smesh/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// File : SMESHGUI_MakeNodeAtPointDlg.h
// Author : Edward AGAPOV, Open CASCADE S.A.S.
//
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#ifndef SMESHGUI_MAKENODEATPOINTDLG_H
#define SMESHGUI_MAKENODEATPOINTDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
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class QGroupBox;
class QLineEdit;
class QPushButton;
class QCheckBox;
class SMESHGUI_SpinBox;
class SMESHGUI_MeshEditPreview;
class SMESHGUI_MakeNodeAtPointDlg;
/*!
* \brief Operation to make a mesh pass through a point
*/
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class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_MakeNodeAtPointOp();
virtual ~SMESHGUI_MakeNodeAtPointOp();
virtual LightApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void stopOperation();
virtual void activateSelection();
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bool isValid( QString& );
protected slots:
virtual bool onApply();
private slots:
void onSelectionDone();
void redisplayPreview();
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void onTextChange( const QString& );
private:
SMESHGUI_MakeNodeAtPointDlg* myDlg;
SUIT_SelectionFilter* myFilter;
int myMeshOldDisplayMode;
SMESHGUI_MeshEditPreview* mySimulation;
SMESH_Actor* myMeshActor;
bool myNoPreview;
};
/*!
* \brief Dialog to make a mesh pass through a point
*/
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class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
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SMESHGUI_MakeNodeAtPointDlg();
private:
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QWidget* createMainFrame( QWidget* );
QPushButton* myCoordBtn;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;
SMESHGUI_SpinBox* myZ;
QGroupBox* myNodeToMoveGrp;
QPushButton* myIdBtn;
QLineEdit* myId;
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SMESHGUI_SpinBox* myCurrentX;
SMESHGUI_SpinBox* myCurrentY;
SMESHGUI_SpinBox* myCurrentZ;
SMESHGUI_SpinBox* myDX;
SMESHGUI_SpinBox* myDY;
SMESHGUI_SpinBox* myDZ;
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QCheckBox* myAutoSearchChkBox;
QCheckBox* myPreviewChkBox;
QString myHelpFileName;
friend class SMESHGUI_MakeNodeAtPointOp;
private slots:
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void ButtonToggled( bool );
};
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#endif // SMESHGUI_MAKENODEATPOINTDLG_H