smesh/src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_SingleEditDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// SMESH includes
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//
#include "SMESHGUI_SingleEditDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
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#include <SMESH_Actor.h>
#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <LightApp_Application.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
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#include <SVTK_Selector.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
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// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
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// Qt includes
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLineEdit>
#include <QPushButton>
#include <QGroupBox>
#include <QLabel>
#include <QValidator>
#include <QKeyEvent>
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#define SPACING 6
#define MARGIN 11
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/*!
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\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
class BusyLocker
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{
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public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
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};
/*!
* Class : SMESHGUI_SingleEditDlg
* Description : Inversion of the diagonal of a pseudo-quadrangle formed by
* 2 neighboring triangles with 1 common edge
*/
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//=======================================================================
// name : SMESHGUI_SingleEditDlg()
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// Purpose : Constructor
//=======================================================================
SMESHGUI_SingleEditDlg
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::SMESHGUI_SingleEditDlg(SMESHGUI* theModule)
: QDialog(SMESH::GetDesktop(theModule)),
mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
mySMESHGUI(theModule)
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{
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setModal(false);
QVBoxLayout* aDlgLay = new QVBoxLayout(this);
aDlgLay->setMargin(MARGIN);
aDlgLay->setSpacing(SPACING);
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QWidget* aMainFrame = createMainFrame (this);
QWidget* aBtnFrame = createButtonFrame(this);
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aDlgLay->addWidget(aMainFrame);
aDlgLay->addWidget(aBtnFrame);
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Init();
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}
//=======================================================================
// name : createMainFrame()
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// Purpose : Create frame containing dialog's input fields
//=======================================================================
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QWidget* SMESHGUI_SingleEditDlg::createMainFrame (QWidget* theParent)
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{
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QGroupBox* aMainGrp = new QGroupBox(tr("EDGE_BETWEEN"), theParent);
QHBoxLayout* aLay = new QHBoxLayout(aMainGrp);
aLay->setMargin(MARGIN);
aLay->setSpacing(SPACING);
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QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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QLabel* aLab = new QLabel(tr("SMESH_EDGE"), aMainGrp);
QPushButton* aBtn = new QPushButton(aMainGrp);
aBtn->setIcon(aPix);
myEdge = new QLineEdit(aMainGrp);
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myEdge->setValidator(new QRegExpValidator(QRegExp("[\\d]*-[\\d]*"), this));
aLay->addWidget(aLab);
aLay->addWidget(aBtn);
aLay->addWidget(myEdge);
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return aMainGrp;
}
//=======================================================================
// name : createButtonFrame()
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// Purpose : Create frame containing buttons
//=======================================================================
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QWidget* SMESHGUI_SingleEditDlg::createButtonFrame (QWidget* theParent)
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{
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QGroupBox* aFrame = new QGroupBox(theParent);
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myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
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QHBoxLayout* aLay = new QHBoxLayout(aFrame);
aLay->setMargin(MARGIN);
aLay->setSpacing(SPACING);
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aLay->addWidget(myOkBtn);
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aLay->addSpacing(10);
aLay->addWidget(myApplyBtn);
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aLay->addSpacing(10);
aLay->addStretch();
aLay->addWidget(myCloseBtn);
aLay->addWidget(myHelpBtn);
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return aFrame;
}
//=======================================================================
// name : isValid()
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// Purpose : Verify validity of input data
//=======================================================================
bool SMESHGUI_SingleEditDlg::isValid (const bool theMess) const
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{
int id1, id2;
return getNodeIds(myEdge->text(), id1, id2);
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}
//=======================================================================
// name : getNodeIds()
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// Purpose : Retrieve node ids from string
//=======================================================================
bool SMESHGUI_SingleEditDlg::getNodeIds (const QString& theStr,
int& theId1, int& theId2) const
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{
if (!theStr.contains('-'))
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return false;
bool ok1, ok2;
QString str1 = theStr.section('-', 0, 0, QString::SectionSkipEmpty);
QString str2 = theStr.section('-', 1, 1, QString::SectionSkipEmpty);
theId1 = str1.toInt(&ok1);
theId2 = str2.toInt(&ok2);
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return ok1 & ok2;
}
//=======================================================================
// name : ~SMESHGUI_SingleEditDlg()
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// Purpose : Destructor
//=======================================================================
SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg()
{
}
//=======================================================================
// name : Init()
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// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::Init()
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{
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myBusy = false;
myActor = 0;
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// main buttons
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
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// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
connect(myEdge, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
setEnabled(true);
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// set selection mode
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeOfCellSelection);
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onSelectionDone();
}
//=======================================================================
// name : onOk()
// Purpose : SLOT called when "Ok" button pressed.
