smesh/src/OBJECT/SMESH_ActorDef.h

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// SMESH OBJECT : interactive object for SMESH visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
//
//
// File : SMESH_ActorDef.h
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
#ifndef SMESH_ACTORDEF_H
#define SMESH_ACTORDEF_H
#include "SMESH_Actor.h"
#include "SMESH_Object.h"
#include <vtkSmartPointer.h>
template <class T>
class TVTKSmartPtr: public vtkSmartPointer<T>
{
public:
TVTKSmartPtr() {}
TVTKSmartPtr(T* r, bool theIsOwner = false): vtkSmartPointer<T>(r) {
if(r && theIsOwner)
r->Delete();
}
TVTKSmartPtr& operator()(T* r, bool theIsOwner = false){
vtkSmartPointer<T>::operator=(r);
if(r && theIsOwner)
r->Delete();
return *this;
}
TVTKSmartPtr& operator=(T* r){ vtkSmartPointer<T>::operator=(r); return *this;}
T* Get() const { return this->GetPointer();}
};
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class vtkProperty;
class vtkShrinkFilter;
class vtkPolyDataMapper;
class vtkUnstructuredGrid;
class vtkMergeFilter;
class vtkPolyData;
class vtkMapper;
class vtkActor2D;
class vtkMaskPoints;
class vtkCellCenters;
class vtkLabeledDataMapper;
class vtkSelectVisiblePoints;
class vtkScalarBarActor;
class vtkLookupTable;
class vtkPlane;
class vtkImplicitBoolean;
class vtkTimeStamp;
class SMESH_DeviceActor;
class SMESH_ActorDef : public SMESH_Actor
{
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friend class SMESH_VisualObj;
friend class SMESH_Actor;
public:
vtkTypeMacro(SMESH_ActorDef,SMESH_Actor);
virtual void ReleaseGraphicsResources(vtkWindow *renWin);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentGeometry(vtkViewport *viewport);
virtual void Render(vtkRenderer *ren);
virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
virtual bool hasHighlight() { return true; }
virtual void highlight(bool theHighlight);
virtual void SetPreSelected(bool thePreselect = false);
virtual bool IsInfinitive();
virtual void SetOpacity(vtkFloatingPointType theValue);
virtual vtkFloatingPointType GetOpacity();
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virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual void SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
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virtual vtkFloatingPointType GetLineWidth();
virtual void SetLineWidth(vtkFloatingPointType theVal);
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virtual void SetNodeSize(vtkFloatingPointType size) ;
virtual vtkFloatingPointType GetNodeSize() ;
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virtual int GetNodeObjId(int theVtkID);
virtual vtkFloatingPointType* GetNodeCoord(int theObjID);
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virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual int GetObjDimension( const int theObjId );
virtual void SetVisibility(int theMode);
void SetVisibility(int theMode, bool theIsUpdateRepersentation);
virtual void SetRepresentation(int theMode);
virtual unsigned int GetEntityMode() const { return myEntityMode;}
virtual void SetEntityMode(unsigned int theMode);
virtual void SetPointRepresentation(bool theIsPointsVisible);
virtual bool GetPointRepresentation();
virtual vtkFloatingPointType* GetBounds();
virtual void SetTransform(VTKViewer_Transform* theTransform);
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virtual vtkUnstructuredGrid* GetUnstructuredGrid();
virtual vtkDataSet* GetInput();
virtual vtkMapper* GetMapper();
virtual vtkFloatingPointType GetShrinkFactor();
virtual void SetShrinkFactor(vtkFloatingPointType theValue);
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virtual bool IsShrunkable() { return myIsShrinkable;}
virtual bool IsShrunk() { return myIsShrunk;}
virtual void SetShrink();
virtual void UnShrink();
virtual void SetPointsLabeled(bool theIsPointsLabeled);
virtual bool GetPointsLabeled(){ return myIsPointsLabeled;}
virtual void SetCellsLabeled(bool theIsCellsLabeled);
virtual bool GetCellsLabeled(){ return myIsCellsLabeled;}
virtual void SetControlMode(eControl theMode);
virtual eControl GetControlMode(){ return myControlMode;}
virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
virtual void SetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType theDist, vtkPlane* thePlane);
virtual void GetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType& theDist, vtkPlane* thePlane);
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virtual void RemoveAllClippingPlanes();
virtual vtkIdType GetNumberOfClippingPlanes();
virtual vtkPlane* GetClippingPlane(vtkIdType theID);
virtual vtkIdType AddClippingPlane(vtkPlane* thePlane);
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virtual TVisualObjPtr GetObject() { return myVisualObj;}
virtual void SetControlsPrecision( const long p ) { myControlsPrecision = p; }
virtual long GetControlsPrecision() const { return myControlsPrecision; }
virtual void UpdateScalarBar();
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protected:
void SetControlMode(eControl theMode, bool theCheckEntityMode);
void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
bool IsImplicitFunctionUsed() const;
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TVisualObjPtr myVisualObj;
vtkTimeStamp* myTimeStamp;
vtkScalarBarActor* myScalarBarActor;
vtkLookupTable* myLookupTable;
vtkProperty* mySurfaceProp;
vtkProperty* myBackSurfaceProp;
vtkProperty* myEdgeProp;
vtkProperty* myNodeProp;
SMESH_DeviceActor* myBaseActor;
SMESH_DeviceActor* myNodeActor;
SMESH_DeviceActor* myPickableActor;
vtkProperty* myHighlightProp;
vtkProperty* myPreselectProp;
SMESH_DeviceActor* myHighlitableActor;
eControl myControlMode;
SMESH_DeviceActor* my2DActor;
SMESH_DeviceActor* my3DActor;
SMESH_DeviceActor* myControlActor;
vtkProperty* my1DProp;
SMESH_DeviceActor* my1DActor;
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
unsigned int myEntityMode;
unsigned int myEntityState;
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bool myIsPointsVisible;
bool myIsShrinkable;
bool myIsShrunk;
bool myIsPointsLabeled;
vtkUnstructuredGrid* myPointsNumDataSet;
vtkActor2D *myPointLabels;
vtkMaskPoints* myPtsMaskPoints;
vtkLabeledDataMapper* myPtsLabeledDataMapper;
vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
bool myIsCellsLabeled;
vtkUnstructuredGrid* myCellsNumDataSet;
vtkActor2D *myCellsLabels;
vtkMaskPoints* myClsMaskPoints;
vtkCellCenters* myCellCenters;
vtkLabeledDataMapper* myClsLabeledDataMapper;
vtkSelectVisiblePoints* myClsSelectVisiblePoints;
vtkImplicitBoolean* myImplicitBoolean;
typedef TVTKSmartPtr<vtkPlane> TPlanePtr;
typedef std::vector<TPlanePtr> TCippingPlaneCont;
TCippingPlaneCont myCippingPlaneCont;
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long myControlsPrecision;
SMESH_ActorDef();
~SMESH_ActorDef();
bool Init(TVisualObjPtr theVisualObj,
const char* theEntry,
const char* theName,
int theIsClear);
void SetIsShrunkable(bool theShrunkable);
void UpdateHighlight();
void Update();
private:
// hide the two parameter Render() method from the user and the compiler.
virtual void Render(vtkRenderer *, vtkMapper *) {};
virtual void ShallowCopy(vtkProp *prop);
virtual void SetMapper(vtkMapper *);
static SMESH_ActorDef* New();
// Not implemented.
SMESH_ActorDef(const SMESH_ActorDef&);
void operator=(const SMESH_ActorDef&);
};
#endif //SMESH_ACTORDEF_H