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/*!
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\page mesh_through_point_page Moving nodes
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\n In mesh you can define a node at a certain point either
by movement of the node closest to the point or by
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movement of any node to the point.
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<em>To displace a node:</em>
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<ol>
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<li>From the \b Modification menu choose the <b>Move node</b> item or
click <em>"Move Node"</em> button in the toolbar.
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\image html image67.png
<center><em>"Move Node" button</em></center>
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One of the following dialogs will appear:
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\image html meshtopass1.png "manual method of selecting node"
\image html meshtopass2.png "automatic method of selecting node"
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</li>
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<li>Specify the way of selection of the node: manually (first radio button) or automatically (second radio button).</li>
<li>If the manual method selected, select the necessary node (X, Y, Z fields show the original coordinates of the node to move) or set the ID node.</li>
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<li>Enter the coordinates of the destination point.</li>
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<li>Click <b>Update Destination</b> button to update the coordinates of the destination point.</li>
<li>Activate \b Preview checkbox to show the result of move in the viewer</li>
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
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</ol>
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\image html moving_nodes1.png "The initial mesh"
\image html moving_nodes2.png "The modified mesh"
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_moving_nodes "Moving Nodes" operation.
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*/