smesh/src/SMESHGUI/SMESHGUI_MoveNodesDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_MoveNodesDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#include "SMESHGUI_MoveNodesDlg.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESH_Actor.h"
#include "SMESHGUI.h"
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#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
// QT Includes
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
// Open CASCADE Include
#include <TColStd_MapIteratorOfMapOfInteger.hxx>
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using namespace std;
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//=================================================================================
// class : SMESHGUI_MoveNodesDlg()
// purpose :
//=================================================================================
SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_MOVE_NODE")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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if ( !name )
setName( "SMESHGUI_MoveNodesDlg" );
resize( 303, 185 );
setCaption( tr( "SMESH_MOVE_NODES_TITLE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_MoveNodesDlgLayout = new QGridLayout( this );
SMESHGUI_MoveNodesDlgLayout->setSpacing( 6 );
SMESHGUI_MoveNodesDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "SMESH_NODES" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
Constructor1->setMinimumSize( QSize( 50, 0 ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
SMESHGUI_MoveNodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_MoveNodesDlgLayout->addWidget( GroupButtons, 3, 0 );
/***************************************************************/
GroupC1 = new QGroupBox( this, "GroupC1" );
GroupC1->setTitle( tr( "SMESH_MOVE" ) );
GroupC1->setMinimumSize( QSize( 0, 0 ) );
GroupC1->setFrameShape( QGroupBox::Box );
GroupC1->setFrameShadow( QGroupBox::Sunken );
GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
GroupC1Layout = new QGridLayout( GroupC1->layout() );
GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1->setFrameShape( QLabel::NoFrame );
TextLabelC1A1->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setText( tr( "" ) );
SelectButtonC1A1->setPixmap( image1 );
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
SMESHGUI_MoveNodesDlgLayout->addWidget( GroupC1, 1, 0 );
/***************************************************************/
GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
GroupCoordinates->setColumnLayout(0, Qt::Vertical );
GroupCoordinates->layout()->setSpacing( 0 );
GroupCoordinates->layout()->setMargin( 0 );
GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
GroupCoordinatesLayout->setSpacing( 6 );
GroupCoordinatesLayout->setMargin( 11 );
TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
TextLabel_X->setText( tr( "SMESH_X" ) );
GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
TextLabel_Y->setText( tr( "SMESH_Y" ) );
GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
TextLabel_Z->setText( tr( "SMESH_Z" ) );
GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
SMESHGUI_MoveNodesDlgLayout->addWidget( GroupCoordinates, 2, 0 );
Init(Sel) ; /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_MoveNodesDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::Init( SALOME_Selection* Sel )
{
/* Get setting of step value from file configuration */
double step ;
// QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
// step = St.toDouble() ; TODO
step = 25.0 ;
GroupC1->show();
myConstructorId = 0 ;
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
mySelection = Sel;
this->myOkNodes = false ;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
/* min, max, step and decimals for spin boxes */
SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_X->SetValue( 0.0 ) ;
SpinBox_Y->SetValue( 0.0 ) ;
SpinBox_Z->SetValue( 0.0 ) ;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
SelectionIntoArgument();
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_MoveNodesDlg::ConstructorsClicked(int constructorId)
{
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::ClickOnApply()
{
switch(myConstructorId)
{
case 0 :
{
if(myOkNodes) {
mySMESHGUI->EraseSimulationActors();
// mySMESHGUI->MoveNode( myMesh, myIdnode, LineEdit_X->text().toFloat(), LineEdit_Y->text().toFloat(), LineEdit_Z->text().toFloat() ) ;
// mySelection->ClearIObjects();
}
break ;
}
}
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::ClickOnCancel()
{
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
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disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
mySMESHGUI->EraseSimulationActors();
reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_MoveNodesDlg::SelectionIntoArgument()
{
disconnect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
disconnect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
disconnect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
mySMESHGUI->EraseSimulationActors();
myEditCurrentArgument->setText("") ;
myOkNodes = false;
QString aString = "";
int nbSel = mySelection->IObjectCount();
if(nbSel != 1)
return ;
int nbNodes = mySMESHGUI->GetNameOfSelectedNodes(mySelection, aString) ;
if(nbNodes != 1) {
SpinBox_X->SetValue(0.0) ;
SpinBox_Y->SetValue(0.0) ;
SpinBox_Z->SetValue(0.0) ;
return ;
}
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if ( mySelection->SelectionMode() != NodeSelection ){
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QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
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tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_OK") );
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return;
}
myEditCurrentArgument->setText(aString) ;
Standard_Boolean res;
myMesh = mySMESHGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
if (!res)
return ;
SMESH_Actor* ac = mySMESHGUI->FindActorByEntry( mySelection->firstIObject()->getEntry(), res, false );
if ( !res )
return ;
mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
if ( ite.More() ) {
myIdnode = ite.Key();
mySimulationActor = mySMESHGUI->SimulationMoveNode( ac, myIdnode );
} else
return ;
MESSAGE ( " myIdnode " << myIdnode );
float *pt = ac->GetMapper()->GetInput()->GetPoint(myIdnode);
MESSAGE ( " pt " << pt[0] << ";" << pt[1] << ";" << pt[2] )
SpinBox_X->SetValue( (double)pt[0] ) ;
SpinBox_Y->SetValue( (double)pt[1] ) ;
SpinBox_Z->SetValue( (double)pt[2] ) ;
connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
myOkNodes = true ;
return ;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument() ;
break;
}
}
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
mySMESHGUI->EraseSimulationActors() ;
mySMESHGUI->ResetState() ;
mySMESHGUI->SetActiveDialogBox(0) ;
}
return ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
return ;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
return ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::closeEvent( QCloseEvent* e )
{
/* same than click on cancel button */
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::ValueChangedInSpinBox( double newValue )
{
double vx = SpinBox_X->GetValue() ;
double vy = SpinBox_Y->GetValue() ;
double vz = SpinBox_Z->GetValue() ;
mySMESHGUI->DisplaySimulationMoveNode( mySimulationActor, myIdnode, vx, vy , vz );
}