2003-05-19 20:07:00 +06:00
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using namespace std;
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// File : SMESHGUI_MoveNodesDlg.cxx
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// Created : Thu Jun 20 22:30:09 2002
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// Author : Nicolas REJNERI
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// Project : SALOME
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// Module : SMESH
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// Copyright : Open CASCADE 2002
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// $Header$
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#include "SMESHGUI_MoveNodesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "QAD_MessageBox.h"
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#include "utilities.h"
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// QT Includes
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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// Open CASCADE Include
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#include <TColStd_MapIteratorOfMapOfInteger.hxx>
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// VTK Include
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#include <vtkActor.h>
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//=================================================================================
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// class : SMESHGUI_MoveNodesDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
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bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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2003-05-23 17:40:45 +06:00
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_MOVE_NODE")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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2003-05-19 20:07:00 +06:00
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if ( !name )
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setName( "SMESHGUI_MoveNodesDlg" );
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resize( 303, 185 );
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setCaption( tr( "SMESH_MOVE_NODES_TITLE" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_MoveNodesDlgLayout = new QGridLayout( this );
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SMESHGUI_MoveNodesDlgLayout->setSpacing( 6 );
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SMESHGUI_MoveNodesDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "SMESH_NODES" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image0 );
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Constructor1->setChecked( TRUE );
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Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
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Constructor1->setMinimumSize( QSize( 50, 0 ) );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer, 0, 1 );
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SMESHGUI_MoveNodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_9, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_MoveNodesDlgLayout->addWidget( GroupButtons, 3, 0 );
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/***************************************************************/
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GroupC1 = new QGroupBox( this, "GroupC1" );
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GroupC1->setTitle( tr( "SMESH_MOVE" ) );
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GroupC1->setMinimumSize( QSize( 0, 0 ) );
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GroupC1->setFrameShape( QGroupBox::Box );
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GroupC1->setFrameShadow( QGroupBox::Sunken );
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GroupC1->setColumnLayout(0, Qt::Vertical );
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GroupC1->layout()->setSpacing( 0 );
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GroupC1->layout()->setMargin( 0 );
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GroupC1Layout = new QGridLayout( GroupC1->layout() );
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GroupC1Layout->setAlignment( Qt::AlignTop );
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GroupC1Layout->setSpacing( 6 );
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GroupC1Layout->setMargin( 11 );
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TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
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TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
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TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1->setFrameShadow( QLabel::Plain );
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GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
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SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
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SelectButtonC1A1->setText( tr( "" ) );
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SelectButtonC1A1->setPixmap( image1 );
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SelectButtonC1A1->setToggleButton( FALSE );
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GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
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LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
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GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
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SMESHGUI_MoveNodesDlgLayout->addWidget( GroupC1, 1, 0 );
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/***************************************************************/
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GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
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GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
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GroupCoordinates->setColumnLayout(0, Qt::Vertical );
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GroupCoordinates->layout()->setSpacing( 0 );
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GroupCoordinates->layout()->setMargin( 0 );
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GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
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GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
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GroupCoordinatesLayout->setSpacing( 6 );
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GroupCoordinatesLayout->setMargin( 11 );
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TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
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TextLabel_X->setText( tr( "SMESH_X" ) );
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GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
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TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
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TextLabel_Y->setText( tr( "SMESH_Y" ) );
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GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
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SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
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GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
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SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
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GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
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SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
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GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
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TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
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TextLabel_Z->setText( tr( "SMESH_Z" ) );
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GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
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SMESHGUI_MoveNodesDlgLayout->addWidget( GroupCoordinates, 2, 0 );
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Init(Sel) ; /* Initialisations */
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}
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//=================================================================================
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// function : ~SMESHGUI_MoveNodesDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::Init( SALOME_Selection* Sel )
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{
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/* Get setting of step value from file configuration */
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double step ;
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// QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
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// step = St.toDouble() ; TODO
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step = 25.0 ;
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GroupC1->show();
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myConstructorId = 0 ;
