smesh/src/SMESH/SMESH_MesherHelper.hxx

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// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: SMESH_MesherHelper.hxx
// Created: 15.02.06 14:48:09
// Author: Sergey KUUL
#ifndef SMESH_MesherHelper_HeaderFile
#define SMESH_MesherHelper_HeaderFile
#include "SMESH_SMESH.hxx"
#include <SMESH_Mesh.hxx>
#include <TopoDS_Shape.hxx>
#include <SMDS_MeshNode.hxx>
#include <TopoDS_Face.hxx>
#include <gp_Pnt2d.hxx>
#include <SMDS_QuadraticEdge.hxx>
#include <map>
typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
/*!
* \brief It helps meshers to add elements
*
* It allow meshers not to care about creation of medium nodes
* when filling a quadratic mesh. Helper does it itself.
* It defines degree of elements to create when IsQuadraticSubMesh()
* is called.
*/
typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
typedef std::map< double, TNodeColumn > TParam2ColumnMap;
class SMESH_EXPORT SMESH_MesherHelper
{
public:
// ---------- PUBLIC UTILITIES ----------
/*!
* \brief Returns true if given node is medium
* \param n - node to check
* \param typeToCheck - type of elements containing the node to ask about node status
* \retval bool - check result
*/
static bool IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
/*!
* \brief Load nodes bound to face into a map of node columns
* \param theParam2ColumnMap - map of node columns to fill
* \param theFace - the face on which nodes are searched for
* \param theBaseEdge - the edge nodes of which are columns' bases
* \param theMesh - the mesh containing nodes
* \retval bool - false if something is wrong
*
* The key of the map is a normalized parameter of each
* base node on theBaseEdge.
* This method works in supposition that nodes on the face
* forms a rectangular grid and elements can be quardrangles or triangles
*/
static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
const TopoDS_Face& theFace,
const TopoDS_Edge& theBaseEdge,
SMESHDS_Mesh* theMesh);
/*!
* \brief Return support shape of a node
* \param node - the node
* \param meshDS - mesh DS
* \retval TopoDS_Shape - found support shape
*/
static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node,
SMESHDS_Mesh* meshDS)
{ return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); }
/*!
* \brief Return a valid node index, fixing the given one if necessary
* \param ind - node index
* \param nbNodes - total nb of nodes
* \retval int - valid node index
*/
static int WrapIndex(const int ind, const int nbNodes) {
if ( ind < 0 ) return nbNodes + ind % nbNodes;
if ( ind >= nbNodes ) return ind % nbNodes;
return ind;
}
public:
// ---------- PUBLIC INSTANCE METHODS ----------
// constructor
SMESH_MesherHelper(SMESH_Mesh& theMesh);
SMESH_Mesh* GetMesh() const { return myMesh; }
SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
/*!
* Check submesh for given shape: if all elements on this shape are quadratic,
* quadratic elements will be created. Also fill myNLinkNodeMap
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
/*!
* \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/
void SetIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; }
/*!
* \brief Return myCreateQuadratic flag
*/
bool GetIsQuadratic() const { return myCreateQuadratic; }
/*!
* \brief To set created elements on the shape set by IsQuadraticSubMesh()
* or the next methods. By defaul elements are set on the shape if
* a mesh has no shape to be meshed
*/
void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; }
/*!
* \brief Set shape to make elements on without calling IsQuadraticSubMesh()
*/
void SetSubShape(const int subShapeID);//!==SMESHDS_Mesh::ShapeToIndex(shape)
void SetSubShape(const TopoDS_Shape& subShape);
/*!
* \brief Return ID of the shape set by IsQuadraticSubMesh() or SetSubShape()
* \retval int - shape index in SMESHDS
*/
int GetSubShapeID() const { return myShapeID; }
/*!
* \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape()
*/
TopoDS_Shape GetSubShape() const { return myShape; }
/*!
* Creates a node
*/
SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0);
/*!
* Creates quadratic or linear edge
*/
SMDS_MeshEdge* AddEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const int id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear triangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id=0,
const bool force3d = false);
/*!
* Creates quadratic or linear quadrangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = false);
/*!
* Creates quadratic or linear tetraahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear pyramid
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const int id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear pentahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
const int id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear hexahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
const SMDS_MeshNode* n7,
const SMDS_MeshNode* n8,
const int id = 0,
bool force3d = true);
/*!
* \brief Return U of the given node on the edge
*/
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode);
/*!
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face
*/
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inFaceNode=0) const;
/*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \retval bool - return true if the face is periodic
*
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
* SetSubShape()
*/
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
/*!
* \brief Check if shape is a degenerated edge or it's vertex
* \param subShape - edge or vertex index in SMESHDS
* \retval bool - true if subShape is a degenerated shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
*/
bool IsDegenShape(const int subShape) const
{ return myDegenShapeIds.find( subShape ) != myDegenShapeIds.end(); }
/*!
* \brief Check if shape is a seam edge or it's vertex
* \param subShape - edge or vertex index in SMESHDS
* \retval bool - true if subShape is a seam shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
*/
bool IsSeamShape(const int subShape) const
{ return mySeamShapeIds.find( subShape ) != mySeamShapeIds.end(); }
/*!
* \brief Check if shape is a seam edge or it's vertex
* \param subShape - edge or vertex
* \retval bool - true if subShape is a seam shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
*/
bool IsSeamShape(const TopoDS_Shape& subShape) const
{ return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
/*!
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
* has a seam edge
* \retval bool - true if it has
*/
bool HasSeam() const { return !mySeamShapeIds.empty(); }
/*!
* \brief Return index of periodic parametric direction of a closed face
* \retval int - 1 for U, 2 for V direction
*/
int GetPeriodicIndex() const { return myParIndex; }
/**
* Special function for search or creation medium node
*/
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const bool force3d);
/*!
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12);
/**
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNodeMap(const NLinkNodeMap& aMap)
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
/**
* Returns myNLinkNodeMap
*/
const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; }
/**
* Check mesh without geometry for: if all elements on this shape are quadratic,
* quadratic elements will be created.
* Used then generated 3D mesh without geometry.
*/
enum MType{ LINEAR, QUADRATIC, COMP };
MType IsQuadraticMesh();
protected:
/*!
* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
* \param uv1 - UV on the seam
* \param uv2 - UV within a face
* \retval gp_Pnt2d - selected UV
*/
gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
private:
// Forbiden copy constructor
SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
// special map for using during creation of quadratic elements
NLinkNodeMap myNLinkNodeMap;
std::set< int > myDegenShapeIds;
std::set< int > mySeamShapeIds;
double myPar1, myPar2; // bounds of a closed periodic surface
int myParIndex; // bounds' index (1-U, 2-V)
TopoDS_Shape myShape;
SMESH_Mesh* myMesh;
int myShapeID;
// to create quadratic elements
bool myCreateQuadratic;
bool mySetElemOnShape;
};
#endif