles == 0 )
return std::min(_maxOccupied + 1, _maxAvail);
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for (int i = _nextFree; i < _maxAvail; i++)
if (_freeList[i] == true)
{
return i;
break;
}
return _maxAvail;
}
void checkDelete(int chunkId)
{
int i0 = _chunkSize * chunkId;
int i1 = _chunkSize * (chunkId + 1);
for (int i = i0; i < i1; i++)
if (_freeList[i] == false)
return;
std::cerr << "a chunk to delete" << std::endl;
// compactage des vecteurs un peu lourd, pas necessaire
//X* chunk = _chunkList[chunkId];
//delete [] chunk;
}
public:
ObjectPool(int nblk = 1024)
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{
_chunkSize = nblk;
_nextFree = 0;
_maxAvail = 0;
_maxOccupied = -1;
_nbHoles = 0;
_lastDelChunk = 0;
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_chunkList.clear();
_freeList.clear();
}
virtual ~ObjectPool()
{
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for (size_t i = 0; i < _chunkList.size(); i++)
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delete[] _chunkList[i];
}
X* getNew()
{
X *obj = 0;
_nextFree = getNextFree();
if (_nextFree == _maxAvail)
{
X* newChunk = new X[_chunkSize];
_chunkList.push_back(newChunk);
_freeList.insert(_freeList.end(), _chunkSize, true);
_maxAvail += _chunkSize;
_freeList[_nextFree] = false;
obj = newChunk;
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}
else
{
int chunkId = _nextFree / _chunkSize;
int rank = _nextFree - chunkId * _chunkSize;
_freeList[_nextFree] = false;
obj = _chunkList[chunkId] + rank;
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}
if (_nextFree <= _maxOccupied)
{
_nbHoles-=1;
}
else
{
_maxOccupied = _nextFree;
}
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return obj;
}
void destroy(X* obj)
{
size_t i = 0;
if ( obj >= _chunkList[ _lastDelChunk ] &&
obj < _chunkList[ _lastDelChunk ] + _chunkSize )
i = _lastDelChunk;
else
for ( ; i < _chunkList.size(); i++ )
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{
if ( obj >= _chunkList[ i ] &&
obj < _chunkList[ i ] + _chunkSize )
break;
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}
X* chunk = _chunkList[i];
long adrobj = (long) (obj);
long adrmin = (long) (chunk);
int rank = (adrobj - adrmin) / sizeof(X);
int toFree = i * _chunkSize + rank;
_freeList[toFree] = true;
if (toFree < _nextFree)
_nextFree = toFree;
if (toFree < _maxOccupied)
++_nbHoles;
else
--_maxOccupied;
_lastDelChunk = i;
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}
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void clear()
{
_nextFree = 0;
_maxAvail = 0;
_maxOccupied = 0;
_nbHoles = 0;
_lastDelChunk = 0;
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for (size_t i = 0; i < _chunkList.size(); i++)
delete[] _chunkList[i];
clearVector( _chunkList );
clearVector( _freeList );
}
// nb allocated elements
size_t size() const
{
return _freeList.size();
}
// nb used elements
size_t nbElements() const
{
return _maxOccupied + 1 - _nbHoles;
}
// return an element w/o any check
const X* operator[]( size_t i ) const // i < size()
{
int chunkId = i / _chunkSize;
int rank = i - chunkId * _chunkSize;
return _chunkList[ chunkId ] + rank;
}
// return only being used element
const X* at( size_t i ) const // i < size()
{
if ( i >= size() || _freeList[ i ] )
return 0;
int chunkId = i / _chunkSize;
int rank = i - chunkId * _chunkSize;
return _chunkList[ chunkId ] + rank;
}
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// void destroy(int toFree)
// {
// // no control 0<= toFree < _freeList.size()
// _freeList[toFree] = true;
// if (toFree < _nextFree)
// _nextFree = toFree;
// }
};
template<class X> class ObjectPoolIterator : public SMDS_Iterator<const X*>
{
const ObjectPool<X>& _pool;
int _i, _nbFound;
public:
ObjectPoolIterator( const ObjectPool<X>& pool ) : _pool( pool ), _i( 0 ), _nbFound( 0 )
{
if ( more() && _pool._freeList[ _i ] == true )
{
next();
--_nbFound;
}
}
virtual bool more()
{
return ( _i <= _pool._maxOccupied && _nbFound < (int)_pool.nbElements() );
}
virtual const X* next()
{
const X* x = 0;
if ( more() )
{
x = _pool[ _i ];
++_nbFound;
for ( ++_i; _i <= _pool._maxOccupied; ++_i )
if ( _pool._freeList[ _i ] == false )
break;
}
return x;
}
};
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#endif