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Constructor1->setChecked( TRUE );
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myEditCurrentArgument = LineEditC1A1 ;
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mySelection = Sel;
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this->myOkNodes = false ;
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mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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/* min, max, step and decimals for spin boxes */
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SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
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SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
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SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
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SpinBox_X->SetValue( 0.0 ) ;
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SpinBox_Y->SetValue( 0.0 ) ;
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SpinBox_Z->SetValue( 0.0 ) ;
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
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connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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/* to close dialog if study change */
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connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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mySMESHGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ; /* displays Dialog */
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SelectionIntoArgument();
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return ;
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::ConstructorsClicked(int constructorId)
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{
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return ;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::ClickOnApply()
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{
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switch(myConstructorId)
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{
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case 0 :
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{
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if(myOkNodes) {
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mySMESHGUI->EraseSimulationActors();
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// mySMESHGUI->MoveNode( myMesh, myIdnode, LineEdit_X->text().toFloat(), LineEdit_Y->text().toFloat(), LineEdit_Z->text().toFloat() ) ;
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// mySelection->ClearIObjects();
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}
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break ;
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}
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}
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return ;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::ClickOnOk()
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{
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this->ClickOnApply() ;
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this->ClickOnCancel() ;
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return ;
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}
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//=================================================================================
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// function : ClickOnCancel()
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// purpose :
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::ClickOnCancel()
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{
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QAD_Application::getDesktop()->SetSelectionMode( 4 );
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disconnect( mySelection, 0, this, 0 );
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mySMESHGUI->ResetState() ;
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mySMESHGUI->EraseSimulationActors();
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reject() ;
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return ;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void SMESHGUI_MoveNodesDlg::SelectionIntoArgument()
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{
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disconnect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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disconnect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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disconnect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
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mySMESHGUI->EraseSimulationActors();
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myEditCurrentArgument->setText("") ;
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myOkNodes = false;
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QString aString = "";
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int nbSel = mySelection->IObjectCount();
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if(nbSel != 1)
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return ;
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int nbNodes = mySMESHGUI->GetNameOfSelectedNodes(mySelection, aString) ;
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if(nbNodes != 1) {
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SpinBox_X->SetValue(0.0) ;
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SpinBox_Y->SetValue(0.0) ;
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SpinBox_Z->SetValue(0.0) ;
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return ;
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}
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if ( mySelection->SelectionMode() != 1 ){
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QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
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tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
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|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
myEditCurrentArgument->setText(aString) ;
|
|
|
|
Standard_Boolean res;
|
|
|
|
myMesh = mySMESHGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
|
|
|
|
if (!res)
|
|
|
|
return ;
|
|
|
|
|
|
|
|
SMESH_Actor* ac = mySMESHGUI->FindActorByEntry( mySelection->firstIObject()->getEntry(), res, false );
|
|
|
|
if ( !res )
|
|
|
|
return ;
|
|
|
|
|
|
|
|
mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
|
|
|
|
|
|
|
|
TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
|
|
|
|
if ( ite.More() ) {
|
|
|
|
myIdnode = ite.Key();
|
|
|
|
mySimulationActor = mySMESHGUI->SimulationMoveNode( ac, myIdnode );
|
|
|
|
} else
|
|
|
|
return ;
|
|
|
|
|
|
|
|
MESSAGE ( " myIdnode " << myIdnode );
|
|
|
|
|
|
|
|
float *pt = ac->GetMapper()->GetInput()->GetPoint(myIdnode);
|
|
|
|
MESSAGE ( " pt " << pt[0] << ";" << pt[1] << ";" << pt[2] )
|
|
|
|
|
|
|
|
SpinBox_X->SetValue( (double)pt[0] ) ;
|
|
|
|
SpinBox_Y->SetValue( (double)pt[1] ) ;
|
|
|
|
SpinBox_Z->SetValue( (double)pt[2] ) ;
|
|
|
|
|
|
|
|
connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
|
|
|
|
connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
|
|
|
|
connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
|
|
|
|
|
|
|
|
myOkNodes = true ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SetEditCurrentArgument()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MoveNodesDlg::SetEditCurrentArgument()
|
|
|
|
{
|
|
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
switch (myConstructorId)
|
|
|
|
{
|
|
|
|
case 0: /* default constructor */
|
|
|
|
{
|
|
|
|
if(send == SelectButtonC1A1) {
|
|
|
|
LineEditC1A1->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A1;
|
|
|
|
}
|
|
|
|
SelectionIntoArgument() ;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MoveNodesDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() ) {
|
|
|
|
GroupConstructors->setEnabled(false) ;
|
|
|
|
GroupC1->setEnabled(false) ;
|
|
|
|
GroupButtons->setEnabled(false) ;
|
|
|
|
mySMESHGUI->EraseSimulationActors() ;
|
|
|
|
mySMESHGUI->ResetState() ;
|
|
|
|
mySMESHGUI->SetActiveDialogBox(0) ;
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MoveNodesDlg::ActivateThisDialog()
|
|
|
|
{
|
|
|
|
/* Emit a signal to deactivate the active dialog */
|
|
|
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
GroupConstructors->setEnabled(true) ;
|
|
|
|
GroupC1->setEnabled(true) ;
|
|
|
|
GroupButtons->setEnabled(true) ;
|
|
|
|
|
|
|
|
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MoveNodesDlg::enterEvent(QEvent* e)
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() )
|
|
|
|
return ;
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MoveNodesDlg::closeEvent( QCloseEvent* e )
|
|
|
|
{
|
|
|
|
/* same than click on cancel button */
|
|
|
|
this->ClickOnCancel() ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ValueChangedInSpinBox()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_MoveNodesDlg::ValueChangedInSpinBox( double newValue )
|
|
|
|
{
|
|
|
|
double vx = SpinBox_X->GetValue() ;
|
|
|
|
double vy = SpinBox_Y->GetValue() ;
|
|
|
|
double vz = SpinBox_Z->GetValue() ;
|
|
|
|
|
|
|
|
mySMESHGUI->DisplaySimulationMoveNode( mySimulationActor, myIdnode, vx, vy , vz );
|
|
|
|
}
|