smesh/src/SMESHGUI/SMESHGUI_Selection.cxx

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#include "SMESHGUI_Selection.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESH_Type.h"
#include "SMESH_Actor.h"
#include "LightApp_SelectionMgr.h"
#include "SalomeApp_Study.h"
#include "LightApp_VTKSelector.h"
#include "SUIT_Session.h"
#include "SVTK_RenderWindowInteractor.h"
#include "SVTK_ViewWindow.h"
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_Group)
//=======================================================================
//function : SMESHGUI_Selection
//purpose :
//=======================================================================
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SMESHGUI_Selection::SMESHGUI_Selection()
: LightApp_Selection()
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{
}
//=======================================================================
//function : ~SMESHGUI_Selection
//purpose :
//=======================================================================
SMESHGUI_Selection::~SMESHGUI_Selection()
{
}
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//=======================================================================
//function : init
//purpose :
//=======================================================================
void SMESHGUI_Selection::init( const QString& client, LightApp_SelectionMgr* mgr )
{
LightApp_Selection::init( client, mgr );
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if( mgr && study() )
{
SalomeApp_Study* aSStudy = dynamic_cast<SalomeApp_Study*>(study());
if (!aSStudy)
return;
_PTR(Study) aStudy = aSStudy->studyDS();
for( int i=0, n=count(); i<n; i++ )
myTypes.append( typeName( type( entry( i ), aStudy ) ) );
}
}
//=======================================================================
//function : processOwner
//purpose :
//=======================================================================
void SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
{
const LightApp_SVTKDataOwner* owner =
dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
if( owner )
myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
else
myActors.append( 0 );
}
//=======================================================================
//function : param
//purpose :
//=======================================================================
QtxValue SMESHGUI_Selection::param( const int ind, const QString& p ) const
{
QtxValue val;
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if ( p=="client" ) val = QtxValue( globalParam( p ) );
else if ( p=="type" ) val = QtxValue( myTypes[ind] );
else if ( p=="elemTypes" ) val = QtxValue( elemTypes( ind ) );
else if ( p=="numberOfNodes" ) val = QtxValue( numberOfNodes( ind ) );
else if ( p=="labeledTypes" ) val = QtxValue( labeledTypes( ind ) );
else if ( p=="shrinkMode" ) val = QtxValue( shrinkMode( ind ) );
else if ( p=="entityMode" ) val = QtxValue( entityMode( ind ) );
else if ( p=="controlMode" ) val = QtxValue( controlMode( ind ) );
else if ( p=="displayMode" ) val = QtxValue( displayMode( ind ) );
else if ( p=="isComputable" ) val = QtxValue( isComputable( ind ) );
else if ( p=="hasReference" ) val = QtxValue( hasReference( ind ) );
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// else if ( p=="isVisible" ) val = QtxValue( isVisible( ind ) );
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// printf( "--> param() : [%s] = %s (%s)\n", p.latin1(), val.toString().latin1(), val.typeName() );
//if ( val.type() == QVariant::List )
//cout << "size: " << val.toList().count() << endl;
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if( val.isValid() )
return val;
else
return LightApp_Selection::param( ind, p );
}
//=======================================================================
//function : getVtkOwner
//purpose :
//=======================================================================
SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const
{
if( ind >= 0 && ind < count() )
return ((QPtrList<SMESH_Actor>&)myActors).at( ind );
else
return 0;
}
//=======================================================================
//function : elemTypes
//purpose : may return {'Edge' 'Face' 'Volume'} at most
//=======================================================================
QValueList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
{
QValueList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
TVisualObjPtr object = actor->GetObject();
if ( object ) {
if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
}
}
return types;
}
//=======================================================================
//function : labeledTypes
//purpose : may return {'Point' 'Cell'} at most
//=======================================================================
QValueList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
{
QValueList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
if ( actor->GetPointsLabeled()) types.append( "Point" );
if ( actor->GetCellsLabeled()) types.append( "Cell" );
}
return types;
}
//=======================================================================
//function : displayMode
//purpose : return SMESH_Actor::EReperesent
//=======================================================================
QString SMESHGUI_Selection::displayMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
switch( actor->GetRepresentation() ) {
case SMESH_Actor::eEdge: return "eEdge";
case SMESH_Actor::eSurface: return "eSurface";
case SMESH_Actor::ePoint: return "ePoint";
default:;
}
}
return "Unknown";
}
//=======================================================================
//function : shrinkMode
//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
//=======================================================================
QString SMESHGUI_Selection::shrinkMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor && actor->IsShrunkable() ) {
if ( actor->IsShrunk() )
return "IsShrunk";
return "IsNotShrunk";
}
return "IsNotShrinkable";
}
//=======================================================================
