smesh/src/SMESHDS/SMESHDS_Command.hxx

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// SMESH SMESHDS : management of mesh data and SMESH document
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
//
// File : SMESHDS_Command.hxx
// Module : SMESH
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#ifndef _SMESHDS_Command_HeaderFile
#define _SMESHDS_Command_HeaderFile
#include "SMESHDS_CommandType.hxx"
#include <list>
class SMESHDS_Command
{
public:
SMESHDS_Command(const SMESHDS_CommandType aType);
void AddNode(int NewNodeID, double x, double y, double z);
void AddEdge(int NewEdgeID, int idnode1, int idnode2);
void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3);
void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3,
int idnode4);
void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
int idnode4);
void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5);
void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6);
void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int idnode7, int idnode8);
void MoveNode(int NewNodeID, double x, double y, double z);
void RemoveNode(int NodeID);
void RemoveElement(int ElementID);
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void ChangeElementNodes(int ElementID, int nodes[], int nbnodes);
void Renumber (const bool isNodes, const int startID, const int deltaID);
SMESHDS_CommandType GetType();
int GetNumber();
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const std::list<int> & GetIndexes();
const std::list<double> & GetCoords();
~SMESHDS_Command();
private:
SMESHDS_CommandType myType;
int myNumber;
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std::list<double> myReals;
std::list<int> myIntegers;
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};
#endif