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// Assign filters VTK viewer and close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onOk()
{
if (onApply())
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reject();
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}
//=======================================================================
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// name : reject()
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// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
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void SMESHGUI_SingleEditDlg::reject()
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{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
//mySelectionMgr->clearSelected();
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
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QDialog::reject();
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}
//=================================================================================
// function : onHelp()
// purpose :
//=================================================================================
void SMESHGUI_SingleEditDlg::onHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
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QString platform;
#ifdef WIN32
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platform = "winapplication";
#else
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platform = "application";
#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
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//=======================================================================
//function : findTriangles()
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//purpose : find triangles sharing theNode1-theNode2 link
// THIS IS A PIECE OF SMESH_MeshEditor.cxx
// TO DO: make it available in SMDS for ex.
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//=======================================================================
static bool findTriangles (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2,
const SMDS_MeshElement*& theTria1,
const SMDS_MeshElement*& theTria2)
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{
if (!theNode1 || !theNode2) return false;
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theTria1 = theTria2 = 0;
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std::set< const SMDS_MeshElement* > emap;
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SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
if (elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3)
emap.insert(elem);
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}
it = theNode2->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
if (elem->GetType() == SMDSAbs_Face &&
emap.find(elem) != emap.end())
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{
if (theTria1) {
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theTria2 = elem;
break;
} else {
theTria1 = elem;
}
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}
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}
return (theTria1 && theTria2);
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}
//=======================================================================
//function : onTextChange()
//purpose :
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//=======================================================================
void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
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{
if (myBusy) return;
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BusyLocker lock(myBusy);
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myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
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// hilight entered edge
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList,false);
TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
mySelector->GetIndex(anIO,selectedIndices);
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int id1, id2;
if ( !getNodeIds(myEdge->text(), id1, id2) )
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return;
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const SMDS_MeshNode* aNode1 = aMesh->FindNode( id1 );
const SMDS_MeshNode* aNode2 = aMesh->FindNode( id2 );
if ( !aNode1 || !aNode2 || aNode1 == aNode2 )
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return;
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// find a triangle and an edge index
const SMDS_MeshElement* tria1;
const SMDS_MeshElement* tria2;
if ( findTriangles(aNode1,aNode2,tria1,tria2) )
{
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newIndices.Add(tria1->GetID());
const SMDS_MeshNode* a3Nodes[3];
SMDS_ElemIteratorPtr it;
int edgeInd = 2, i;
for (i = 0, it = tria1->nodesIterator(); it->more(); i++) {
a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
if (i > 0 && ( (a3Nodes[ i ] == aNode1 && a3Nodes[ i - 1] == aNode2) ||
(a3Nodes[ i ] == aNode2 && a3Nodes[ i - 1] == aNode1) ) ) {
edgeInd = i - 1;
break;
}
}
newIndices.Add(-edgeInd-1);
myOkBtn->setEnabled(true);
myApplyBtn->setEnabled(true);
}
mySelector->AddOrRemoveIndex(anIO,newIndices, false);
SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
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}
}
}
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//=======================================================================
// name : onSelectionDone()
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// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_SingleEditDlg::onSelectionDone()
{
if (myBusy) return;
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BusyLocker lock(myBusy);