//function : entityMode
//purpose : may return {'Edge' 'Face' 'Volume'} at most
//=======================================================================
QValueList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
{
QValueList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
unsigned int aMode = actor->GetEntityMode();
if ( aMode & SMESH_Actor::eVolumes) types.append( "Volume");
if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
}
return types;
}
//=======================================================================
//function : controlMode
//purpose : return SMESH_Actor::eControl
//=======================================================================
QString SMESHGUI_Selection::controlMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
switch( actor->GetControlMode() ) {
case SMESH_Actor::eLength: return "eLength";
case SMESH_Actor::eLength2D: return "eLength2D";
case SMESH_Actor::eFreeEdges: return "eFreeEdges";
case SMESH_Actor::eFreeBorders: return "eFreeBorders";
case SMESH_Actor::eMultiConnection: return "eMultiConnection";
case SMESH_Actor::eMultiConnection2D: return "eMultiConnection2D";
case SMESH_Actor::eArea: return "eArea";
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case SMESH_Actor::eVolume3D: return "eVolume3D";
case SMESH_Actor::eTaper: return "eTaper";
case SMESH_Actor::eAspectRatio: return "eAspectRatio";
case SMESH_Actor::eAspectRatio3D: return "eAspectRatio3D";
case SMESH_Actor::eMinimumAngle: return "eMinimumAngle";
case SMESH_Actor::eWarping: return "eWarping";
case SMESH_Actor::eSkew: return "eSkew";
default:;
}
}
return "eNone";
}
//=======================================================================
//function : numberOfNodes
//purpose :
//=======================================================================
int SMESHGUI_Selection::numberOfNodes( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
_PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).latin1() );
CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
if ( ! CORBA::is_nil( obj )) {
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
if ( ! mesh->_is_nil() )
return mesh->NbNodes();
SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( obj );
if ( !aSubMeshObj->_is_nil() )
return aSubMeshObj->GetNumberOfNodes(true);
SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( obj );
if ( !aGroupObj->_is_nil() )
return aGroupObj->Size();
}
}
return 0;
}
//=======================================================================
//function : isComputable
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::isComputable( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
/* Handle(SALOME_InteractiveObject) io =
static_cast<LightApp_DataOwner*>( myDataOwners[ ind ].get() )->IO();
if ( !io.IsNull() ) {
SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io) ; // m,sm,gr->m
if ( !mesh->_is_nil() ) {*/
_PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ) );
//FindSObject( mesh );
if ( so ) {
GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
return QVariant( !shape->_is_nil(), 0 );
}
// }
// }
}
return QVariant( false, 0 );
}
//=======================================================================
//function : hasReference
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::hasReference( int ind ) const
{
return QVariant( isReference( ind ), 0 );
}
//=======================================================================
//function : isVisible
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::isVisible( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
QString ent = entry( ind );
SMESH_Actor* actor = SMESH::FindActorByEntry( ent.latin1() );
if ( actor && actor->hasIO() ) {
SVTK_RenderWindowInteractor* renderInter = SMESH::GetCurrentVtkView()->getRWInteractor();
return QVariant( renderInter->isVisible( actor->getIO() ), 0 );
}
}
return QVariant( false, 0 );
}
//=======================================================================
//function : type
//purpose :
//=======================================================================
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int SMESHGUI_Selection::type( const QString& entry, _PTR(Study) study )
{
_PTR(SObject) obj (study->FindObjectID(entry.latin1()));
if( !obj )
return -1;
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_PTR(SObject) ref;
if( obj->ReferencedObject( ref ) )
obj = ref;
_PTR(SObject) objFather = obj->GetFather();
_PTR(SComponent) objComponent = obj->GetFatherComponent();
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if( objComponent->ComponentDataType()!="SMESH" )
return -1;
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if( objComponent->GetIOR()==obj->GetIOR() )
return COMPONENT;
int aLevel = obj->Depth() - objComponent->Depth(),
aFTag = objFather->Tag(),
anOTag = obj->Tag(),
res = -1;
switch( aLevel )
{
case 1:
if( anOTag>=3 )
res = MESH;
break;
case 2:
switch( aFTag )
{
case 1:
res = HYPOTHESIS;
break;
case 2:
res = ALGORITHM;
break;
}
break;
case 3:
switch( aFTag )
{
case 4:
res = SUBMESH_VERTEX;
break;
case 5:
res = SUBMESH_EDGE;
break;
case 7:
res = SUBMESH_FACE;
break;
case 9:
res = SUBMESH_SOLID;
break;
case 10:
res = SUBMESH_COMPOUND;
break;
}
if( aFTag>10 )
res = GROUP;
break;
}
return res;
}
//=======================================================================
//function : typeName
//purpose :
//=======================================================================
QString SMESHGUI_Selection::typeName( const int t )
{
switch( t )
{
case HYPOTHESIS:
return "Hypothesis";
case ALGORITHM:
return "Algorithm";
case MESH:
return "Mesh";
case SUBMESH:
return "SubMesh";
case MESHorSUBMESH:
return "Mesh or submesh";
case SUBMESH_VERTEX:
return "Mesh vertex";
case SUBMESH_EDGE:
return "Mesh edge";
case SUBMESH_FACE:
return "Mesh face";
case SUBMESH_SOLID:
return "Mesh solid";
case SUBMESH_COMPOUND:
return "Mesh compound";
case GROUP:
return "Group";
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case COMPONENT:
return "Component";
default:
return "Unknown";
}
}