smesh/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.h

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
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// File : SMESHGUI_AddMeshElementDlg.h
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// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#ifndef DIALOGBOX_ADD_FACE_H
#define DIALOGBOX_ADD_FACE_H
#include "SalomeApp_SelectionMgr.h"
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#include "SMDSAbs_ElementType.hxx"
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// QT Includes
#include <qvariant.h>
#include <qdialog.h>
class QVBoxLayout;
class QHBoxLayout;
class QGridLayout;
class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class SMESHGUI;
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class SMESH_Actor;
class SMDS_Mesh;
class SVTK_ViewWindow;
class SVTK_Selector;
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namespace SMESH{
struct TElementSimulation;
}
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// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
//=================================================================================
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// class : SMESHGUI_AddMeshElementDlg
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// purpose :
//=================================================================================
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class SMESHGUI_AddMeshElementDlg : public QDialog
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{
Q_OBJECT
public:
SMESHGUI_AddMeshElementDlg( SMESHGUI*,
const char* = 0,
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SMDSAbs_ElementType ElementType = SMDSAbs_Edge,
int nbNodes = 2, bool modal = FALSE, WFlags fl = 0 );
~SMESHGUI_AddMeshElementDlg();
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private:
void Init ();
void closeEvent (QCloseEvent*);
void hideEvent (QHideEvent*); /* ESC key */
void enterEvent (QEvent*); /* mouse enter the QWidget */
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void displaySimulation();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SalomeApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkNodes; /* to check when arguments is defined */
bool myBusy;
SVTK_Selector* mySelector;
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QLineEdit* myEditCurrentArgument; /* Current LineEdit */
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int myElementType;
int myNbNodes;
bool myIsPoly;
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SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH::TElementSimulation* mySimulation;
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QButtonGroup* GroupConstructors;
QRadioButton* Constructor1;
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QGroupBox * GroupButtons;
QPushButton * buttonOk;
QPushButton * buttonCancel;
QPushButton * buttonApply;
QGroupBox * GroupC1;
QLabel * TextLabelC1A1;
QPushButton * SelectButtonC1A1;
QLineEdit * LineEditC1A1;
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QCheckBox * Reverse;
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private slots:
void ClickOnOk();
void ClickOnCancel();
void ClickOnApply();
void SetEditCurrentArgument() ;
void SelectionIntoArgument() ;
void DeactivateActiveDialog() ;
void ActivateThisDialog() ;
void CheckBox( int );
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void onTextChange(const QString&);
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protected:
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QGridLayout* SMESHGUI_AddMeshElementDlgLayout;
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QGridLayout* GroupConstructorsLayout;
QGridLayout* GroupButtonsLayout;
QGridLayout* GroupC1Layout;
};
#endif // DIALOGBOX_ADD_FACE_H