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int anId1 = 0, anId2 = 0;
myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
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SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
if (aList.Extent() != 1) {
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myEdge->clear();
return;
}
Handle(SALOME_InteractiveObject) anIO = aList.First();
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if(myActor){
TVisualObjPtr aVisualObj = myActor->GetObject();
if(SMDS_Mesh* aMesh = aVisualObj->GetMesh())
{
const SMDS_MeshElement* tria[2];
if( SMESH::GetEdgeNodes( mySelector, aVisualObj, anId1, anId2 ) >= 1 &&
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findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
{
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QString aText = QString("%1-%2").arg(anId1).arg(anId2);
myEdge->setText(aText);
myOkBtn->setEnabled(true);
myApplyBtn->setEnabled(true);
}
else
{
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myEdge->clear();
}
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}
}
}
//=======================================================================
// name : onDeactivate()
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// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_SingleEditDlg::onDeactivate()
{
setEnabled(false);
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}
//=======================================================================
// name : enterEvent()
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// Purpose : Event filter
//=======================================================================
void SMESHGUI_SingleEditDlg::enterEvent (QEvent*)
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{
if (!isEnabled()) {
mySMESHGUI->EmitSignalDeactivateDialog();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeOfCellSelection);
setEnabled(true);
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}
}
//=================================================================================
// function : onApply()
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// purpose : SLOT. Called when apply button is pressed
//=================================================================================
bool SMESHGUI_SingleEditDlg::onApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return false;
// verify validity of input data
if (!isValid(true))
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return false;
// get mesh, actor and nodes
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
if (aMesh->_is_nil()) {
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SUIT_MessageBox::information(SMESH::GetDesktop(mySMESHGUI),
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tr("SMESH_ERROR"),
tr("SMESHG_NO_MESH"));
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return false;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
int anId1= 0, anId2 = 0;
if (aMeshEditor->_is_nil() || !getNodeIds(myEdge->text(), anId1, anId2))
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return false;
// perform operation
bool aResult = process(aMeshEditor.in(), anId1, anId2);
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// update actor
if (aResult) {
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects(aList, false);
onSelectionDone();
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SMESH::UpdateView();
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SMESHGUI::Modified();
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}
return aResult;
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_SingleEditDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
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if ( e->key() == Qt::Key_F1 ) {
e->accept();
onHelp();
}
}
/*!
* Class : SMESHGUI_TrianglesInversionDlg
* Description : Inversion of the diagonal of a pseudo-quadrangle formed by
* 2 neighboring triangles with 1 common edge
*/
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SMESHGUI_TrianglesInversionDlg
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::SMESHGUI_TrianglesInversionDlg(SMESHGUI* theModule)
: SMESHGUI_SingleEditDlg(theModule)
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{
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setWindowTitle(tr("CAPTION"));
myHelpFileName = "diagonal_inversion_of_elements_page.html";
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}
SMESHGUI_TrianglesInversionDlg::~SMESHGUI_TrianglesInversionDlg()
{
}
bool SMESHGUI_TrianglesInversionDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor,
const int theId1, const int theId2)
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{
return theMeshEditor->InverseDiag(theId1, theId2);
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}
/*!
* Class : SMESHGUI_UnionOfTwoTrianglesDlg
* Description : Construction of a quadrangle by deletion of the
* common border of 2 neighboring triangles
*/
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SMESHGUI_UnionOfTwoTrianglesDlg
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::SMESHGUI_UnionOfTwoTrianglesDlg(SMESHGUI* theModule)
: SMESHGUI_SingleEditDlg(theModule)
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{
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setWindowTitle(tr("CAPTION"));
myHelpFileName = "uniting_two_triangles_page.html";
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}
SMESHGUI_UnionOfTwoTrianglesDlg::~SMESHGUI_UnionOfTwoTrianglesDlg()
{
}
bool SMESHGUI_UnionOfTwoTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor,
const int theId1, const int theId2)
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{
return theMeshEditor->DeleteDiag(theId1, theId2);
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}