2006-05-06 08:51:48 +00:00
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// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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2006-06-01 11:39:17 +00:00
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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2006-05-06 08:51:48 +00:00
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//
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// File: SMESH_MesherHelper.hxx
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2006-03-13 15:29:49 +00:00
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// Created: 15.02.06 14:48:09
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// Author: Sergey KUUL
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// Copyright: Open CASCADE 2006
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2006-05-06 08:51:48 +00:00
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#ifndef SMESH_MesherHelper_HeaderFile
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#define SMESH_MesherHelper_HeaderFile
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#include <SMESH_Mesh.hxx>
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#include <TopoDS_Shape.hxx>
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#include <SMDS_MeshNode.hxx>
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#include <TopoDS_Face.hxx>
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#include <gp_Pnt2d.hxx>
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#include <SMDS_QuadraticEdge.hxx>
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#include <map>
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typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
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typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
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typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
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/*!
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* \brief It helps meshers to add elements
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*
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* It allow meshers not to care about creation of medium nodes
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* when filling a quadratic mesh. Helper does it itself.
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* It defines degree of elements to create when IsQuadraticSubMesh()
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* is called.
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*/
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class SMESH_MesherHelper
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/// Empty constructor
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SMESH_MesherHelper(SMESH_Mesh& theMesh)
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{ myMesh=(void *)&theMesh; myCreateQuadratic = false; myShapeID=-1;}
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SMESH_Mesh* GetMesh() const
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{ return (SMESH_Mesh*)myMesh; }
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/// Copy constructor
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//Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
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/// Destructor
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//Standard_EXPORT virtual ~SMESH_MesherHelper ();
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/**
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* Check submesh for given shape
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* Check if all elements on this shape
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* are quadratic, if yes => set true to myCreateQuadratic
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* (default value is false). Also fill myNLinkNodeMap
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* Returns myCreateQuadratic
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*/
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bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
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/*!
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* \brief Returns true if given node is medium
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* \param n - node to check
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* \param typeToCheck - type of elements containing the node to ask about node status
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* \retval bool - check result
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*/
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static bool IsMedium(const SMDS_MeshNode* node,
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const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
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/**
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* Auxilary function for filling myNLinkNodeMap
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*/
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void AddNLinkNode(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n12);
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/**
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* Auxilary function for filling myNLinkNodeMap
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*/
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void AddNLinkNodeMap(const NLinkNodeMap& aMap)
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{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
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/**
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* Returns myNLinkNodeMap
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*/
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const NLinkNodeMap& GetNLinkNodeMap() { return myNLinkNodeMap; }
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/*!
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* \brief Return node UV on face
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* \param F - the face
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* \param n - the node
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* \param inFaceNode - a node of element being created located inside a face
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* \retval gp_XY - resulting UV
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*
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* Auxilary function called form GetMediumNode()
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*/
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gp_XY GetNodeUV(const TopoDS_Face& F,
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const SMDS_MeshNode* n,
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const SMDS_MeshNode* inFaceNode=0);
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/*!
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* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
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* \param F - the face
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* \retval bool - return true if the face is periodic
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*
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* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
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* SetSubShape()
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*/
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bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
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/*!
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* \brief Return U on edge
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* \param F - the edge
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* \param n - the node
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* \retval double - resulting U
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*
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* Auxilary function called from GetMediumNode()
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*/
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double GetNodeU(const TopoDS_Edge& E,
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const SMDS_MeshNode* n);
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/**
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* Special function for search or creation medium node
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*/
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const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const bool force3d);
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/**
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* Special function for creation quadratic edge
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*/
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SMDS_QuadraticEdge* AddQuadraticEdge(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const int id = 0,
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const bool force3d = true);
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/**
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* Special function for creation quadratic triangle
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*/
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SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const int id=0,
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const bool force3d = false);
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/**
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* Special function for creation quadratic quadrangle
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*/
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SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const int id = 0,
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const bool force3d = false);
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/**
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* Special function for creation quadratic tetraahedron
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*/
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SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const int id = 0,
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const bool force3d = true);
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/**
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* Special function for creation quadratic pentahedron
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*/
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SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const SMDS_MeshNode* n5,
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const SMDS_MeshNode* n6,
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const int id = 0,
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const bool force3d = true);
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/**
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* Special function for creation quadratic hexahedron
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*/
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SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const SMDS_MeshNode* n5,
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const SMDS_MeshNode* n6,
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const SMDS_MeshNode* n7,
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const SMDS_MeshNode* n8,
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const int id = 0,
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bool force3d = true);
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/*!
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* \brief Set order of elements to create
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* \param theBuildQuadratic - to build quadratic or not
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*
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* To be used for quadratic elements creation without preceding
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* IsQuadraticSubMesh() or AddQuadraticEdge() call
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*/
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void SetKeyIsQuadratic(const bool theBuildQuadratic)
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{ myCreateQuadratic = theBuildQuadratic; }
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/*!
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* \brief Set shape to make elements on
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* \param subShape, subShapeID - shape or its ID (==SMESHDS_Mesh::ShapeToIndex(shape))
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*/
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void SetSubShape(const int subShapeID);
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void SetSubShape(const TopoDS_Shape& subShape);
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/*!
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* \brief Return shape or its ID, on which created elements are added
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* \retval TopoDS_Shape, int - shape or its ID
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*/
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int GetSubShapeID() { return myShapeID; }
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TopoDS_Shape GetSubShape() { return myShape; }
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protected:
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/*!
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* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
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* \param uv1 - UV on the seam
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* \param uv2 - UV within a face
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* \retval gp_Pnt2d - selected UV
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*/
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gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
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private:
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void* myMesh;
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int myShapeID;
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// Key for creation quadratic faces
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bool myCreateQuadratic;
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// special map for using during creation quadratic faces
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NLinkNodeMap myNLinkNodeMap;
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std::set< int > mySeamShapeIds;
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double myPar1, myPar2; // bounds of a closed periodic surface
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int myParIndex; // bounds' index (1-U, 2-V)
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TopoDS_Shape myShape;
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};
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#endif
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