smesh/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.h

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// Copyright (C) 2007-2023 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#ifndef LIBSMESH_SWIG_H
#define LIBSMESH_SWIG_H
#ifdef WIN32
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#if defined SMESH_SWIG_EXPORTS || defined _libSMESH_Swig_EXPORTS
#define SMESH_SWIG_EXPORT __declspec(dllexport)
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#else
#define SMESH_SWIG_EXPORT __declspec(dllimport)
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#endif
#else
#define SMESH_SWIG_EXPORT
#endif
#include <SVTK_Selection.h>
#include <vector>
// See SMESH_Actor.h
typedef enum
{
EntityNone = 0x00,
Entity0d = 0x01, // SMESH_Actor::e0DElements
EntityEdges = 0x02, // SMESH_Actor::eEdges
EntityFaces = 0x04, // SMESH_Actor::eFaces
EntityVolumes = 0x08, // SMESH_Actor::eVolumes
EntityBalls = 0x10, // SMESH_Actor::eBallElem
EntityAll = 0xff // SMESH_Actor::eAllEntity
} EntityMode;
// See SVTK_Selection.h
typedef enum
{
Undefined = -1,
Node = NodeSelection,
Cell = CellSelection,
EdgeOfCell = EdgeOfCellSelection,
Edge = EdgeSelection,
Face = FaceSelection,
Volume = VolumeSelection,
Actor = ActorSelection,
Elem0D = Elem0DSelection,
Ball = BallSelection
} SelectionMode;
// See SMESH_Actor.h
typedef enum
{
UndefinedMode = -1,
PointMode = 0, // SMESH_Actor::ePoint
EdgeMode, // SMESH_Actor::eEdge
SurfaceMode // SMESH_Actor::eSurface
} DisplayMode;
struct ColorData
{
double r, g, b;
public:
ColorData();
};
struct BicolorData
{
double r, g, b;
int delta;
public:
BicolorData();
};
struct Properties
{
ColorData nodeColor;
int markerType;
int markerScale;
ColorData edgeColor;
int edgeWidth;
BicolorData surfaceColor;
BicolorData volumeColor;
ColorData elem0dColor;
int elem0dSize;
ColorData ballColor;
double ballScale;
ColorData outlineColor;
int outlineWidth;
ColorData orientationColor;
double orientationScale;
bool orientation3d;
double shrinkFactor;
double opacity;
public:
Properties();
};
typedef ColorData nodeColorStruct; // deprecated
typedef ColorData edgeColorStruct; // deprecated
typedef BicolorData surfaceColorStruct; // deprecated
typedef BicolorData volumeColorStruct; // deprecated
typedef Properties actorAspect; // deprecated
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class SMESH_SWIG_EXPORT SMESH_Swig
{
public:
SMESH_Swig();
~SMESH_Swig();
// Initialization =============================================
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void Init(); // deprecated
// Publishing =================================================
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const char* publish(const char*, const char* = 0);
void rename(const char*, const char*);
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const char* AddNewMesh(const char*, const char* = 0); // deprecated
const char* AddNewHypothesis(const char*, const char* = 0); // deprecated
const char* AddNewAlgorithm(const char*, const char* = 0); // deprecated
const char* AddNewAlgorithms(const char*, const char* = 0); // deprecated
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void SetShape(const char*, const char*); // deprecated
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void SetHypothesis(const char*, const char*); // deprecated
void SetAlgorithms(const char*, const char*); // deprecated
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void UnSetHypothesis(const char*); // deprecated
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const char* AddSubMesh(const char*, const char*, int, const char* = 0); // deprecated
const char* AddSubMeshOnShape(const char*, const char*, const char*, int, const char* = 0); // deprecated
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void SetName(const char*, const char*); // deprecated
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void SetMeshIcon(const char*, const bool, const bool); // deprecated
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// Visualization =============================================
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void display(const char*, int = 0, bool = true);
void erase(const char*, int = 0, bool = true);
void update(const char*);
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Properties properties(const char*, int = 0);
void setProperties(const char*, const Properties&, int = 0);
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bool nodesNumbering(const char*, int = 0);
void setNodesNumbering(const char*, bool, int = 0);
bool elementsNumbering(const char*, int = 0);
void setElementsNumbering(const char*, bool, int = 0);
DisplayMode displayMode(const char*, int = 0);
void setDisplayMode(const char*, DisplayMode, int = 0);
bool shrinkMode(const char*, int = 0);
void setShrinkMode(const char*, bool, int = 0);
double opacity(const char*, int = 0);
void setOpacity(const char*, double, int = 0);
bool isOrientationShown(const char*, int = 0);
void setOrientationShown(const char*, bool, int = 0);
int entitiesShown(const char*, int = 0);
void setEntitiesShown(const char*, int, int = 0);
bool isEntityShown(const char*, EntityMode, int = 0);
void setEntityShown(const char*, EntityMode, bool, int = 0);
void CreateAndDisplayActor(const char*); // deprecated
void EraseActor(const char*, const bool = false); // deprecated
void UpdateActor(const char* Mesh_Entry); // deprecated
actorAspect GetActorAspect(const char*, int = 0); // deprecated
void SetActorAspect(const actorAspect&, const char*, int = 0); // deprecated
// Selection =================================================
SelectionMode getSelectionMode(int = 0);
void setSelectionMode(SelectionMode, int = 0);
std::vector<int> getSelected(const char*);
std::vector<std::pair<int, int> > getSelectedEdgeOfCell(const char*);
void select(const char*, std::vector<int>, bool = false);
void select(const char*, int, bool = false);
void select(const char*, std::vector<std::pair<int,int> >, bool = false);
private:
void init();
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};
#endif // LIBSMESH_SWIG_H