smesh/src/SMESHGUI/SMESHGUI_SymmetryDlg.h

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_SymmetryDlg.h
// Author : Michael ZORIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_SYMMETRYDLG_H
#define SMESHGUI_SYMMETRYDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_PreviewDlg.h"
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// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class SMESHGUI;
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class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
class SMESHGUI_FilterDlg;
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class SMESH_Actor;
class SVTK_Selector;
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class LightApp_SelectionMgr;
class SMESH_LogicalFilter;
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//=================================================================================
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// class : SMESHGUI_SymmetryDlg
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// purpose :
//=================================================================================
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class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_PreviewDlg
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{
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Q_OBJECT
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public:
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SMESHGUI_SymmetryDlg( SMESHGUI* );
~SMESHGUI_SymmetryDlg();
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private:
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void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
int GetConstructorId();
bool IsMirrorOk();
void setNewMeshName();
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void getMirror(SMESH::AxisStruct& theMirror, SMESH::SMESH_MeshEditor::MirrorType& aMirrorType);
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bool isValid();
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */
QString myElementsId;
SVTK_Selector* mySelector;
QWidget* myEditCurrentArgument; /* Current LineEdit */
SMESH::SMESH_IDSource_var mySelectedObject;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
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QGroupBox* ConstructorsBox;
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton1;
QRadioButton* RadioButton2;
QRadioButton* RadioButton3;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QGroupBox* GroupArguments;
QGroupBox* GroupMirror;
QLabel* TextLabelElements;
QPushButton* SelectElementsButton;
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QLabel* TextLabelPoint;
QPushButton* SelectPointButton;
QLabel* TextLabelX;
SMESHGUI_SpinBox* SpinBox_X;
QLabel* TextLabelY;
SMESHGUI_SpinBox* SpinBox_Y;
QLabel* TextLabelZ;
SMESHGUI_SpinBox* SpinBox_Z;
QLabel* TextLabelVector;
QPushButton* SelectVectorButton;
QLabel* TextLabelDX;
SMESHGUI_SpinBox* SpinBox_DX;
QLabel* TextLabelDY;
SMESHGUI_SpinBox* SpinBox_DY;
QLabel* TextLabelDZ;
SMESHGUI_SpinBox* SpinBox_DZ;
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QGroupBox* ActionBox;
QButtonGroup* ActionGroup;
QCheckBox* MakeGroupsCheck;
QLineEdit* LineEditNewMesh;
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QString myHelpFileName;
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QPushButton* myFilterBtn;
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SMESHGUI_FilterDlg* myFilterDlg;
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protected slots:
virtual void onDisplaySimulation( bool );
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virtual void reject();
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private slots:
void ConstructorsClicked( int );
void ClickOnOk();
bool ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange( const QString& );
void onSelectMesh( bool );
void onVectorChanged();
void onActionClicked( int );
void setFilters();
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};
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#endif // SMESHGUI_SYMMETRYDLG_H